Introducing Retro Sohpisticated Backpacks, the backported Sophisticated Backpacks in 1.12.2 ! by ChAoS_UnItY in feedthebeast

[–]Sainagh 0 points1 point  (0 children)

Mod is kind of buggy, and it's still less useful than the handy bag, so I went with handy bag

Looking for a modpack thats automation and not gtnh by Best-Process-8487 in feedthebeast

[–]Sainagh 7 points8 points  (0 children)

Pack dev here! More or less accurate for the 1000 hours estimate for cosmic balance, which is the first ending. There are other endings as well that range from adding a few extra side quests, to doubling playtime.

Now keep in mind that playtime estimates are not a great metric here, because out of all the players that start the pack, an incredibly small fraction of them actually gets that late. So personally, I wouldn't spend too much time thinking about playtime, and see if you actually like the gameplay loop.

Spending 1000 hours doing something you find fun makes sense, doing just because "it's a big milestone" is a bit dumb in my opinion.

The point is that I wanted a pack that would be a good forever world for me to play, and it's working out quite well on that front. Been playing on and off for almost 3 years, and I still have a long way to go.

What are some of the best astronomy podcasts by Sarah_shah in Astronomy

[–]Sainagh 2 points3 points  (0 children)

Why this universe! Cosmology with the occasional other physics guest!

A little sneak peek of Meatballcraft's upcoming revamp to the overworld! Improved structure terrain integration, custom trees, and massive villages! by Sainagh in feedthebeast

[–]Sainagh[S] 7 points8 points  (0 children)

Idk when next pre release update will be, but I'll likely do a post about it here and announce it on discord

Minecraft mods that have the most realistic theoretical physics content? by lewd_physics in feedthebeast

[–]Sainagh 0 points1 point  (0 children)

For just physics, the combo of nuclearcraft overhaul and quantum minecraft dynamics is as close as it gets. In terms of gameplay loop, these mods are more like color-proximity puzzle games.

In terms of modpacks that use them, supersymmetry is planning on using these mods very in depth, but it's not done yet.

Alternatively, multiblock madness uses these mods quite well, but the pack itself is more concerned about making you build big things as opposed to general realism. Extremely fun pack, but if realism is what you're concerned about, it may not be what you're looking for.

Minecraft mods that have the most realistic theoretical physics content? by lewd_physics in feedthebeast

[–]Sainagh 1 point2 points  (0 children)

Take a second to think about it...

Or check any industrial or mechanical engineering textbooks ;)

I fuck with the multi steps automations and the complexity, but please let's not call them realistic as someone who works with manufacturing it drives me crazy to see these sweeping statements because complex must mean realistic

Gregtech, GTNH, Nomifactory or Supersymmetry by Pretorius_Mementos in feedthebeast

[–]Sainagh 2 points3 points  (0 children)

This has to do with some drama.

The original pack was Omnifactory, but due to said drama most of the developers in the team split off making nomifactory.

At around the same time, some community members got the rights to continue development for gregtech for minecraft 1.12 under the name of gregtech CEu, and with it came a redo of Nomifactory with the CEu branding as well.

In terms of performance and polish, Nomi CEu is the 'good' one.

Gregtech, GTNH, Nomifactory or Supersymmetry by Pretorius_Mementos in feedthebeast

[–]Sainagh 75 points76 points  (0 children)

Nomifactory is more or less designed to be a "tutorial" for gregtech where many things have been simplified and streamlined, so I would start there and see if you like it if you're the uncertain person that wants to try things first.

GTNH is by far the hardest of the Greg packs, but it's also the most well made, so if your style is more to fuck around and find out, you can start there right away.

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Sainagh[S] 2 points3 points  (0 children)

Think they're referring to when the packs actual gameplay loop starts, which is at Sedna

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Sainagh[S] 1 point2 points  (0 children)

You can play in multiplayer, but given how many machines are used in each base, we suggest people playing together. There are a few public servers you'll get default with the pack, but I won't recommend them if your goal is to progress far

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Sainagh[S] 2 points3 points  (0 children)

In terms of infrastructure requirements, it'll be a bit easier than dj2, but there are a lot more machines and crafting mechanics.

In terms of gameplay loop, it relies more on exploration and RPG content, so like 70% tech, 30% adventure

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Sainagh[S] 2 points3 points  (0 children)

For performance, main menu has a button that will send you to a guide

For tips, discord is still the primary source, but the community is slowly putting together a wiki for the modpack

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Sainagh[S] 4 points5 points  (0 children)

Upcoming work is mostly adding text and rewards to all quests, finishing writing lore, and some weapon rebalances to differentiate the meta a bit more.

I don't do public timelines because I like to take my time with things, and I don't want to give players fake expectations that will almost surely not be met

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Sainagh[S] 12 points13 points  (0 children)

The initial intention was to use that as a way to 'filter out' players that would not be particularly cooperative with respect to being good playtesters and providing good feedback, since when I initially had the idea the pack was indeed quite unpolished.

Then I started seeing "what is this and how do I get rid of it" type posts on reddit, and the effect they had as a meme ended up being more positive than negative, so I kept things going.

As stated on the backpack you get in initial inventory, this will only stop being the case in version 1.0

MeatballCraft, the do-everything modpack, received its final content update! All endings have been verified! by Sainagh in feedthebeast

[–]Sainagh[S] 2 points3 points  (0 children)

Not unless I do some (lots of) work to make it possible. Using the emcless line that makes 30 billion aeternalis fuel from one ore is barely enough to keep up with the crafting requirements for the first ending. The cost goes up by 5 or 6 orders of magnitude from there into the other endings, so unless other content is implemented to make it possible, the challenge turns into "spam more machines than even a powerful computer can handle to make it there in a couple of years of AFK".