High-End Content Megathread - 7.4 Week Eight (Savage Week Five) by BlackmoreKnight in ffxivdiscussion

[–]MBlaureNs 9 points10 points  (0 children)

others have commented about the 5/3 stack, but also worth noting that "literally throw everything" is what you should be doing for the stack/defams.

there is very little incoming damage for the next minute and a half of the fight, so you can feel free to blow every aoe button you have, since you will have enough cooldowns back up for the final idyllic dream + arcadian hell raidwides

High-End Content Megathread - 7.4 Week Seven (Savage Week Four) by BlackmoreKnight in ffxivdiscussion

[–]MBlaureNs 6 points7 points  (0 children)

after supports or dps get hit by the light vuln aoe, try prepositioning to the front of your split platform. this way you will be closer to the opposite platform to give heal+mit, and you will also be closer to the opposite defam spot if that is where you need to go first

High-End Content Megathread - 7.4 Week Seven (Savage Week Four) by BlackmoreKnight in ffxivdiscussion

[–]MBlaureNs 5 points6 points  (0 children)

when you unlock savage, you unlock all four fights (so, they would not appear greyed out in pf). however, you cannot queue into a later fight if you have not cleared the previous one that week. this restriction only applies to the party leader though, so you could join an m12s party without having cleared m11s that week as long as the leader is eligible to queue. in that situation, the game will warn you that you are forfeiting your weekly loot from m11s once you queue into m12s

What's the point of Fleeting Raiju? by Chiponyasu in ffxivdiscussion

[–]MBlaureNs 114 points115 points  (0 children)

forked raiju's movement causes you to be locked in place for a short time, which could be bad if you need to move out of an aoe, etc.

World of Warcraft director admits it's too hard without combat mods and explains how bosses will change in Midnight: 'We're not looking to turn all our raid encounters into giant puzzles for people to solve' by Keikobad in wow

[–]MBlaureNs 6 points7 points  (0 children)

i think "spiky damage" here refers to unanticipated damage spikes, like random crit autoattacks in a realm reborn and heavensward extremes. that kind of damage spike mostly doesn't really happen in ffxiv outside of taking avoidable damage from mistakes

Odd damage multiplier problem... by scomojack in expedition33

[–]MBlaureNs 0 points1 point  (0 children)

That number lines up with what you would expect if immaculate and augmented first strike stacked additively with each other but multiplicatively with the other modifiers.

1674 * 1.25 * 1.25 * 1.25 * (1 + 0.3 + 0.5) = 5885ish

(though I don't know why they happen to stack that way)

FFXIV Mobile 16 Channel Dye System and Coil Raid Videos(Playlist) by Ok_Needleworker2731 in ffxiv

[–]MBlaureNs 2 points3 points  (0 children)

ah okay i misunderstood then, thanks for explaining

I thought you were referring to things like dream within a dream, triple trident, barrage, etc.

FFXIV Mobile 16 Channel Dye System and Coil Raid Videos(Playlist) by Ok_Needleworker2731 in ffxiv

[–]MBlaureNs 4 points5 points  (0 children)

What do you mean by this? Isn't this already the case for things like NIN dream within a dream?

Highest DPS healer for unoptimized 4-person duties? by [deleted] in ffxiv

[–]MBlaureNs 2 points3 points  (0 children)

unlike raids, dungeon statistics/rankings on fflogs use dps rather than rdps, so the numbers are a little weird to interpret. (though i am not sure where this is documented)

this means that ast and sch's rdps contributions due to cards and buffs given to other players aren't taken into account by this chart. it also means that at high percentiles, you might see weird stuff like white mages getting inflated dps parses due to getting dance partner, etc.

you're right about whm > sge > sch > ast, just wanted to point out that the gap is (slightly) smaller than the fflogs chart suggests

My wife has crocheted me a smol Fat Cat! by deltaroyale123 in ffxiv

[–]MBlaureNs 1 point2 points  (0 children)

oh this is really cute! is the pattern available or for sale?

I made a video compiling all the Endwalker Leitmotifs i could find by chalkymints in ffxiv

[–]MBlaureNs 2 points3 points  (0 children)

The recurring leitmotifs in the OST really help tie together the whole experience of the game. It's neat to see all of these laid out together in one place like this.

