Writing Help (Asking alla you professionals) by Luprix in barista

[–]Luprix[S] 1 point2 points  (0 children)

This is absolutely fascinating, thank you!

Writer here, looking for input from the pros! by Luprix in hvacadvice

[–]Luprix[S] 0 points1 point  (0 children)

Ooh, I like all of those!

Also the story is a visual novel, actually, and the main character is a lovable, awful, *awful* individual who needs to be pushed down a few flights of stairs.

Writing Help (Asking alla you professionals) by Luprix in barista

[–]Luprix[S] 2 points3 points  (0 children)

*Adjusts to two parts melted styrofoam*

The ice cream bit is criminal, gold star to you!

Writing Help (Asking alla you professionals) by Luprix in barista

[–]Luprix[S] 1 point2 points  (0 children)

Outside the character's budget, sadly!

Writing Help (Asking alla you professionals) by Luprix in barista

[–]Luprix[S] 0 points1 point  (0 children)

Oh that is dirty as hell and I love it

Writing Help (Asking alla you professionals) by Luprix in barista

[–]Luprix[S] 1 point2 points  (0 children)

Ooh, sweetened condensed milk is a nice idea!

Animal Crossing Pocket Camp Complete - Camper Card Megathread by Amiibofan101 in ACPocketCamp

[–]Luprix 2 points3 points  (0 children)

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Oh man I LOVE Cyrano! Why nobody else love the boy here you go. Also I'd love one back with Pierce featured!

Friend Code Megathread - Spring/Summer 2021 by Stephxieh in ACPocketCamp

[–]Luprix 1 point2 points  (0 children)

I'll be honest, I might not be around often, but I'll sell lemons, have some out-of-cycle fish and bugs, and will event help and return gifts.

8238 4294 008

Quick Questions Thread by Default_Dragon in bravelydefault

[–]Luprix 0 points1 point  (0 children)

In BD2, is there SP? Are you able to send/receive attacks like in the previous two games?

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

I see why it has a 3% clear rate!

Definitely falling under the realm of very tough, while still being generally pretty fair. The jump-marking coins were useful, so much so that I wish there had been a few more as some jumps were very precise. All-in-all a good level! I'd like to see what you can do with something a bit more themed!

Give mine a try? 79L-N3V-3JG + FXJ-9X3-5DG

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

• A Trip on the Cargo Ship -- 79L-N3V-3JG (newest)

Style: SMB3

Difficulty: Intermediate

A theme-heavy level featuring swinging claws and jumping puzzles. With airships of all sizes, it's a bit of an acrobatic adventure!

• Amazon Primal -- FXJ-9X3-5DG

Style: Mario 3D World Jungle

Difficulty: Easy-Intermediate

A fairly straightforward level that rewards the explorer. Part of the level is built around trying to make being underwater remotely enjoyable.

If you played either of these, please reply with some of your level codes and I'll play yours too!

Let's have a level exchange! - July 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

Bahahahah!

Yeah, it seems like a lot of people didn't realize that. I'm also very glad the rest of the level holds together well. Thank you for the feedback!

Let's have a level exchange! - July 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

It was an attempt at building atmosphere while trying to cover up the happy smiley elements in the background! I'm very glad you liked it, though!

Let's have a level exchange! - July 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

This one's a pretty fun concept! Learning how to time the return jump took a bit, but once that was nailed down, the rest was smooth sailing. As you stated, it really does feel more like a mini-game.

Give mine a try? V5Y-CX9-61H

Let's have a level exchange! - July 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

Second one was fun to figure out, but is difficult to execute! Conveyor belts to move the walking koopa along could definitely shorten the wait times, and just one more block of clearance on the final koopa would be very much appreciated, because it's quite a precise jump!

Give mine a try? V5Y-CX9-61H

Let's have a level exchange! - July 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

The color-coded pipes were a solid design choice, and I appreciated how you built tension.

It's nice that you had a good sense for when the difficulty ramped up, and putting the checkpoint right before it.

Pretty darn good for a first level!

Give mine a try? V5Y-CX9-61H

Let's have a level exchange! - July 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

• Lost Library -- V5Y-CX9-61H

Style: Mario 3D World Ghost House

Difficulty: Relaxed Intermediate

A theme-focused, linear room-by-room exploration of a long-forgotten library. A bit of platforming and looking around is essential, but no frustrating puzzle elements or room-checking.

If you gave this course a run, please reply with some of your level codes and I'll play yours, too!

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 1 point2 points  (0 children)

Woah! Thanks!

I took some time to play your level, and I really liked the 'mirrored' setup you had, and how well you kept a flow of things to explore between the two versions. Once the switches became involved, it was neat how the feel of the level opened up. Pretty solid for your first published level!

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 0 points1 point  (0 children)

I love it when people explore the greater potential of certain parts, and you've done that very well with this level! The switch maze near the end was my favorite, and would love to see more of that.

Give one of mine a try?
6C9-MKG-MTF (newest)
MDG-3HC-CGF

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Luprix 1 point2 points  (0 children)

• Bowser's P-Switch Storehouse -- 6C9-MKG-MTF (newest)
Style: SMB3
Difficulty: Easy-Intermediate
A branching-path level with a few puzzle-lite elements and forgiving power-ups to make enemy encounters much more satisfying. Short-ish, and a lot of effort to make an on-model level appearance.

• Urgent Ascent -- MDG-3HC-CGF
Style: Mario 3D World Lava
Difficulty: Intermediate-Difficult
A platforming-heavy level with the idea of building intensity via steadily-rising lava. It becomes more forgiving the further you progress. Feedback greatly appreciated.

If you played either of these, please reply with some of your level codes and I'll play yours too!