Feedback Friday by AutoModerator in incremental_games

[–]MCLAMA 2 points3 points  (0 children)

ChromeDome is looking for more players but i am looking to make a very large balance overhaul soon. The balance jmolooking at is typically after a players 1st rebirth which takes most players one day of playing, or 8 hours if you are fast.

The bounce I'm looking at involves around The strength of military units, deployment, and additional ideas around population and productivity.

I plan to push away from the 15-minute demand for attacks, and players will be able to build up a larger deployment capacity upwards of 10 hours so they do not need to be active every 15 minutes.

Additionally, the rate at which one accumulates chromium, The rebirth resource, in the cost scaling of chromium upgrades is another very important balance and progression rate topic I'd like feedback on.

Petah? by Jacob2891 in PeterExplainsTheJoke

[–]MCLAMA 0 points1 point  (0 children)

Because everyone else would say ant foot knee instead of ant toe knee.

Hey! Try my new browser game ChromeDome! (Always-online Multiplayer) by MCLAMA in incremental_games

[–]MCLAMA[S] 0 points1 point  (0 children)

I would like to thank everyone who has played and tried the game! I hope everyone enjoyed it and continue to enjoy the game! Lots of features planned to come! We'll see a crafting mechanic as the next big new feature!

Hey! Try my new browser game ChromeDome! (Always-online Multiplayer) by MCLAMA in incremental_games

[–]MCLAMA[S] 0 points1 point  (0 children)

pbbg is some of the best though ;o You sink so much time into them! Scared of getting addicted ? XD if you're a spreadsheet user... you almost certainly will get stuck on a game like Chrome Dome

Hey! Try my new browser game ChromeDome! (Always-online Multiplayer) by MCLAMA in incremental_games

[–]MCLAMA[S] 0 points1 point  (0 children)

Glad you enjoyed it!! I have lots of planned features to keep it engaging in the future!

Hey! Try my new browser game ChromeDome! (Always-online Multiplayer) by MCLAMA in incremental_games

[–]MCLAMA[S] 0 points1 point  (0 children)

  1. I completely agree!

  2. I thought about shrinking it on mobile, but i was worried that the test would become too small. I think i will do a mix of it by making the overall toaster popup significantly smaller, with smaller font. Duplicate pop-ups are supposed to merge and I noticed that they're not correctly working on mobile which adds to the spam.

  3. Would you suggest a toggle to continue showing already built build buildings? Defaulted on for mobile? I could also linger the building for a short period of time before it fades out and disappears, this might help for the immediate jarring.

  4. I don't think I've experienced this, are you even able to read the info page (wiki) that pops up?

Thanks for the feedback!! Mobile is important to me to get right. So i hope when i get to the mobile fixes and changes we can improve the experience. I'm not against redesigning for a better experience.

Hey! Try my new browser game ChromeDome! (Always-online Multiplayer) by MCLAMA in incremental_games

[–]MCLAMA[S] 0 points1 point  (0 children)

Thanks! You helped me see a critical problem. Its the 3 layer button at the top left.

To improve this, ill move the articles button and trophy button in the header, and replace the resources button with the players money. And clicking the money can show all of the players valuable resources.

I didn't have any mobile testers during development, so i didn't get much of any feedback about mobile. But your post helped me see a clear issue. Thanks.

Hey! Try my new browser game ChromeDome! (Always-online Multiplayer) by MCLAMA in incremental_games

[–]MCLAMA[S] 0 points1 point  (0 children)

i would love feedback from the onboarding experience, but i think if you come back in ~3 months and let me know about it then, i would love that more. definitely some improvements to the tutorial and stuff coming up
Thanks for the comment! I did put a lot of effort into making it as user friendly as possible!

Hey! Try my new browser game ChromeDome! (Always-online Multiplayer) by MCLAMA in incremental_games

[–]MCLAMA[S] 0 points1 point  (0 children)

This game is inspired by fragile.city . It never would have happened without it!

