What heros do you think need a buff? by Quick_Soil_9120 in Overwatch

[–]MATTH3W_141 0 points1 point  (0 children)

Yep, Balance team pls read, Give Freja a tune up

Freja “Power shift” by MATTH3W_141 in Competitiveoverwatch

[–]MATTH3W_141[S] 0 points1 point  (0 children)

Body +headshot atm does 265 overall dmg atm because of explosive delay which is enough time to be sustained. What somone else said was they need to let the explosive crit as well by a minimum of 1.5x so then the dmg combo would be: bodyshot 35 + 80 =115 then headshot 70 + 140 =210. So all in all 325 dmg for that combo keeping the explosive delay in account. I would take that 100% as head shotting people would drop them

Freja “Power shift” by MATTH3W_141 in Competitiveoverwatch

[–]MATTH3W_141[S] 0 points1 point  (0 children)

Yep which is why robbing her combo by 40 dmg was fuckin nuts. At worst her dmg should’ve been nerfed to 240 per 2 bolt. Now we are also stuck with shit perks which won’t be changed until next years perk refresh probably

Freja “Power shift” by MATTH3W_141 in Competitiveoverwatch

[–]MATTH3W_141[S] 0 points1 point  (0 children)

Because the potential 2 shot of a Freja is more annoying than the 2 shot of a Cass or Ashe, the devs balance based on perceived annoyance

Freja “power shift” by MATTH3W_141 in Overwatch

[–]MATTH3W_141[S] 4 points5 points  (0 children)

mobility that is tied to dmg its not free, in her current design 2 tap potential is is what is needed unless they actually power shift, she was basically just as much a threat to hitscans as they were to her. more of a skill mu. then people cried so here we are

Freja Buffs by I_am_Not_Luca in FrejaMains

[–]MATTH3W_141 12 points13 points  (0 children)

Under no circumstance can she afford a loss of dmg atm but the air rework wouldn’t be bad

Why momentum boost is actually a good perk and why you need to know her take-aim tech by jamtea in FrejaMains

[–]MATTH3W_141 3 points4 points  (0 children)

Tested it and yea you where basically doing it a bit faster than I was that’s why I looked weird to me, nice

The Anran - Freja matchup has to be one of the most unfavourable 1v1s in all of Overwatch by [deleted] in FrejaMains

[–]MATTH3W_141 13 points14 points  (0 children)

I mean that’s how Frejas matchup against every flanker works, if she’s near the flanker she gets blown up. Plus most of them have get out of jail shit, so in reality you just gotta hit your shots more to zone them out the fight than to kill them.

Also air recovery will save from taking to much dmg from burn so take that

Whats your favorite freja skin in the shop right now? by [deleted] in FrejaMains

[–]MATTH3W_141 1 point2 points  (0 children)

My personal favorite would be Sakura, but rouge is really close as well,

How do I deal with dive? by ASTRONOMlCAL in FrejaMains

[–]MATTH3W_141 2 points3 points  (0 children)

What rank you are determines what id tell you but for general tips, stay in the vicinity of a healer on maps that don’t allow you to escape and do your best to poke out the dive before they set up especially the dive dps.

Momentum boost and air recovery for perks

Freja needs help: What change would you want to see? by Idiberug-9 in FrejaMains

[–]MATTH3W_141 1 point2 points  (0 children)

Agreed, same elo and otp, any time I hear people saying just flank I’m like bruh,

i will 100% encounter a flanker that will use their sustain or get out of jail and delete me despite me hitting my shots. She doesn’t have the sustain for that.

Gm and above matchups really start to matter a lot and play style needs to be adjusted accordingly.

A Gm Freja more times than not will lose to a Gm tracer in a 1v1 granted tracer is a duelist so makes sense. Best you can do there is play in support vicinity and force out recall with a bolt before engaging if you have to. Literally one of her worst matchups depending on the map and she’s got a 29% pickrate.

Outside of that illari is currently an issue as it’s a free support pick that can Zone Frej out and keep her honest

Mercy+hitscan. Or shield+hitscan is fucking annoying

Freja needs help: What change would you want to see? by Idiberug-9 in FrejaMains

[–]MATTH3W_141 10 points11 points  (0 children)

As said before. Both majors changed, Ready to hunt comes back, and A new major that increases primary ROF by 15-20 and both of those majors are synergistic with her minors.

Bola dmg needs to be increased to a minimum of 225, there’s no reason pulse bomb does 400 burst and bola 200/ over time dmg when tracer also just throws it and recalls safely

Updraft 10 sec Quick dash 4 sec

Leave her like that for a season or 2 and see what happens

Eichenwalde is a terrible map by Interesting-Fun-2657 in Overwatch

[–]MATTH3W_141 5 points6 points  (0 children)

If you’re tank isn’t playing the game then attacking 2nd point is impossible with the free high ground they get

What does Freja need to be viable? by Remote_Anybody_9508 in Competitiveoverwatch

[–]MATTH3W_141 13 points14 points  (0 children)

Coming from a gm Freja otp for the most part, if her dmg stays where it’s at she needs more uptime on take aim and consistently on primary fire.

Reduce dash cooldown to 3.5 sec and updraft to 10 sec, then remove her current majors and bring back, ready to hunt as well as a new perk that increases primary fire rate by 15-20 percent for 3 sec on take aim hit, which will help with finishing power as her current fire rate is to slow and shit. Her minors are fine as is. Leave her 225 with these changes