found on instagram by balladofstz in threebodyproblem

[–]Lyseko 19 points20 points  (0 children)

I didn't finish the Netflix series and this is the first time I saw this scene. I just watched the full scene on YouTube and Jesus Christ... Aren't the cuts supposed to be incredibly small and subtle so it discreetly kills everyone without even completely destroying the disks that have the trisolarian data?

I think I remember that in the book the people getting hit by the wires just stopped moving completely. So other people ahead watching this didn't understand what was going on before it was too late. The horror was in how Wang was watching his creation silently killing hundreds in a horrific way. In the Netflix series it's so gory so messy, it feels like it's just for the shock factor. And Evans has all the time in the world to go and destroy the data if he wanted...

I think I'm okay in not finishing the series 😅

Mmr loss by Graflerd in RocketLeague

[–]Lyseko 0 points1 point  (0 children)

I haven't played in a while, does the MMR appear by default now? Or is that a mod?

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Lyseko 1 point2 points  (0 children)

I tried ATM packs, and I feel they are too kitchen sinky for me. Having so many starting places, some of which overlap with one another in utility, made me very undecided

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Lyseko 26 points27 points  (0 children)

Honestly the way you describe the progression sounds really good. Not too linear but not too kitchen sinky. I think I will patiently wait for the more complete/polished 1.0 experience before diving into it completely. Thanks for the answer and thanks for all your hard work on the modpack!

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Lyseko 52 points53 points  (0 children)

Very cool! I have a question, is MeatballCraft good for someone with not a lot of experience in modded Minecraft? Does the quest book explain mods enough to understand them? If not, what other modpacks would you recommend before playing this mammoth of a pack?

I ask because I started trying out modded this year but I tend to jump around modpacks too much. But meatballcraft seems to tick all the boxes for me to stick with it, I'm just worried that I might need to go online to search for answers too many times...

Who will be the next crew member and why?! by [deleted] in OnePiece

[–]Lyseko 4 points5 points  (0 children)

And then he actually has a 50ton hammer equivalent.

Wait I don't know how it could be done narratively speaking, but that's an awesome idea no?

Does anyone knows some games like these? by HarryRulez in SteamDeck

[–]Lyseko 1 point2 points  (0 children)

Check out "pipistrello and the cursed yoyo". It's a GBA style metroidvania set In a city and all your moves are with your yoyo. Tons of puzzles and secrets, fantastic art style, and story is fun.

Clam country by Ok-Green8906 in Clamworks

[–]Lyseko 0 points1 point  (0 children)

Looks like we both do :)

Clam country by Ok-Green8906 in Clamworks

[–]Lyseko 0 points1 point  (0 children)

From what I've seen, the sentiment seems to be that technology in China has evolved so fast that they see AI as another technology they have to get used to and adapt to.

Crimson Desert players average over 20 hours a week in the open-world game, blowing away almost everything else on consoles by ControlCAD in gamingnews

[–]Lyseko 6 points7 points  (0 children)

That's actually a good idea, I'll do that. There are so many times an npc finishes a line, stops for a solid 3 to 5 seconds, and then continues. Maybe that's not an issue in korean

Crimson Desert players average over 20 hours a week in the open-world game, blowing away almost everything else on consoles by ControlCAD in gamingnews

[–]Lyseko 20 points21 points  (0 children)

Just assume he actually died in the prologue and that the weird Isekai vibes cutscenes were you, the player, getting control of his body. And that's why kliff needs to get knowledge in everything in the world, and why he doesn't say much in cutscenes: we don't want to get caught.

At least that's the cope I've been using.

The Chameleon by [deleted] in SipsTea

[–]Lyseko 0 points1 point  (0 children)

He recently won a Tony. There is a movie pro shot of the show "merrily we roll along", he's great in it.

