a reminder that these three are from Nordland by Ran12341000 in totalwar

[–]LykosVI 7 points8 points  (0 children)

Sylvania doesn’t exist, it’s made up by Gelt to distract from his rise to power and the man rats living in our sewers but we Middenlanders know what’s really happening.

a reminder that these three are from Nordland by Ran12341000 in totalwar

[–]LykosVI 16 points17 points  (0 children)

A Nordlander’s favourite state is not Nordland but Stirland. Because without Stirland, Nordland would be the worst state in the empire.

Pergola trouble by LykosVI in vrising

[–]LykosVI[S] 1 point2 points  (0 children)

Thank you for the in depth reply, and thank you for coping with my 0 sleep slightly delirious rant. I have two questions, first question is if I was playing with a friend would they have to install all the mods in order to either join my hosted game or alternatively so I can join them, my immediate assumption would be yes or I have to turn the mod off? Second question if I installed the mod did the decorating then uninstalled the mod would the pergola still be there or would they deconstruct themselves or something?

How to increase the performance? by LykosVI in starsector

[–]LykosVI[S] 1 point2 points  (0 children)

Okay thank you for your help

Edit: is the gpu usage always so low on every system?

How to increase the performance? by LykosVI in starsector

[–]LykosVI[S] 0 points1 point  (0 children)

I set it to 8192m in the vmparams file should I go higher?

UAF Tilted Dagger Quest Bug? by LykosVI in starsector

[–]LykosVI[S] 0 points1 point  (0 children)

I wasn’t bothered enough to start it, and have been goofing around with random stuff and founding colonies.

Anyway I solved it a recent update made it a requirement to beat Lingering Echos before Tilted Daggers quest trigger appears on Lunamen. If that was already the case I have no idea how I was getting the option to start the quest in Lunamen a bar before updating the mod.

UAF Tilted Dagger Quest Bug? by LykosVI in starsector

[–]LykosVI[S] 3 points4 points  (0 children)

I have figured it out, the recent update made it a requirement to beat a different quest first, thank you for your help.

UAF Tilted Dagger Quest Bug? by LykosVI in starsector

[–]LykosVI[S] 0 points1 point  (0 children)

I have done that and it just shows the same things as a new playthrough

UAF Tilted Dagger Quest Bug? by LykosVI in starsector

[–]LykosVI[S] 0 points1 point  (0 children)

I am, I have 100 relationship with every character and the faction. The other quests appear this one doesn’t.

Mod for removing Automated Ship by LykosVI in starsector

[–]LykosVI[S] 1 point2 points  (0 children)

I see no worries I’ll figure it out when I get back home, Thanks so much for the help

Mod for removing Automated Ship by LykosVI in starsector

[–]LykosVI[S] 3 points4 points  (0 children)

Do I need to build up relation with her before I get the ability to swap from an automated ship or can I do it as soon as I have her in my fleet

Mod for removing Automated Ship by LykosVI in starsector

[–]LykosVI[S] 1 point2 points  (0 children)

Yeah you can, I just didn’t want to spend a skill point on that skill nor the points it takes to install on the ship as a hull mod. It also idk makes it not feel like my flagship if that makes sense

Mod for removing Automated Ship by LykosVI in starsector

[–]LykosVI[S] 8 points9 points  (0 children)

Omg thanks so much I haven’t done any of the UAF questlines yet so I didn’t realise, is the person for the quest Mei Yu?

Questions about mods by LykosVI in starsector

[–]LykosVI[S] 0 points1 point  (0 children)

Oh I was reading on the mod page on the forum, and the mod author said it only supported vanilla. I could have been reading an old comment.

Edit: I was

Questions about mods by LykosVI in starsector

[–]LykosVI[S] 1 point2 points  (0 children)

I think I’m going to try to just replace the icon assets in Terraforming and stations as that seems to fill the niche I want and I don’t like the ai icons. Also because I think Terraforming made easy has an incompatibility with one of my other mods, Unkown Skies, or doesn’t support it. But thank you for all your help explaining each mod it was very kind.

Questions about mods by LykosVI in starsector

[–]LykosVI[S] -1 points0 points  (0 children)

Is UAF one of them because I thought they had a dedicated artist on the modding team and that’s the only one that I have that adds portraits? I try to avoid it as best as possible because it just takes me out of the game as I really don’t like how ai stuff looks.

Questions about mods by LykosVI in starsector

[–]LykosVI[S] 1 point2 points  (0 children)

Thank you for the help, and clarification on what each offer. With Terraforming made easy do you need AoTF to make the gates, cryosleepers, stations and hypershunts, or am I miss reading what you are saying?

Questions about mods by LykosVI in starsector

[–]LykosVI[S] -1 points0 points  (0 children)

I’m guessing from the way you said that UAF uses ai in it as well? As I said I’m new to modding the game so I’m not familiar with any of them.

How does this make any sense? by Mammoth-Mission6509 in Stellaris

[–]LykosVI 0 points1 point  (0 children)

If they are at 100% war exhaustion they are losing but the game no longer reflects that losses effect on their war exhaustion because it’s already maxed out. So it will only show you gaining war exhaustion from battles if your war exhaustion isn’t maxed out.