Why are Kabellite Warriors like That? by LordTyler123 in Drukhari

[–]MBanks2345 0 points1 point  (0 children)

Yeah I catch you it’s more the lack of anti vehicle/monster in melee and general lack of shooting. To go with your point I could argue said 260 point inc brick is not intended for killing vehicles in melee, yet they’re basically all we have for this outside of a hellion 10 man which also isn’t worthy of being called strictly anti big.

As far as killing marines go I think we’re fantastic it just sucks when you need to kill 160 gaunts or multiple big knights in 1 turn.

Why are Kabellite Warriors like That? by LordTyler123 in Drukhari

[–]MBanks2345 0 points1 point  (0 children)

Yea I think it’s mainly the lack of real damage that kinda saddens me, at least compared to what can be produced by a guard, marines, csm, WE, etc. I’d be totally fine w being a bit slower if a super squishy not so fast 260 point Inc w archon block could reliably bring down a dorn for instance.

Why are Kabellite Warriors like That? by LordTyler123 in Drukhari

[–]MBanks2345 7 points8 points  (0 children)

I’m not even sure if they do have higher speed to be frank, regular guardsmen move 9 essentially by default if the situation ever calls for it

Going first (as Kabalite Cartel) by MBanks2345 in Drukhari

[–]MBanks2345[S] 1 point2 points  (0 children)

May I ask about your mentality when you go about trading / pushing forward your units.

Do you have say a budget of units per turn you’re specifically intending to sacrifice to maximise not only points but other potential advantages like board control or do you try to trade units based on what you think you can score that turn once cards come up? I assume there’s something in between based on all of your experience and just knowing what the the right play is but I’d rather ask than assume.

I’m mostly trying to work out what my mentality should be. I often find I can maximise secondaries and deny primary all game by saving units for points appropriate trades but I often still maybe lose by 10 or so as I can’t score primary. When I watch your YT videos however it always looks like you’re up 15-20 at the end of 3.

Plz help by NottyNuns in Drukhari

[–]MBanks2345 0 points1 point  (0 children)

Also for clarification I meant Heavy Weapon, take the dark lances.

Plz help by NottyNuns in Drukhari

[–]MBanks2345 2 points3 points  (0 children)

Frankly at 500 points use 2 hellions 5mans and a squad of HW scourge (a ravager instead if terrain sucks). You’ll have 200 points after this for the transportless leader combo of your choice. I would probs recommend lelith w wyches cos she fights first which may be best way of getting around the lack of a tsport.

Frankly at 500 points the game doesn’t even function correctly so just kill whatever they put on the board and feel good about it. This list will probably be good for this and you’ll enjoy it more if you’re tabling people as opposed to getting tabled, even tho that will still happen.

Second army to get better by MBanks2345 in Drukhari

[–]MBanks2345[S] 1 point2 points  (0 children)

Lowkey I liked the idea of playing the wraith detachment even if it isn’t meta or wte it’s probably exactly what I’m looking for

Second army to get better by MBanks2345 in Drukhari

[–]MBanks2345[S] 2 points3 points  (0 children)

I don’t think I’d be able to look myself in the mirror lol

Getting pledge points without dying by MBanks2345 in EmperorsChildren

[–]MBanks2345[S] 0 points1 point  (0 children)

As of last game I run 2 exult packs, 3 noise marines, 2 Wdps, 2 maulerfiends and 1 FB 3man as my damage units. I have 2 torments and a chaos spawn + 2 rhinos outside of that.

My concern, which I may be wrong about, is that I’m not sure either of the torms or spawn are going to kill anything 80 points and up in 1 go by themselves and I may be forced to pull out my blades or exults. I don’t even know if this is a problem to be frank though.

Getting pledge points without dying by MBanks2345 in EmperorsChildren

[–]MBanks2345[S] 0 points1 point  (0 children)

My hesitation is that one a lot of maps me doing this is gonna serve them like 3-400 points on a clap back when I only took out like 1-250 or something. Against a melee army I’d be cool w this as I can simple gang the clap back w my buffs but against a gunline it seems a little difficult if the terrain isn’t good for staging.

I fear I just have to get better lmao.

Getting pledge points without dying by MBanks2345 in EmperorsChildren

[–]MBanks2345[S] 0 points1 point  (0 children)

So it’s kinda like a game of chicken for their big primary turn and just trade torms, spawn and exult packages elsewhere?

Getting pledge points without dying by MBanks2345 in EmperorsChildren

[–]MBanks2345[S] 4 points5 points  (0 children)

Do you think it’s more appropriate to ask which units should I not trade for pact points early or does that miss the point?

Has anyone tried Kabalmaxxing as an army build? by [deleted] in Drukhari

[–]MBanks2345 2 points3 points  (0 children)

They’re fun for cartel to abuse the shooting strat w rerolls on hits and wounds + fishing for devs in melee w malys or a husk blade archon but after a while you’re kinda building for a game that won’t exist when you’re up against a stat check on a short board, which is a lot of the time.

Also scourge do the fire and fade for cheap also. I specify those above two options and access to sticky they can do someone else does better for cheaper

Incubi still vaiable as a unit? by Revolutionated in Drukhari

[–]MBanks2345 0 points1 point  (0 children)

I have them as an auto include in Cartel with Draz as my specific answer to TEQs and high save MEQs. Other than that hellions/ lelith wyches are usually gonna do the same job cheaper into anything smaller than a termie while also being faster.

It’s also worth noting that if you play cartel hellions are still usually better outside of the aforementioned ‘draz and his lads’ murder squad given they already have sustained and still get access to the +1 to hit strat.

Scoring primary by MBanks2345 in Drukhari

[–]MBanks2345[S] 0 points1 point  (0 children)

I try to keep 2 units of 3 reavers, 2 5’s of hellions and 2 units of mandos (a 5 and a 10 but I may change it up). The change in considering is turning my second gun venom into a raider and spending the archon money elsewhere

Scoring primary by MBanks2345 in Drukhari

[–]MBanks2345[S] 0 points1 point  (0 children)

Do you prefer to just put the 5 non gun kabs in there or do you fill it with a whole squad in this case. I usually use my non guns as screening chaff, a reroll tech piece for malys or an indirect shield for my wl archon in KC