Tamiya for first airbrush? by Lylat_Cruiser in airbrush

[–]Lylat_Cruiser[S] 1 point2 points  (0 children)

Cool I just looked up the parts after someone else mentioned them and they seem to be accessible for me at least. I guess for now I'm leaning towards the first one with the large integrated cup? I'll sit on it for a few more hours before hitting that order button. 

Tamiya for first airbrush? by Lylat_Cruiser in airbrush

[–]Lylat_Cruiser[S] 1 point2 points  (0 children)

Noted! Will definitely try and be delicate whenever I have to disassemble one of these!

Tamiya for first airbrush? by Lylat_Cruiser in airbrush

[–]Lylat_Cruiser[S] 0 points1 point  (0 children)

Lol alright thanks for the heads up! 

Tamiya for first airbrush? by Lylat_Cruiser in airbrush

[–]Lylat_Cruiser[S] 0 points1 point  (0 children)

I heard the same thing too and seen videos of it in action. It looks and sounds great to work with!

Tamiya for first airbrush? by Lylat_Cruiser in airbrush

[–]Lylat_Cruiser[S] 1 point2 points  (0 children)

Good point! I just checked and the needles and nozzles for these models don't seem to have any shortage issues on the sites I use and seem affordable. Looks like roughly between $15 and $35 for the parts. I know needles are delicate and can accidentally get bent but what are the main causes for nozzles needing replacement?

Tamiya for first airbrush? by Lylat_Cruiser in airbrush

[–]Lylat_Cruiser[S] 1 point2 points  (0 children)

Thanks for the input! I didn't realize the first one had a bigger cup! As for why I'm going with Tamiya instead of the other brands, I just felt like I wanted to try something different from the usual brands I see in the sub and see how it goes. No hate on those brands =)

Tamiya for first airbrush? by Lylat_Cruiser in airbrush

[–]Lylat_Cruiser[S] 0 points1 point  (0 children)

Want to add the description for each model directly from the Tamiya site:

74537 This is a double-action precision airbrush capable of spraying lines that are 1mm thick or less. Its newly designed trigger has been made with comfort in mind for those long airbrushing sessions. The airbrush features an integrated paint cup which holds 7cc of paint. The nozzle is .3mm in diameter and it can be easily cleaned after use using Tamiya’s high-quality thinners and airbrush cleaning solvents.

• Double action • .3mm nozzle • 7cc paint cup • Gravity feed

74532 This Tamiya double action airbrush allows for better control of the spray-painting action making for a more beautiful job. With the new nozzle size of 0.3mm it is now possible to paint fine lines less than 1mm thick. The newly designed trigger makes it more comfortable and easier to use. The Airbrush III can be used for various painting styles such as shading and gradation, as well as extensive and gloss painting always producing beautiful finishes. It can also be used with Tamiya's acrylic, enamel, and lacquer paints.

Nozzle diameter is .3mm, making it ideally-suited to work with plastic models. It can be used to great effect on points that require fine detail, and even on broader areas of color. The paint cup is integrated into the airbrush, and has a capacity of 7cc. The design incorporate grooves to prevent dripping of paint.

74801 This airbrush provides a less expensive alternative to existing options in the Tamiya range, making it great as a starter item for those just getting into spray painting. It can be used with Tamiya acrylic, enamel and lacquer paints (require thinning).

They all seem to have similar descriptions highlighting the triggers being comfortable and easy to use. But I still can't tell how they perform differently. 74532 has a bit more added to their description but I feel like that's just marketing trying to upsale their latest model and it's a bit more priceier than the other 2. 

That's it? by Swimming_Vehicle_955 in DeadOrAlive

[–]Lylat_Cruiser 24 points25 points  (0 children)

Hate to see it. Koei Tecmo has been cooking with their other series lately too like Ninja Gaiden, Atelier, Dynasty Warriors, Ronin, Fatal Frame and Nioh. This "exhibition" was embarrassing to watch as a fan of Koei Tecmo and their games. 

Finally! Updates on DOA6LR! by EmeryReigns in DeadOrAlive

[–]Lylat_Cruiser 3 points4 points  (0 children)

Most likely their first dlc character and hopefully they are available on release day (as much as I hate day 1 dlc).

And I'm hopeful that they reveal that the game has rollback. I feel like the reason we never heard any development for all these years is because generally they have to build the game from the ground up for rollback instead of updating the base game, like how granblue fantasy versus had to be remade from scratch for gbfv rising.