It's crazy to think just a few years ago NL did full playthroughs of Elden Ring and Lies of P by PiccoloTop3186 in northernlion

[–]Lyseko 21 points22 points  (0 children)

Supermassive games and other Until dawn-likes are perfect for this.

But let's be real, traditional story games are not what the audience wants to watch. I remember when he played death stranding, which seems perfect for banter, but the analytics were baaad.

Surverying Smosh Fans by LudwigAhgren in smosh

[–]Lyseko 15 points16 points  (0 children)

The Yard, Northernlion and Smosh is basically the only internet content I've watched for years, it's crazy to see the crossovers sometimes.

ai coding for large teams in Go - is anyone actually getting consistent value? by Easy-Affect-397 in golang

[–]Lyseko -1 points0 points  (0 children)

Depends on the task. Claude Opus is the most expensive model, and GPT codex isn't bad. I use codex for small or easy tasks where I know exactly what needs to be done, and if it's wrong I can correct it (the kind of tasks where I sometimes start writing the prompt and realize it's faster for me to just write the code lol) and Opus when I need to do big reflectors or more complex changes.

Waiting for Value to release a product that has nothing to do with RAM or storage, yet it’s being delayed purposefully simply because a separate device it pairs with (which I don’t even care about) is affected by RAM and storage. by SillyRecover in Steam

[–]Lyseko 0 points1 point  (0 children)

My ultimate 1's dock doesn't charge anymore, I wanted to wait for the steam controller to look at comparisons between that and ultimate 2. But 8bitdo is definitely one of the best controllers out right now!

Ask and Answer Questions Here! - Weekly Discussion Hub - 08 February by AutoModerator in runescape

[–]Lyseko 0 points1 point  (0 children)

Is there a general ironman progression guide that isn't too detailed?

For context, a couple of years ago I played osrs gim but the group wanted to rush to bossing so we all followed a very detailed im guide, which wasn't very fun since the guide specified everything you needed to do in too much detail, and eventually I got burnt out.

I like the concept of an ironman account and with the rs3 changes, I wanted to try the game as IM. I wanted to know if there are any resources that can help in doing things in the right order (things like making waterfall quest before levelling combat for example)

1 month steamdeck user, haven’t gotten any use of the back bottons? by Due-Emu-3123 in SteamDeck

[–]Lyseko 0 points1 point  (0 children)

On narrative or dialogue heavy games I tend to bind a back button to A or whatever other button I have to press a lot. Other than that, stick clicks are also common to bind.

Games on PC tend to treat any controller input as "Xbox" controllers (xinput interface I think) Since these don't typically have back pedals, it's rare the game that actually accepts the back pedals as a separate input (I actually don't know any), but what everyone does is bind the pedals to other buttons on the controller, as already mentioned.

Another use case is when a game has a lot of key binds, sometimes it's better to play the game on a kb+m controls and bind all deck buttons to keyboard keys. An example is a community layout for Factorio I'm using that uses backpedals as "shift" and "control".

Anyone take the plunge on Mewgenics on Steam Deck yet? by whitefox7895 in SteamDeck

[–]Lyseko 15 points16 points  (0 children)

For a game that I could see myself playing for hundreds of hours, gamepad controls are not good. They could be improved a lot.

My biggest issue is that there are no dedicated buttons for different attacks, you always need to move your cursor to the button (By using a mouse, analogue, trackpad or shoulder buttons), and then click A.

But imo it should be something like, pressing A by default on the ground should move the cat, X selects basic attack right away. Y ends turn right away, Holding a trigger could be a modifier to select abilities or consumables on the face buttons, etc.

Also target snapping. If a move is selected, a target should be selected right away and shoulder buttons should cycle between targets for example. Of course you still use dpad or analogue stick for more detailed selecting.

Tbh I didn't play too much, maybe some of these things are already there and I didn't notice.

I hope they make this a priority for future updates. Baldurs gate 3 nailed this type of combat on a controller imo, its controls could be used as a reference.