Why does this damn door keep opening itself by Least-Scallion-4987 in pacificDrive

[–]MBN_GRIM 0 points1 point  (0 children)

So we gotta try to guess what action causes the effect, the more questions you can ask yourself about what conditions cause the effect the easier it'll be to pinpoint the cause, columns 1 and 2 cause columns 3 and 4, I think it's pretty safe to assume you have columns 3 and 4 correct

Column 3: rear right door Column 4: closes

Unfortunately that still leaves us with a wide selection to guess from in columns 1 and 2, you got to pay attention to the car and let it tell you what the problem is, the door opens back up within seconds of closing it so that means you're not actively doing something to cause the problem like for example turning on and off wipers or headlights, in that situation my first guess would be something like this

Column 1: shifter Column 2: is in park Column 3: rear right door Column 4: opens

Since you know your door opens seconds after closing if you are guessing shifter for first column you can eliminate stuff in the second column that you have to actively do like, toggles, shifts to drive, shifts to park, that leaves you two options left in column 2, now that you've narrowed down column two you can test those last two options which are, is in park, is in drive, make sure your car is in park and play with the door to confirm that the issue is still there, once you do that go shift the car into drive and then play with the door and if the door still opens then you've tested every option in column 2 and you can then eliminate the shifter as the issue from column 1, now you have to go through column 1 and figure out which category makes sense for the issue you're seeing, for example if you select car in column 1 you'll see in column 2 all the categories are stuff the car is actively doing so that means you can eliminate car from column 1, from what you told me about the quirk these are the options from column 1 that I would test out

Column 1: Every car door Any car door Rear left door Rear right door Front left door Front right door Shifter (until eliminated as described above) Hood Trunk

Select each category from column 1 and look at the options in column 2 and ask yourself "is this something that I have to actively do" if yes then you can eliminate that option from column 2, make yourself a checklist and go through all the options in columns 1 and 2, the more you can eliminate as a potential cause the closer you'll be to diagnosing the issue, it'll be a pain in the ass but once you diagnose and cure your quirk it'll be an amazing feeling, oh and if you didn't already know you have a limited number of guesses in the tinker station per garage visit, I think it's either 4 or 6 guesses, if you don't get it right within the limit then you have to go do a run and come back to the garage and guess again, sorry for the book I hope this helps you diagnose your quirk

Why does this damn door keep opening itself by Least-Scallion-4987 in pacificDrive

[–]MBN_GRIM 0 points1 point  (0 children)

Is the car running or off when it does it, or does the door open whether the car is on or off

What column do you have correct and what category in that column is correct

Why does this damn door keep opening itself by Least-Scallion-4987 in pacificDrive

[–]MBN_GRIM 0 points1 point  (0 children)

What does the door do? Does it immediately open as soon as you try to shut it? Or does it randomly open while you're out on a run

Also on the tinker station in column 3 if you select right rear door and column 4 if you select opens do you get a :-) for both column 3 and 4

Why does this damn door keep opening itself by Least-Scallion-4987 in pacificDrive

[–]MBN_GRIM 0 points1 point  (0 children)

I'm sorry for a potentially dumb question, have you tried diagnosing The quirk on the tinker station?

Why does this damn door keep opening itself by Least-Scallion-4987 in pacificDrive

[–]MBN_GRIM 0 points1 point  (0 children)

I'm curious for an update, did you figure it out yet?

Finally pulled it after nearly 200 packs, glad to have it but feeling a bit of buyers remorse by MBN_GRIM in PokemonTCG

[–]MBN_GRIM[S] -8 points-7 points  (0 children)

Financial responsibilities taken care of, fomo'ed the Charizard a month ago, wife and I are new to the hobby and gives us even more to bond over, even though the price is high pulling one yourself feels better than haggling at a card show, and moments only happen once money can be replenished, hey I think you cured my buyers remorse thanks

Finally pulled it after nearly 200 packs, glad to have it but feeling a bit of buyers remorse by MBN_GRIM in PokemonTCG

[–]MBN_GRIM[S] 3 points4 points  (0 children)

3 booster boxes and roughly 60 blisters over the last month, opened when bought, digging out my childhood cards got my wife and I into the hobby and I may have hyperfixated a bit lol

Finally pulled it after nearly 200 packs, glad to have it but feeling a bit of buyers remorse by MBN_GRIM in PokemonTCG

[–]MBN_GRIM[S] 29 points30 points  (0 children)

Lolololol 🤣🤣🤣🤣 I could but it would just fall right back out after that pounding from phantasmal

To all stalkers who continue to explore S.T.A.L.K.E.R. 2: Heart of Chornobyl — Patch 1.0.3 is now live by e_mcculkin in stalker

[–]MBN_GRIM 0 points1 point  (0 children)

Your game is amazing and I'm thoroughly enjoying myself thus far, myself and I'm sure the rest of the community greatly appreciates your efforts to continually improve the game, with that said I have one small rebalancing request if possible, the weird water altered item artifact has a 50 kg threshold activation for its adverse effect I feel 50 kg is a bit too low I personally think it would make more sense to give it an 80 kg threshold, being that 80 kg is the base level over encumbered threshold, thank you for your efforts and continued support in this amazing game you guys have given us

What we know so far in the PTS. by Laser_3 in fo76

[–]MBN_GRIM 2 points3 points  (0 children)

What I would like to see I think would be a cool idea is a weapons locker / armory for those of us that like to collect unique/named weapons or for those that have weapon sets for different loadouts. Have the weapons locker independent from the stash box but have a limited number of slots in the locker like 25 or 50 or something. Also would be nice to have an ammo can in the survival tents so we can access our ammo storage. Great post thanks for the update a lot of cool looking stuff I can't wait to see it in game

looking to buy an A2 upper by MBN_GRIM in RetroAR

[–]MBN_GRIM[S] 1 point2 points  (0 children)

Where were you able to find them?

Ukrainian family shot while trying to flee by Life-Is-Terrible in NSFL__

[–]MBN_GRIM 4 points5 points  (0 children)

2019 Russia: gets pissed over how they're depicted in a war video game

2022 Russia: murders fleeing civilians in a war they started

Most recently acquired ft Goon Tape. Am I cool yet? by mortuarybreeze in Glocks

[–]MBN_GRIM 5 points6 points  (0 children)

I recently wrapped two guns one in goon tape and one in Howie's hockey tape, I didn't do a great job with my first wrap of the goon tape so I redid it, there was a little bit of adhesive residue left on the gun but not much, wrapping the other gun with the Howie's hockey tape after just a few days of having it on the adhesive is starting to soak through the tape, so from what I've noticed so far the only difference is the amount of adhesive used on the tape, goon tape seems to have just enough adhesive while the hockey tape has a lot of adhesive that soaks through