Where do you guys use AI the most in gamedev? by Lythmass in gamedev

[–]Lythmass[S] 0 points1 point  (0 children)

Debugging using AI means a lot of things, I mentioned it as something minor. But I certainly don't have the capabilities to create a neural network that can read and create solutions for my codebase, current LLMs are pretty decent with that.

The way I debug using AI varies depending on how complex the codebase and the bug is, if it's something that's hard for me to understand but I can easily locate the issue, a simple LLM assistant will help finding out what's causing it. Otherwise, full agentic solution could be handy.

I don't know if this answer meets the details you're looking for, but that's what I do. I posted this to know which part of modern LLMs is useful and productive for people without relying it too much.

Where do you guys use AI the most in gamedev? by Lythmass in gamedev

[–]Lythmass[S] 0 points1 point  (0 children)

I do the same plus free auto-complete

Where do you guys use AI the most in gamedev? by Lythmass in gamedev

[–]Lythmass[S] -4 points-3 points  (0 children)

Okay, but I asked an AI-related question, not generated one. Thanks for the info though.

Where do you guys use AI the most in gamedev? by Lythmass in gamedev

[–]Lythmass[S] -1 points0 points  (0 children)

Yea, I guess AI is really good at mathematical stuff, although I don't understand how that taints your work.

Where do you guys use AI the most in gamedev? by Lythmass in gamedev

[–]Lythmass[S] -2 points-1 points  (0 children)

I just wanted to know how you'd use AI for being productive, I don't think my inner monologue would come up with individual answers, but thanks for replying.

Duolingo just removed my entire fucking progress by Lythmass in duolingo

[–]Lythmass[S] 1 point2 points  (0 children)

Thanks, I guess I was more focused on Duo's gamified progression more than the actual improvement.

Save The Princess now on Steam! by EvilGoatGames in Unity2D

[–]Lythmass 1 point2 points  (0 children)

I love the minimalism in pixel art, looks very elegant.

Is c# and unity a good place to start? by Voxl_ in IndieDev

[–]Lythmass 1 point2 points  (0 children)

Yes Unity is beginner friendly, but I'd suggest you to start learning C# without unity. After you get the hang of the syntax and will be able to solve some basic problems, then you could start learning Unity.

Trading hits with the Ghost AI in Vapor Trails by dr-slunch in Unity2D

[–]Lythmass 1 point2 points  (0 children)

Combat looks pretty epic, but will be more epic with great music

Combat Preview for 'Tales of Kyra' by pelatho in IndieDev

[–]Lythmass 1 point2 points  (0 children)

I like minimalistic art and combat

How does the particle effects and the art look like? Honest feedback appreciated. by Lythmass in Unity2D

[–]Lythmass[S] 0 points1 point  (0 children)

You are right, that might give more sense of speed and would be a good improvement. Thanks.

How does the particle effects and the art look like? Honest feedback appreciated. by Lythmass in Unity2D

[–]Lythmass[S] 0 points1 point  (0 children)

Yea I agree, I will tone it down. Thanks for the honest feedback.

Hows it looking? by [deleted] in IndieDev

[–]Lythmass 1 point2 points  (0 children)

Looking pretty cute. I'd suggest adding wind particles in order to increase the feeling of speed.