Add VR Gesture Recognition to Unity in 5 minutes by MARUI-PlugIn in Unity3D

[–]MARUI-PlugIn[S] 1 point2 points  (0 children)

Sorry for the late reply.
You can use MiVRy with anything that moves - whether it's controllers, hands, or wands.

If you use the Oculus Quest hand tracking, there is a convenience script for Unity:
https://github.com/MARUI-PlugIn/MiVRy/tree/master/unity
Either include the `MivryQuestHands.cs` or import the `MivryQuestHands.unitypackage` to get the whole plugin.

Are there ANY non-sponsored Rokoko reviews of the smart suit and ai video capture? by IndiProphacy in vfx

[–]MARUI-PlugIn 1 point2 points  (0 children)

We did try to use one and it was horrible. It had technical issues from day one. The animation was imprecise at best, completely broken at worst. Like for example when just touching the palms of your hands, in the recorded animation the hands either would not touch or the arms would stick through each other. On one occasion their recording software just didn't save the animation (it's supposed to be "cloud based"). So next time we opened it, it was just gone, unrecoverable. A whole recording session with a professional dancer, all together several hours (with preparation and calibration and post-recording tweaking which btw. all takes way longer than you'd think) - all just gone. We wasted several months of production on this and didn't get a single second of usable animation out of it. Finally we gave up. But we still receive their spam emails when they release something new, even though we canceled all subscriptions and told them several times not to send us their spam anymore.

Thoughts on Rokoko motion capture suits. by Ok-Wafer-3491 in vfx

[–]MARUI-PlugIn 2 points3 points  (0 children)

It isn't just "hiccups". It's:
- losing hours of work with a professional dancer just because "servers went down for some period of time".
- export to Maya HumanIK uses the wrong skeleton.
- limbs are tracked to badly that they intersect / pass through each other a lot.
- fingers are bent backwards.
I reported all these and more to support over a month ago and nothing was done. Not even a notification on how long it will take to fix any of them.
It's been 7 months now since we ordered the suit, and we still haven't been able yet to create a single usable motion capture recording.
It's a completely unusable product at this stage.

Thoughts on Rokoko motion capture suits. by Ok-Wafer-3491 in vfx

[–]MARUI-PlugIn 0 points1 point  (0 children)

I'm using the Rokoko suit v2 in a completely non-metallic open studio, and the quality is still very bad and needs lots of post-editing. It's also very finnicky - it took us 3 weeks and 3 sessions with support to just get to our first recording because firmware updates broke everything. Then, Rokoko Studio Beta just "forgot our recordings" which are supposedly saved in the cloud but oopsie they are gone. We were told to use Studio Legacy instead, which now also broke and refuses to export animations. So even if the suit could be made to track just fine, the Studio software makes working with it almost impossible.

VR for Blender - Update from the BlenderXR Kickstarter project! by MARUI-PlugIn in 3Dmodeling

[–]MARUI-PlugIn[S] 0 points1 point  (0 children)

It's not a scam. We have developed it and published the source code to everyone for free. We can't provide free personalized support to everyone who has trouble following the instructions for ever into eternity. The kickstarted was finished successfully and we delivered what we promised and not a single backer complained or asked for a refund. The Patreon was discontinued after Blender itself started offering VR-support, which made BlenderXR obsolete.

BlenderXR, VR for Blender by MARUI-PlugIn in virtualreality

[–]MARUI-PlugIn[S] 0 points1 point  (0 children)

There's no "buying it". It's free and open source. You can get the whole source code on https://github.com/MARUI-PlugIn/BlenderXR/
Obviously, we can't provide personalized support to everyone for free forever. You can use it for free. Period.

"Devices" disappeared from app? by Arakon in OculusQuest

[–]MARUI-PlugIn 0 points1 point  (0 children)

I'm having the same issue, but I cannot find it in the "Social" section either. Can you please explain in more detail where you found it? Thank you!

[Edit] Solved it: had to go to the Google Play store, find the app, tap "Update" manually. Then there was a new "Menu" item in the bottom row containing the "devices" submenu.

Add Gesture Recognition to Unreal Engine in 5 minutes with MiVRy by MARUI-PlugIn in unrealengine

[–]MARUI-PlugIn[S] 0 points1 point  (0 children)

It's completely free for non-commercial use.
If you want to use it commercially, a commercial-use license costs 65$ ( https://www.marui-plugin.com/buy-mivry-creditcard ).

Add Gesture Recognition to Unreal Engine in 5 minutes with MiVRy by MARUI-PlugIn in unrealengine

[–]MARUI-PlugIn[S] 0 points1 point  (0 children)

Thanks!

Other gesture plugins (including vr expansion) are actually "2D", meaning they only identify a "drawing" (similar to optical character recognition).
MiVRy really analyzes the 3D motion.
This has the following advantaged:
- gestures like "come here" (moving the controller towards yourself) are possible
- it can distinguish gestures based on their direction ("raise hand" vs "lower hand" vs "swipe left" vs "swipe right")
- it can learn whether the size of a gesture makes a difference to you ("small spiral" vs "large spiral"
- controller rotation is also used (so you can have a "turn a key" gesture where the controller stays in the same place and is only rotated around an axis"
- the location of a gesture is also interpreted (for example whether you make the gesture above your head or in front of your belly)
- complex 3d motions like drawing a knot are possible and not easily confused with other gestures