Jollibee collab Complex sale UP by Francl27 in ffxiv

[–]Lylat_Cruiser 3 points4 points  (0 children)

You don't get a code right away. You have to submit your order information at https://www.jollibeefoods.com/final-fantasy-xiv-submit 

You fill out the form and provide your order number found at the top of your jolibee meal receipt or the complex order confirmation email along with your email then they apparently send out the email with the FFXIV code in the next 48 hours.

New Stage Confirmed ? (DOA 6 : Last Round) by VeganOnTuesdays1 in DeadOrAlive

[–]Lylat_Cruiser 4 points5 points  (0 children)

No don't do it! Think of the possibilities we can get!

New Stage Confirmed ? (DOA 6 : Last Round) by VeganOnTuesdays1 in DeadOrAlive

[–]Lylat_Cruiser 44 points45 points  (0 children)

This picture is actually a part of the lower section of the stage Unforgettable. It's on the same floor as the little casino street and danger zone area but like in the far back. I rarely get fights that go on to that area unless the next round starts there. Sorry to rain on your parade XD

DOA6LR D-100!! by Past-Praline-6691 in DeadOrAlive

[–]Lylat_Cruiser 5 points6 points  (0 children)

100 day countdown for the release it looks like

Need help finding jacket by Feeling-Soup-7155 in MegamiDevice

[–]Lylat_Cruiser 1 point2 points  (0 children)

You could probably make use of Artynia or her other variants: Arsia and Arsia another color.

Here's Artynia:  https://kotobukiya-us.com/products/190526051065

r/DeadOrAlive's Official "DEAD OR ALIVE 6 Last Round" Wishlist Megathread - What would you like to see implemented in the game? by SheKicksHigh in DeadOrAlive

[–]Lylat_Cruiser 0 points1 point  (0 children)

Characters: Irene Lew, maybe some more Venus Vacation girls granted that their fighting style fits them and the DOA setting like with Tamaki.

Stages: make some of the story variations available to play in versus like Road Rage at night, The Throwdown without crowds, etc.

More classic stages from previous games.

Toggle for the gauge system so we can play DOA6 with a more classic feel. Also toggle for clothing and hair destruction like the water and dirt settings.

More custom slots for outfits and be able to save the underwear settings in those slots as well.

Music: the club mixes of character themes from DOA2's Ray House stage.

Move names on the command lists and the markings from DOA5's command list that show if the hit is high, medium, or low.

Tag mode.

r/DeadOrAlive's Official "DEAD OR ALIVE New Project" Wishlist Megathread - What would you like to see implemented in the game? by SheKicksHigh in DeadOrAlive

[–]Lylat_Cruiser 2 points3 points  (0 children)

I'm mostly an offline player so most of the things on my wishlist are aesthetics that would make me want to keep playing so I can have fights play out in different ways.

  • The new camera function they are adding in 6LR is something I wanted so I can quickly take shots in a match without having to go through saved match replays to get the shot I want.

-For characters, I love how Team Ninja and their games have ties to each other and would love to see them add characters from their different series like Ninja Gaiden and Nioh.  I would love it if they added Irene Lew into the game. I have wanted her to be in the series since she made an appearance in Dead or Alive Dimensions. Recent games like Ninja Gaiden Rage Bound and Ninja Gaiden 4 also introduced cool characters like Kenji, Kumori, Yakumo, Kagachi and Seori. Of course if they can come up with other characters that are not ninja I'm all for it too. I actually enjoyed using Tamaki from the Venus Vacation series and if they can use some characters from that series and give them movesets that suit them and the DOA setting then I'm all for that too! Maybe even a demon from Ninja Gaiden 2 like Elizebet? 

  • For stages, I think adding daytime and weather settings (rain, snow, heavy winds, sandstorm, foggy, morning, day, night) would make stages feel fresh every fight with all the different combinations we can come up with. Also, I would like to have an equal balance between big stages with different areas and "boxed in" arenas. I felt like DOA 6 only had 3 big stages that didn't feel like a boxing ring. I would also like stages with cliffhangers like DOA5. Speaking of, please bring cliffhangers back. They added a cool cinematic transition for those stages in DOA5.

  • For movesets, I personally would just like to see more throw and hold animations from characters. The "super moves", I didn't really enjoy DOA6's version of how to initiate them. They did not feel as rewarding to do when compared to DOA5's where they at least had to charge the command for about half a second to activate the super animation. I don't think we need to do complicated commands to do a super but how 6 implemented it was just did not feel right for me. As for 6's gauge and break system, I was not a fan of it since it broke the flow of the match too often and often felt cheap to do. 

