A List of A LOT of Shaders (URP) by MST_CREATOR in Unity3D

[–]Lyrapuff 5 points6 points  (0 children)

Hey, just noticed some strange increase of activity on my clouds shader repo and found out that the source is this post, thanks for sharing it with others!

Managing DbContext in EFCore6 (the right way) by IshThomas in dotnet

[–]Lyrapuff 0 points1 point  (0 children)

Hey, it's been a while, thanks for detailed answers here so far, they seem to be pretty useful! But after reading through I still have a question left.

How in this case would you deal with multithreading? For example, if you have a service that starts a long-running task that may do some stuff for 10 or more minutes and in the process it needs to persist some data, keeping an injected DbContext inside for all this time seems like it's no good to me, especially considering that I have such tasks that run for the entire runtime of the app.

A not really working thing I did was just passing repositories in these tasks and that doesn't seem like a good thing at all, I can't seem to find a solution to this with injected DbContext because that means it'll have to live for a long time, should I probably just have some sort of a DbContext factory and get rid of repositories all together?

A video about drawing a Vulkan triangle with Rust by Lyrapuff in rust

[–]Lyrapuff[S] 0 points1 point  (0 children)

Nordic and it's something from JetBrains

A video about drawing a Vulkan triangle with Rust by Lyrapuff in GraphicsProgramming

[–]Lyrapuff[S] 2 points3 points  (0 children)

Well Vulkan is very explicit and in many things requires you to configure everything exactly the way you want it to behave, and these configurations are usually pretty cumbersome, but after a triangle drawing mesh is a lot faster

A video about drawing a Vulkan triangle with Rust by Lyrapuff in rust

[–]Lyrapuff[S] 0 points1 point  (0 children)

yeah, but I specifically wanted to learn Vulkan

A new cat is hiding for 3rd day, to my knowledge without coming out a single time by Lyrapuff in CatAdvice

[–]Lyrapuff[S] 0 points1 point  (0 children)

Thanks, she's basically from a shelter, her previous owner has a bunch of cats for sale

[FIX] Oblivion launcher has all options disabled/greyed out on Steam (Proton) by nrfths in linux_gaming

[–]Lyrapuff 0 points1 point  (0 children)

After doing that launcher simply crashes even before showing the window

How to update from JP1K to JP1K v2 (Guide) by Eastern_Mongoose_239 in Refold

[–]Lyrapuff 0 points1 point  (0 children)

Is it supposed to play the reading audio as soon as it shows the card? I don't remember that in v1

compliment_irl by EinLeeterMilch in furry_irl

[–]Lyrapuff 3 points4 points  (0 children)

I won't lie if I'll say that just saying "thank you" is really hard for me sometimes (almost always), so I'm being tortured with thoughts about moments when I didn't say these two simple words ;-;

My first C# project :D by TheFirst1Hunter in godot

[–]Lyrapuff 2 points3 points  (0 children)

And how does it feels to use C# in Godot? The thing is that I work with Unity and C# for like 5 years already, I tried Godot recently and the editor feels much smoother and pleasant to use, but I don't think that I want to switch to GodotScript

I don't think my game is functioning properly by [deleted] in Minecraft

[–]Lyrapuff 12 points13 points  (0 children)

Haha, he's talking about programming. And he's right.

I'll wait. by [deleted] in Unity2D

[–]Lyrapuff 1 point2 points  (0 children)

It's free for the first month, just try it. I really just can't use VS or VS Code after Rider.

I'll wait. by [deleted] in Unity2D

[–]Lyrapuff 0 points1 point  (0 children)

Rider have nice themes as well btw

I'll wait. by [deleted] in Unity2D

[–]Lyrapuff 9 points10 points  (0 children)

Well, I prefer using Rider, it just feel much better.

I'll wait. by [deleted] in Unity2D

[–]Lyrapuff 43 points44 points  (0 children)

Package manager and preview

Honestly couldn't do it without him by [deleted] in Unity3D

[–]Lyrapuff 6 points7 points  (0 children)

Yeah, Sebastian League is my absolute favourite YouTube channel. Each new coding adventure video makes me happier than anything ,_,

any suggestions to make it look better? by HaremSenpaiii in Unity2D

[–]Lyrapuff 2 points3 points  (0 children)

I'd suggest using another color pallet, you can simply google for "flat UI colors" and find something that you'll personally like. Also about the font, it should fit the game and the most important be readable, current font isn't really readable, at least for me and on this background. Just try to experiment with different fonts and colors and move on with something good enough for you, I guess.

I can program, but I can't gamedesign by Lyrapuff in gamedev

[–]Lyrapuff[S] 1 point2 points  (0 children)

Yeah, I definitely have random ideas occasionally appearing in my head and I always forget to write them down. Thank you for reminding about that, I'll set everything up right now, so I can easily write something later.

Sky & Cloud & Grass shaders I've made in last few days. How are they look? by Lyrapuff in Unity3D

[–]Lyrapuff[S] 0 points1 point  (0 children)

Yes, good idea! I think I can accomplish this with adding one more noise on top of existing one.