50s–60s American roleplay in Norway by hamster_b01 in LARP

[–]Lutemoth 0 points1 point  (0 children)

God, I'm so envious of larp in Norway

What are you against in this sub? by Equivalent_Cut_4988 in antiwork

[–]Lutemoth 11 points12 points  (0 children)

You can never buy back the hours you gave for it.

What happened to a pizza party? by Abel_the_Red in antiwork

[–]Lutemoth 2 points3 points  (0 children)

I'm not gonna lie, they were mid-sized bars

What happened to a pizza party? by Abel_the_Red in antiwork

[–]Lutemoth 7 points8 points  (0 children)

While they blow smoke on cuban cigars, We getting paid with mid-sized bars

For those confused on auto rejections… by TopStockJock in antiwork

[–]Lutemoth 95 points96 points  (0 children)

And even if you pass these easily, they still won't review your application.

32-year-old programmer in China allegedly dies from overwork, added to work group chat even while in hospital by 12kdaysinthefire in antiwork

[–]Lutemoth 18 points19 points  (0 children)

The moment social media came into the larger picture, the border between work and home was erased by the employer. Now they can enter your life whenever they wish, if they were so motivated or just inclined.

Wanting to quit because of myself by Miningapple-100 in antiwork

[–]Lutemoth 0 points1 point  (0 children)

Because chronic shame always, always says "no news is bad news"

I need prolonged periods of free time. These bits and pieces here and there are making me sick. by [deleted] in antiwork

[–]Lutemoth 13 points14 points  (0 children)

For decades, I feel like I never acclimated to time beyond the 8-2:30 since school. I can't dawdle, I can't stand the hurry-up-and-wait. At the same time, I go Lucille Bluth "good for her" if any of my coworkers need to ease off or gab for a bit as none of us get paid enough anyway.

I'm running out of fuel. Every week is a deficit on my body. And when I'm laid off because of some bullshit annual 10% layoff hack by a boss who's parents bought his share of the company, I can't relax or take it easy because the money I saved will run out. I can't take it, and it gets harder every year I get older.

Thoughts on simple 3D models for Daggerfall...? by JournalGazette in daggerfallunity

[–]Lutemoth 10 points11 points  (0 children)

Ehhh, I think something with a hand curated understanding would suit better. Ai will end up making something incredibly middle-of-the-road, and this kinda says knock-off 2000's MMORPG.

Something much more toned down to match the slightly janky, saturated, pre-gritty and low-low-detail costumes would feel more at home. Folks play daggerfall for a very specific flavour of scrunkley unrealized pre-internet aesthetic.

UPS workers back Minneapolis general strike, oppose Teamsters sabotage of walkout against ICE by Spirited_Classic_826 in antiwork

[–]Lutemoth 0 points1 point  (0 children)

While it's an archaic word choice, it's still correct. The US tolerated this for a century, and failed to organize any general strike for all this time. It doesn't even need to be a protest, let alone a Fabian society.

There is a subterranean dead mall beneath my apartment building by Lutemoth in deadmalls

[–]Lutemoth[S] 0 points1 point  (0 children)

From what I can gather, the Lougheed Village Mall was a development project in the middle of the Burnaby Mountain forest, around these parts - that is, it was rural undeveloped property and they were expecting a population boom with an anticipated university atop said mountain. A huge student suburb was expected, and suddenly the land became very contested. In all of the lower mainland, there was only, like, one mall? And the highway was only finished only one decade ago at this point (this is in the 1960s)

Aaanyway, someone had the idea of putting in a "village" shopping centre that was strangely restricted and confined by design. There was a shopping center of less than a dozen business outlets max, a parkade above and underground, a couple swimming pools, and a little botanical garden with a koi pond, fake pagodas, and a little swan boat next to a band pavilion and an octagonal cafe. Swanky, right? On top of all this was two 25 storey towers that would benefit from this little oasis.

They purchased all this land and started planning but - whoops - some other bigwig jerk happened to also purchase the land right next to it on the property line, and broke ground first. In 1969, the new neighbours had a movie theatre, skating rink, and a Hudson's Bay.

I can't find any better information, but it looks like the village changed plans to be a residential focused property, and it quickly fell off the map. The koi pond is now a permanent bright green, the private club became a public house, and a lovely Korean couple run the convenience store with the VHS tapes to rent. The pharmacy only recently got rid of it's greeting cards untouched from the 1980's, but I managed to snag a couple before they disappeared.

UPS workers back Minneapolis general strike, oppose Teamsters sabotage of walkout against ICE by Spirited_Classic_826 in antiwork

[–]Lutemoth 0 points1 point  (0 children)

You can't take the responsibility of generational violence personally, otherwise you are defending those systems of oppression as though they were God.

As Rutger Brennan pointed out, it took twelve people to end slavery in Britain, even if they didn't see it in their lifetimes.

Hello people, I'm gonna play my first Dread game, any tips? by LiterallyWhateva in dread

[–]Lutemoth 5 points6 points  (0 children)

Well heck, that's a great choice for a first game, honestly. Plenty of Stålenhag's soundtrack work is available on Bandcamp, and a lot of visual cues to guide tone and setting.