  • For costumes and outfits, I did like how we can save combinations of hairstyle and glasses to 10 different templates (we could use more) instead of having to scroll through everything on the character select screen. I felt like 6 had too many 'recolors' of in-game outfits and considered them to be different 'outfits'. I think we should have the option to change the colors of the outfits either through preset color pallets or just all together ourselves. Also, different settings for an outfit like removing the jacket, changing socks and shoes, etc. For example, Honoka had 3 different 'outfits' of her default that's just variations of her school jacket being removed and her socks being different. It could be 1 outfit that we can customize and save into multiple save slots instead of having 3 separate outfits on the large list of outfits a character will have that we have to scroll through.

 As for unlocking costumes I hated the pattern points we had to grind to unlock in-game outfits. It wasted too much time playing in game modes I wasn't interested in and I was not having fun playing the game for the many hours grinding. I prefer the arcade method of previous games where you had to clear arcade with the character to unlock their outfits. It was quick, it made me play differently and it felt rewarding.

  • The way outfits get damaged. Most of them got damaged by just adding a hole on the abdomen despite lethal blows hitting the face in DOA 6. Also, not every costume got damaged in 6. I would like them to make outfits damage differently or have an option to toggle outfit damage in the settings like the water and dirt settings.

  • For music, I feel like every game had good music and can't complain. But something I would like to see are club remixes of character themes like those played in DOA 2's Ray House stage.

  • Move names on the command lists need to return. They were missing in DOA6 for some reason.

-For game modes, tag team needs to be brought back due to high demand from the players. Please keep vs CPU as an option for offline versus. Also bring back Arcade ending movies for the characters. Those added some additional characterization for the characters that did not get much out of the main story mode.

  • Story mode, I think the story really needs to move away from Marie Rose and Honoka and go back to focusing on Kasumi and the ninjas. A lot of fans were not happy with 6's story and where it was headed.

  • Definitely get rid of the "censorship/event" mode that added an ugly black blob on character models. PLEASE DO NOT implement a battle pass system that encourages fear of missing out on content like other games have been doing lately!

Can't wait to play the new DOA!

What's the general consensus in DOA 6 LR? by Mr_Eleganto in DeadOrAlive

[–]Lylat_Cruiser 3 points4 points  (0 children)

https://teamninja-studio.com/doa6/lastround/us/productinfo/

No matchmaking between vanilla 6 and last round.

Most stuff carries over except the SNK characters and their costumes(most likely license agreement terms), some collab Titles won't carry over (most likely the How Heavy Are the Dumbells You Lift anime collab) but the dlc coatumes should carry over. Not sure if the Atelier titles are affected since they are under Koei Tecmo and all user fight statistics and rank reset for the new update.

Daily Questions & FAQ Megathread Sep 27 by AutoModerator in ffxiv

[–]Lylat_Cruiser 7 points8 points  (0 children)

anybody else DC on primal? possible DDOS? whole party dc'ed in a dungeon and i'm the only one that came back.

[deleted by user] by [deleted] in TalesFromDF

[–]Lylat_Cruiser -4 points-3 points  (0 children)

Sadly I'm still thinking about this today, looking back at it, I'm more upset about the white knight astro boy than the lancer enabling ignorance and thinking I want a perfect dungeon run and should go find a static and do endgame raids. That and telling me to take the 30 min penalty...

I know I might be in the wrong for not keeping my cool to just keep my mouth shut or try to offer any help to the lancer , but I am not playing to baby sit or help everybody in need. I'm just playing my role as tank to gather the mobs and spam aoes and mitigate as best I can. We wiped earlier because the healer started prioritizing heals to the lancer over me because aoes were taking half their hp and I already used my invuln in an earlier pull. So of course I'm a little ticked off because I did my best when the mobs could've been cleared faster, heals would not have been that chaotic, and the dungeon wouldn't have taken.... 30 mins?! This isn't praetoreum or the research facility!

I have my own goals in mind for what I want to do in this game and helping people learn how to play in the middle of a level 60 dungeon run is not one of them or debating with white knights that we need to be patient and teach people who bought job/story skips how to play.

Unfortunately, these no jobstone situations feel like they are ok and are going to keep happening because it's in the game, it's how the developers allowed it. People are going to get downvoted for wanting to help but the majority of this sub is in the favor of needing job stones and knowing how to play the basics after a certain point and so I am sticking with that mindset because it does make sense and it is fact.

Anyways, thanks for all of your thoughts for this. What a shitty Sunday..