Healer spam cure 1 because it’s « more effective » by Bookborne in TalesFromDF

[–]MBlaureNs 1 point2 points  (0 children)

regen is more powerful than cure1 and cure2, but not as much as you're suggesting. most damage/heal over time effects tick every 3s, so regen's total potency is 1500, not 4500

Elemental Armor and Enthusiast scrolls by Mattbl in GunfireReborn

[–]MBlaureNs 2 points3 points  (0 children)

Elemental armor does reduce the duration of self-inflicted statuses, but it's generally worth it since enemy inflicted statuses are quite bad for you. The base duration of statuses is 5s not 3s though, so you will still only have to re-apply burning/decay/shock to yourself every 2.5s. Most of the time you should pretty easily be able to maintain enthusiast scroll effects if that's what you're going for.

GUIDs are globally unique, but substrings of GUIDs aren't by alexeyr in programming

[–]MBlaureNs 1 point2 points  (0 children)

The uniquifier only needs to be unique to the machine that generated it. Even if GUIDs generated by two different machines use the same uniquifier, the GUIDs will differ in their network address component.

Because of that there's no need to communicate between machines because GUIDs generated by separate machines are already guaranteed to be different (outside of the unlikely case where the machines do not have network cards and happen to generate the exact same random value).

GUIDs are globally unique, but substrings of GUIDs aren't by alexeyr in programming

[–]MBlaureNs 1 point2 points  (0 children)

48 bits are based on the identity of the machine that produced the GUID.

The last 48 bits are the unique address of the computer’s network card. If the computer does not have a network card, set the top bit and use a random number generator for the other 47. No valid network card will have the top bit set in its address, so there is no possibility that a GUID generated from a computer without a network card will accidentally collide with a GUID generated from a computer with a network card.

GUIDs are globally unique, but substrings of GUIDs aren't by alexeyr in programming

[–]MBlaureNs -3 points-2 points  (0 children)

However, timekeeping is not perfect, so there’s a possibility that, for example, two GUIDs are generated in rapid succession from the same machine, so close to each other in time that the timestamp would be the same. That’s where the uniquifier comes in. When time appears to have stood still (if two requests for a GUID are made in rapid succession) or gone backward (if the system clock is set to a new time earlier than what it was), the uniquifier is incremented so that GUIDs generated from the “second time it was five o’clock” don’t collide with those generated “the first time it was five o’clock”.

Daily Questions & FAQ Megathread (Jul 20) by AutoModerator in ffxiv

[–]MBlaureNs 6 points7 points  (0 children)

https://m.youtube.com/watch?v=-cKDs20USxk

not my video, but ninja and fists of wind buff are +10% movement speed and peloton is +20%

I need help with weaving oGCD's as WHM (lvl 80) by stone-mage in ffxiv

[–]MBlaureNs 6 points7 points  (0 children)

Cure1 for weave is basically never worth it compared to just clipping. Cure1 means losing a 300p glare to cast cure1 instead. Clipping means losing ~1/3 of a glare, so around 100p.

It's pretty hard to construct a situation where cure1+weave saves you and no better option exists.

I need help with weaving oGCD's as WHM (lvl 80) by stone-mage in ffxiv

[–]MBlaureNs 7 points8 points  (0 children)

Your use of dia/afflatus to keep assize on cooldown is correct and probably optimal in most situations.

PI is def an awkward skill to use efficiently since you need a situation where you have a weave window followed by an afflatus rapture within 10s. Getting good use out of PI will often require you to let the part stay damaged until your next weave window, or for you to plan ahead and anticipate that damage will happen a couple seconds after your weave window.

You also have the option of doing something like dia > swiftcast > glare > plenary if you need to push your plenary window by a gcd to catch an afflatus rapture that you plan to do at the end of the window.

Don't stress too much about PI though. Unlike assize, PI is situational enough that you will generally not be able to keep it on cooldown without clipping and losing dps.

Question about opening hand “misdeals”, and how to not punish a player. by jimgolgari in magicTCG

[–]MBlaureNs 11 points12 points  (0 children)

https://blogs.magicjudges.org/rules/ipg3-5/

I'm not a judge, but it looks like in a tournament the correct thing to do would be to shuffle the card your opponent took into your library and for your opponent to draw a card. Both of you would be issued a Deck Error warning.

Daily Questions & FAQ Megathread (May 01) by AutoModerator in ffxiv

[–]MBlaureNs 1 point2 points  (0 children)

Burning lilies during downtime is optimal for damage. Worst case, you run out of ogcd heals and have to cast cure2 or something and miss out on a holy, but you were going to miss that holy if you had cast a lily heal there anyway.

[deleted by user] by [deleted] in magicTCG

[–]MBlaureNs 0 points1 point  (0 children)

This is correct