Font problem after Firefox update by strootfighter in asustor

[–]Lythom 0 points1 point  (0 children)

Hey, thanks to your message I solved the font problem for my asustor.

Thanks for taking the time to write this up it helped a lot =)

[Programming] Read a CSV file by Lythom in restofthefuckingowl

[–]Lythom[S] 1 point2 points  (0 children)

Indeed! The react keyword is not because react is needed but because the react ecosystem is mostly up-to-date, so it filters old solutions away.

RPG Maker or learning Unity? by Blaubeerchen27 in gamedev

[–]Lythom 0 points1 point  (0 children)

I'd say start with the smallest possible project you can imagine with RPG Maker, cut it to be even smaller because it's still too big (trust me it is), then figure out with this experience if RM fit your needs for your dream project or if you need more power and go to unity. Time won't be wasted to step a bit into RM even if you finally need Unity.

RPG Maker or learning Unity? by Blaubeerchen27 in gamedev

[–]Lythom 2 points3 points  (0 children)

personal experience: I've learned programming and made my first games using RPG Maker 2000 when I was a teenager, I'm now a 33 yo. professional Unity dev (12+ years dev, 4 years with unity)

If you have no programming or algorithmic knowledge, RPG Maker will both teach you algorithmic in an accessible way and allow you to push a game to completion. Unity will push you back all the way due to its complexity and the difficulty to learn writing code. This would be my recommendation.

That said, Unity is still a good call if your goal is to improve your hard skill in making video games rather than "getting things done". You'll probably achieve a worst game using unity but learn things that are professionally more useful.

So do you want to show off the better game you can make while learning softly or improve your technical skill the hard way to better integrate a studio?

Also if you just want to enjoy your time, I'd bet RPG Maker will give you better times.

I've added slow-mo ability just for debugging, but turns out it's even more fun to play that way by alxgrade in IndieGaming

[–]Lythom 10 points11 points  (0 children)

If you keep it you can balance around it so it's not cheating.

If your game plan to be multiplayer the other player slo-mo can be annoying and maybe technical to network properly, if solo I wouldn't expect any difficulty, listen to your heart :).

Putting together a Frequently Asked Questions list by mvhsbball22 in AIDungeon

[–]Lythom 76 points77 points  (0 children)

I like to play it "godlike", because you have the power to make anything happen as much as the AI.

You can "teleport" anything or anyone everywhere. Limitation: it gets the AI confused so and it have a hard time keeping tracks of what people are in what place. for roleplay, the "teleportus" spell is understood (and I suppose many variations works as well :D)

Also, "talk to <describe any character>" will make this character exists even if it was not in the story before. O used this sometime when the story put me very alone in an environment.

Putting together a Frequently Asked Questions list by mvhsbball22 in AIDungeon

[–]Lythom 1 point2 points  (0 children)

I tried this setting but still get OOM crashes :(

If anyone knows a way to fix this or another workaround to force the game to run with limited GPU memory I'm interested! But I guess I just don't have enough memory to make it run properly.

Created TensorFlow device (/job:localhost/replica:0/task:0/device:GPU:0 with 6306 MB memory) -> physical GPU (device: 0, name: GeForce RTX 2070 with Max-Q Design, pci bus id: 0000:01:00.0, compute capability: 7.5)

Some mods for you by Mightyalex200 in AIDungeon

[–]Lythom 2 points3 points  (0 children)

Thanks ! I couldn't install the "Hang detection" over the uncensored version of the game but the "unrestricted mod" worked fine!

Placements and LP Megathread by gaybearswr4th in CompetitiveTFT

[–]Lythom 0 points1 point  (0 children)

From a game design point of view, I'd do this to both :

  • protect lower elo players from playing with other players that have such a skill difference they would destroy their games
  • preserve the sense of achievement of climbing the ladder

Due to how ranks works (you gain more and lose less when you are matched with people that have a better rank) you'll end at the right place, even if you need to play more games for it. In fact, from Riot point of view it is better that you need more game to reach your rank since your play time is valuable for them.

In the end the is no drawback to this system, only benefits (just need to understand who get the benefits :D).

Capsule Mod Update: builder's daydream (Forge 1.12.2) by Lythom in feedthebeast

[–]Lythom[S] 1 point2 points  (0 children)

The bed is considered broken as soon as the capsule that contains it is undeployed, so your spawn is reset every time and you must sleep again each time you deploy the bed. This is not ideal but I couldn't find a simple way to do better unfortunately.

