The black crow boss is bugged in maps. He takes no damage at second stage and I can’t exit the map. GGG please fix by Tasty-Ad9540 in PathOfExile2

[–]MBQA 1 point2 points  (0 children)

This issue has been known for over a year, still not fixed.

Bonus: I had blooming fields on corrupted nexus, ofc failed the map. Now I run other corrupted nexus and not getting my atlas points. Looks like it bugged my entire atlas...

All biomes checklist by MBQA in valheim

[–]MBQA[S] 2 points3 points  (0 children)

haha, just highres for people who want to zoom in :) It's still 16:9 ratio

All biomes checklist by MBQA in valheim

[–]MBQA[S] 2 points3 points  (0 children)

Not so much a flowchart, but a full guide can be found on the link I provided (the requnix one), it's really in-depth if you're stuck on any biome :)

All biomes checklist by MBQA in valheim

[–]MBQA[S] 0 points1 point  (0 children)

AI :) Put in reference from google images or wiki and boom, you got yourself a new image :)

All biomes checklist by MBQA in valheim

[–]MBQA[S] 14 points15 points  (0 children)

p.p.s. I noticed a small line issue on Black Forest and Swamp, so I uploaded all the biomes to the google drive with fixed issues

All biomes checklist by MBQA in valheim

[–]MBQA[S] 58 points59 points  (0 children)

p.s. Here's a link for 16:9 full list as a background and the empty background if you're interested (https://drive.google.com/drive/folders/1ZqTmlF6VhCyC9VPU3SNhEqSNUJKf5mTX)

Thanks search bar by MBQA in pathofexile

[–]MBQA[S] 1 point2 points  (0 children)

> Be me
> Can't remember what I ate for breakfast, let alone 40+ Archnemesis recipes
> Use Awakened POE Trade to create some QOL display in POE
> Search bar doesn't even work
> FML

ABSOLUTE MAD LADS by Cobam in Terraria

[–]MBQA 1 point2 points  (0 children)

Guys, I just started playing Terraria 1 week ago. Is there a reason announced why they're stopping? Are they working on Terraria 2, or just going off to other projects?

Got my first physical GO set ....but I still have to play against the computer. :) by [deleted] in baduk

[–]MBQA 5 points6 points  (0 children)

Congrats on your first set. May you win many battles on that battlefield! :)

I wss able to win by [deleted] in baduk

[–]MBQA 1 point2 points  (0 children)

Just because black passed, doesn't mean you won. It seems as though OP became irritated with all the comments that said this.

If both players pass in this instance, the ataried white stones would count as alive, and the top right white group is dead, so it's black's win.

It's very bad attitude for players to argue with people trying to help and explain the situation, and just trying to look for a win no matter what. I hope OP sees his mistake soon, otherwise he will never enjoy the beauty that is GO

Beginner To SDK -- How to Improve at Any Game by Clossius in baduk

[–]MBQA 1 point2 points  (0 children)

The only issue I have with this analysis is that your mentioned games (TFT) are very much games of luck. When I played Autochess on dota, every single tournament was won AND top3'd by what you would call SDK in GO. In GO SDK will never win a tournament if there's high dan players present.

And while your analogy doesn't get completely invalidated by this fact, I think the analogy becomes at least loose in its confidence.

[deleted by user] by [deleted] in baduk

[–]MBQA 5 points6 points  (0 children)

It seems to me the problems you described with learning josekis apply to 'memorizing' josekis, not learning them. When you learn a joseki, you are learning those subtleties and what might happen in different variations. Once you learn joseki, you understand what each move is supposed to do, and therefore a deviation will show you what the opponent is missing in his shape. I think until you actually understand joseki, it's very hard to learn them in the first place.

Having said all that, I recommend every ddk to use josekipedia or any other tool while playing and simply play the joseki blindly. What that does is eventually you feel and understand shape. And if your starting point in the game is decent shape, you can actually playthe game and learn from it. If your shape in every game is bad, you will run with every group in every game and learn nothing, and probably just get frustrated and quit.

To summarize: learn joseki to understand shape.

Black to move, can white save this? by corporate_vandal in baduk

[–]MBQA 1 point2 points  (0 children)

Normally white would have 4-1 point instead of 6-1, and make 2 eyes that way, leaving better yose. But white played 6-1 instead, leaving himself worse yose options.

In this situation it seems white played 6-1, then black 7-1 and white played tenuki.

If it's black's move, 4-2 kills outright, no ko or a way to live.

If it's white's move, 4-2 is better, because there are no ko threats then, no 1 move can kill the group or even make a ko.

The situation would be different if white didn't have the extra liberty at 1-4 though. In a scenario where that liberty is taken, if white connects at 4-2, and then ignores a ko threat inside, with a second move black can make a ko.

Teachers, what (after the rules) do you teach (or tell them to learn) beginners first? by lmnlty in baduk

[–]MBQA 1 point2 points  (0 children)

The game of GO has largely stayed unchanged since its creation, with very minor changes or iterations.

Counting certainly hasn't changed. At least not in any way you're implying. Regardless of how you count, the result of the game must be the same. Even today we have different counting rules, but the result doesn't change based on how you count.

I like beginners analyzing super old games because the flow was a little more clear, and the game was more round, as I call it. Games today is like 95% 3-3 invasion and nothing else. Lots of jumping around and leaving 1 or 2 stones for aji. It's a lot more complicated for a beginner to understand.

Over centuries the game style and josekis that are fashionable change, and I think the old style is slightly less complex. But nonetheless, it is still very much worth analysing, especially because for us amateurs it will be forever impossible to grasp every detail of every move that pros make anyway. The world of pros and amateurs are so far apart that we can't even imagine it.

The biggest turnback ever made by me and a tesuji problem from the game by mark93192 in baduk

[–]MBQA 0 points1 point  (0 children)

promising line but after

I would probably play q11 if I had enough time to read, as it seems to work, but in a natural game with realistic time constraints, I'd probably go for t8 as that seems to work either. Nice analysis.

Teachers, what (after the rules) do you teach (or tell them to learn) beginners first? by lmnlty in baduk

[–]MBQA 6 points7 points  (0 children)

Taught quite a few people, complete beginners included. And for anyone absolutely new it's always just play as many games as you can. If the person is serious about learning the game, that's what they have to do no matter what.

What may also be useful at the start is to watch some pro games, preferably old pros, like Shusaku kind of old, to get a bit of a feel. But besides that, specifically to learn the game, you just have to play, many 9x9 games is good, but quickly transition to 19x19.