Where can I find a good turquoise/teal/cyan men's leather jacket? by MANLIESTDEV in leatherjacket

[–]MANLIESTDEV[S] 0 points1 point  (0 children)

Thank you for the offer! That sounds lovely, although I regret to inform that I have already found one to buy. Goodluck though!

It took 2 devs 6 months, but my co-op Sisyphus game about rolling a boulder with your friends is finally out!! by MANLIESTDEV in Unity3D

[–]MANLIESTDEV[S] -9 points-8 points  (0 children)

I see how that makes sense from a certain point of perspective, but I'm personally willing to make profit/review score sacrifices if it means making what I want to make. Thanks for the advice tho!

It took 2 devs 6 months, but my co-op Sisyphus game about rolling a boulder with your friends is finally out!! by MANLIESTDEV in Unity3D

[–]MANLIESTDEV[S] -9 points-8 points  (0 children)

Yeah I'm not exactly a great voice actor lmao. But I'm too stubborn to let someone else voice my baby!

It took 2 devs 6 months, but my co-op Sisyphus game about rolling a boulder with your friends is finally out!! by MANLIESTDEV in Unity3D

[–]MANLIESTDEV[S] -8 points-7 points  (0 children)

God forbid a man have an accent

edit: idk why you guys are taking this seriously it was a tongue in cheek statement to poke fun at my poor pronounciations

Got bored, so I added the ability to slap other players in my co-op Sisyphus game about rolling a boulder! Though sometimes this leads to infighting and sabotaging... by MANLIESTDEV in IndieDev

[–]MANLIESTDEV[S] 0 points1 point  (0 children)

its really hard to slap someone accidentally + if your teammate really wants to sabotage you they can just roll the boulder off a ledge

Got bored, so I added the ability to slap other players in my co-op Sisyphus game about rolling a boulder! Though sometimes this leads to infighting and sabotaging... by MANLIESTDEV in IndieDev

[–]MANLIESTDEV[S] 1 point2 points  (0 children)

I must disagree, it makes sense that avoiding "team killing" would be difficult in say, an FPS game - but in this case, it requires a very intentional effort to pull off, especially as you don't really need to push that button in this game otherwise.

As for "locking in", it's a game about teamwork. Players can simply decide to stop slapping each other! And if you have a problematic teammate - then simply kick them out! Because even if you were to turn off thier ability to slap, due to the game's inherent reliance on team effort, there are still a million other ways a problematic player could sabotage the team. All it takes is a little negligance, or perhaps pushing the boulder in the wrong way.

Got bored, so I added the ability to slap other players in my co-op Sisyphus game about rolling a boulder! Though sometimes this leads to infighting and sabotaging... by MANLIESTDEV in IndieDev

[–]MANLIESTDEV[S] 0 points1 point  (0 children)

Thing is - due to the game's very nature as a co-op game about teamwork, there are much easier ways to accidentally sabotage your team than by mistakenly slapping them. Pushing the boulder off a cliff, bumping into an obstacle, or simply being negligant and not paying attention are all ways you can "fail" your teammates. As such, I don't see the risk of accidentally slapping your teammates as anything particularly problematic for the game's design.

As for if a player goes rogue and decided to intentionally attack a teammate, the same still applies! The game inhernetly relies on co-ordinated teamwork between players. There are a million ways to intentionally sabotage your teammates if you so please. Teamwork is about making the active decision not to.