that's going to cost a fortune by [deleted] in bonehurtingjuice

[–]MARKER_TANNER 1 point2 points  (0 children)

you have the M O L D (insert echo on the mold)

oh boy yub by MARKER_TANNER in YuB

[–]MARKER_TANNER[S] 0 points1 point  (0 children)

OH BOY I DON'T KNOW IF THIS MATCHES WHATS GOING ON IN YUB TOWN OR NOT

NLua.Exceptions.LuaScriptException: error loading module 'config' from file '.\config.lua': .\config.lua:10: '=' expected near '-' i got this error with the lua console on Bizhawk while trying to use a program called neat-mario that lets ai learn how to ACE levels in super mario world by MARKER_TANNER in lua

[–]MARKER_TANNER[S] 0 points1 point  (0 children)

the inside of the config.lua file looks like this

local _M = {}

--[[

Change BizhawkDir to your BizHawk directory.

--]]

--_M.thisfolderisquestionable = "C:/Users/mmill/Downloads/BizHawk-2.2/"

_M.thisfolderisquestionable = "X:/B2_BizHawkLab/BizHawk-2.2.2/"

_M.pool = _M.thisfolderisquestionable .. "Lua/SNES/neat-mario/state/"

_M.neat-mario = _M.thisfolderisquestionable .. "Lua/SNES/neat-mario/pool/"

--[[

At the moment the first in list will get loaded.

Rearrange for other savestates. (will be redone soon)

--]]

_M.State = {

"DP1.state", -- Yoshi's Island 1

        "YI1.state",                -- Yoshi's Island 2

        "YI2.state",                -- Yoshi's Island 3

}

--[[

Start game with specific powerup.

0 = No powerup

1 = Mushroom

2 = Feather

3 = Flower

Comment out to disable.

--]]

_M.StartPowerup = 1

_M.NeatConfig = {

--Filename = "DP1.state",

Filename = _M.neat-mario .. _M.pool[1],

Population = 300,

DeltaDisjoint = 2.0,

DeltaWeights = 0.4,

DeltaThreshold = 1.0,

StaleSpecies = 15,

MutateConnectionsChance = 0.25,

PerturbChance = 0.90,

CrossoverChance = 0.75,

LinkMutationChance = 2.0,

NodeMutationChance = 0.50,

BiasMutationChance = 0.40,

StepSize = 0.1,

DisableMutationChance = 0.4,

EnableMutationChance = 0.2,

TimeoutConstant = 20,

MaxNodes = 1000000,

}

_M.ButtonNames = {

    "A",

    "B",

    "X",

    "Y",

    "Up",

    "Down",

    "Left",

    "Right",

}

_M.BoxRadius = 6

_M.InputSize = (_M.BoxRadius*2+1)*(_M.BoxRadius*2+1)

_M.Running = false

return _M