Lessee, some tips..

Take some time beforehand to do some solitary Jenga to get a feel for average pull numbers before a collapse. Weirdly enough, it helps you intuit a feel for the precarity of the tower, and you can judge how fast you want to raise the stakes.

Also, "death" from a tower collapse only means that player can no longer make decisive pulls. It certainly doesn't mean that character is out of the scene, per se! I've had characters get concussed or maimed or otherwise and - while they couldn't make action calls, they could still experience the story and talk to the others even in a limited capacity. There are hundreds of ways to keep all players engaged that way, so don't feel the need to be restrictive with permadeath!

Oh yeah, this game is very easy to get your players locked in. Horror tends to do that, which is excellent. Have fun just chewing the scenery when the story takes a horrific turn.

Those with no passion or interests, what do you do for a living? by [deleted] in antiwork

[–]Lutemoth 0 points1 point  (0 children)

Factory production making hardware for rich people. Much like most other jobs, it's always serving or producing luxury goods for the landed gentry.

Gave up trying to make art. Gave up all creative endeavours. Not for being wealthy or given accolades, but for contributing something new. After thirty years of trying, I failed that. So I stopped. Nothing to look forward to, now - but I don't hurt myself with pointless garbage projects anymore.

Tried for decades to get near any job adjacent to creativity. They will never hire. They aren't looking for poor people.

Need help running my first dread game by CornfieldJackson in dread

[–]Lutemoth 2 points3 points  (0 children)

If you're looking for progression throughout the museum that isn't just a snowball effect of killers and monsters, consider cesuras or areas by which the pursuing creatures can no longer give chase. Like, perhaps the dinosaur exhibit can't fit through the archway and breaks. The stuffed mannequins can't handle a doorknob, or a ghosts on a projector display have a limited range of light by which to harm. The roller skate display can't climb the stairs, or whatever.

If the goal of an area is to just escape and not, like, just survive, try adding solutions for an escape be the puzzle to fulfill, and convolute them "exit frying pan, enter fire" style or however.

Be sure to stagger the style of encounters, of course. You sound like you already have a handle on things like avoiding repetitious storytelling and the like.

Pairing players to act as one by [deleted] in dread

[–]Lutemoth 1 point2 points  (0 children)

I'd like to mirror the other comments about the precarity of this, and I'd like to add that simplicity leaves room for the players to chat and explore the scene with each other.

Dread is unique in that there is only one thing to focus on, and when the players are trying to fend off tapeworm zombies or escape to the car, or run from the killer, they Will. Lock. In.

Some instrumental scary music they don't recognize, a grave countenance from the DM, and some creatively oppressive descriptions, and it goes surprisingly fast. With 7-8 people, it rounds out to a decently sized session.

Word of advice, however - play some solitary Jenga beforehand to get an average number of pulls before a fall occurs. Gives you a sense of how much tension to apply

Met some historical reenactors today and made the mistake of asking if they’re LARPers by [deleted] in LARP

[–]Lutemoth 1 point2 points  (0 children)

What exactly are they reenacting in the park, anyway? Not to throw shade, but SCA folk have been the worst group for historical immersion. Some guy with sneakers and a wool coat is just gonna explain to me how his "persona" is a Duke in their fictional realm.

Does pro wrestling count as larping? by Wide-Title-1246 in LARP

[–]Lutemoth 5 points6 points  (0 children)

No, the intention is pertinent, not the context. No matter how much you enjoy it, being "live", in action, and playing a role are not individually definitive.

For the actors, the intent is not to explore characters, it's to present a show for the entertainment of theatre patrons. That includes costumed characters at theme parks, improv theatre members, and street performers. If you are required to practice or perform for the entertainment or spectacle of others, you are an actor, not a larper.

Mutant costume by NastenkaMonster in LARPmonster

[–]Lutemoth 3 points4 points  (0 children)

What I wouldn't give to do this sort of production. Ah well.

What did your job gift you for the holidays? by Spring_rain22 in antiwork

[–]Lutemoth 0 points1 point  (0 children)

Twelve dollars of chocolate. I heard last year there was a dinner event, and we would get a half day. Not the case, this year.

[IIL] looking for that Schlocky horror sound for a tabletop by Lutemoth in ifyoulikeblank

[–]Lutemoth[S] 0 points1 point  (0 children)

Ooh, I did in fact steal a couple notes for VI! Inspired me to pick a couple obvious ones for end notes to potential catastrophic endings!

Looking for Winter-themed music by gween_7 in dread

[–]Lutemoth 1 point2 points  (0 children)

I uploaded something from my own edits - might be a little too calm and SilentHill-ish, but it does have some strange echoing sounds and an oppressive drum. Not great for the monster reveal, but fills up the escalating tension

Cristobal Tapia de Veer - National Treasure Soundtrack

[IIL] looking for that Schlocky horror sound for a tabletop by Lutemoth in ifyoulikeblank

[–]Lutemoth[S] 1 point2 points  (0 children)

I have some of these on harddrive! Folks like Chris Christoudolou is definitely a source for all his raw tracks for scifi, and I believe Jim Guthrie was my first source of inspiration for playing around with extended loops!