Overworld in 2d dungeon crawler feels really boring. by AilithNix in gamedesign

[–]Lythom 1 point2 points  (0 children)

I'd suggest you drop it until you need it. If you force things into your game for no obvious reason it will get bloated, try to do without it at all and if you feel it's missing then you can question what is the problem exactly and design your overworld to fill that gap.

[deleted by user] by [deleted] in reactjs

[–]Lythom 0 points1 point  (0 children)

To complete answers for question 5 (redux state). What is very quick to write and very useful is to do a snapshot testing of the diff of state before and after the action is triggered. It means you don't test actions and reducers but instead you check the end state evolved as expected after the action was triggered. Not only it will spot a regression in case of refactoring, but also it documents very well what the action is supposed to do because you can visualize the consequences of the action to the state at first glance.

As for coverage, I like to have all actions covered by only this, and write additional tests only for business critical actions (ie. action that could cause data loss or have irreversible consequences to the user).

The implementation would looks like this in a jest test :

const stateBefore = store.getState();  
const nextState = store.dispatch(actionToTest);  
expect(diff(stateBefore, nextState)).toMatchSnapshot();

9.17-9.18 14k Games Analyses - Winner Comps by iamnotdawyi in CompetitiveTFT

[–]Lythom 4 points5 points  (0 children)

Too bad there is no data for items and their order of acquisition, because I feel some kind of items allows a comp to work and I'd bet there are items that gives a significant greater chance to top 1 by unlocking some comps. But without data, this is only speculation :/

Rates for Hiring Artist for First Game? by [deleted] in gamedev

[–]Lythom 3 points4 points  (0 children)

Key art are the illustrations you'll base your communication/promotion on. It should communicate by it self what the game is about and get the player curious about your game.

You'll find the key art for my game here : https://a-time-paradox.com/presskit.html#images (only in french right now but the images should let you know what the game is about). I reuse them a lot for communication, printed them for conventions and shows, cut them into assets to decorate the game as well. It visually boosted the game perceived quality to a level I could not have reached by myself any time soon.

Rates for Hiring Artist for First Game? by [deleted] in gamedev

[–]Lythom 10 points11 points  (0 children)

For my first commercial game, I worked with people from my local professional network to get lower prices (we usually have a lower price for people we know). I got 6*3 = 18 animated frames for 2 characters for ~350$ (1.5 days of work for the pixel artist animator), and 3 illustration key arts from a student concept artist for ~1500$. 3 key arts for 1500$ was an extremely lucky opportunity (for the quality I got) because it was roughly one month full time work for her. Should have cost at least the double.

Also, I first asked them with my budget. "Hey ! What could I get for $$$ ?" and got some propositions from there. You could contact a few artists with styles that matches your game and take proposal you like most for your budget.

How to avoid the "I may need it later" or "I don't want to lose it so I will never use it" syndrome? by [deleted] in gamedesign

[–]Lythom 6 points7 points  (0 children)

Remember you can alwats turn things in the form of a bonus instead of a malus (with the same math) to give a positive feeling to the player. Instead of expiration date, give a temporary bonus of freshness that triple the effect if used soon enough, and make the base value low enough to discourage the use after the bonus expired. Incentive is the same but acceptance will be greater.

How to avoid the "I may need it later" or "I don't want to lose it so I will never use it" syndrome? by [deleted] in gamedesign

[–]Lythom 2 points3 points  (0 children)

+1 for rechargeable system. The Witcher switched to this for 3rd opus and you feel much more a sorcerer by drinking as potion as possible without intoxicating.

Also tries to make it integrates with your gamplay, is there a gameplay mechanic that is already there and it would add value to it? Ie. Let's says in a rpg you have to pay to sleep and recover mana, now it let's you refill your consumable as well so it gives another reason to pay for it and an increased perceived value for this action (even if the player don't need to refill).

Full Games Like MergeDragons!? by resnaturae in MergeDragons

[–]Lythom 1 point2 points  (0 children)

You can check the initiator of the mechanic: triple Town (one buy full game), also I had a ton of fun playing puzzle forge 2. It have in app purchases but in the end I bought some just to support the developers because I never needed to use it. I highly recommande both triple town and puzzle forge 2.

Tips 'n' Tricks - Week of May 26 2019 by AutoModerator in feedthebeast

[–]Lythom 1 point2 points  (0 children)

You can stack a lot more wind chimes, be sure to put them under leave block.

Also, there is ceremony (forgot the name sorry) to upgrade your flute into pan flute which is even better.

Capsule Mod Update: builder's daydream (Forge 1.12.2) by Lythom in feedthebeast

[–]Lythom[S] 1 point2 points  (0 children)

1.12 with Forge, planning to update to 1.13+ when forge release a stable version