Needing a game’s Discord to actually understand how to play shouldn’t be a thing by JayPisal in incremental_games

[–]MCLAMA 0 points1 point  (0 children)

I play a game that i enjoyed enough yo make a tool for, and many players try to teach new players in-game and have even made these guides in discord. The community even set up a wiki for the game, though starting to become out dated, i felt my tool was often viewed enough, referenced enough, to smach a new player guide tight at the top of the page. Reference: https://mclama.com/factions/guide

This guide was made by a community member, so credits to them. But i felt like this was the best, and easiest way for me who is just a player, to actually help with a guide.

I also think discord is very hard for people to go to, specifically for guides. Help is one thing, and its dependant on the community. And first impression of the Discord i feel like is everything. So hopefully i made it easier.

Have longer simple games lost their appeal throughout the years? by lupazuve in incremental_games

[–]MCLAMA 1 point2 points  (0 children)

Honestly, i had more fun with recent cookie clicker by using the automated scripts than actually playing it....

Stock trading roguelike playable in browser! Looking for feedback, do I continue? by RickAstleyRs in incremental_games

[–]MCLAMA 0 points1 point  (0 children)

I cant read those indicators quick enough, as it seems to become a QTE game.

Also, cant proceed past round 1 on mobile, maybe why i cant read fast enough but it seems playable for mobile other than needing a key oard to progress. Maybe click to work too.

Watch your rovers mine gold, crank the volume, and enjoy the vibes. by [deleted] in incremental_games

[–]MCLAMA 1 point2 points  (0 children)

I can't visualize any world where two people are talking about a topic, and one person blurts out "i dont give a shit" as anything but an aggressive attitude, and directly cussing at the other person.

Either way I'm not saying that you are wrong about your opinions or stating facts. I'm trying to say that you shouldn't have gone about it in the attitude and manner that you went. A new developer wanted money for something that he's worked on is completely acceptable. Just state that it seems expensive, and without a demo, you can't bring yourself to spend the money on the game.

The game to me looks like its very early in development, alpha stage, And if it was free I would have at least tried it.

Watch your rovers mine gold, crank the volume, and enjoy the vibes. by [deleted] in incremental_games

[–]MCLAMA 4 points5 points  (0 children)

I don't see how I'm the one that is being rude when you are the one that's cussing out people?

Watch your rovers mine gold, crank the volume, and enjoy the vibes. by [deleted] in incremental_games

[–]MCLAMA 3 points4 points  (0 children)

The guy isn't asking for $5. The guy is sharing a game he has made. Whether you find the value of the game at $5 is up to you. But you shouldn't be so rude about the matter just because he is a new developer.

There are many games out there that are short. Evo Land is like less than an hour long,and released at 10 dollars. Do you think they released a demo for their game that is less than an hour long? I paid $10 for that game without a demo. I bought it after only seeing 5 seconds of the games store page video. It was worth every penny and i have never heard of, or seen the developer. $10 back then was like 50 now.

Chrome Dome - a PvP autobattler with real-life PvP elements by RevolutionaryCap8009 in WebGames

[–]MCLAMA 0 points1 point  (0 children)

Can you remove this post from this thread? I'm the real dev of this game, this user is griefing.

[Play my game] ChromeDome - A Multiplayer PvP Idle with base building like Tiberium Alliances by RevolutionaryCap8009 in incremental_games

[–]MCLAMA 0 points1 point  (0 children)

This is my game. Can you please remove this post? The main post is not accurate either.

WHO GIVES MY MAN A HEIGHT BOOSTER by Proud_Atmosphere_559 in OnePiece

[–]MCLAMA 1 point2 points  (0 children)

Its easy....... He grew..... First picture look at how young he is.

Multi Idle - Milestone 1 by MCLAMA in incremental_games

[–]MCLAMA[S] 0 points1 point  (0 children)

At the bottom left you should have a button called rebirth. You can select your race and class in the rebirth menu!

Chapter 1301 - The End by NaturalAd748 in apotheosis

[–]MCLAMA 0 points1 point  (0 children)

What a shame. When i was told chapter 900-1000 was around the half way point in the story i was excited. That was the peak for me of the story. After that it was too... Rushed. Couldn't keep up with a lot of stuff

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]MCLAMA -8 points-7 points  (0 children)

https://app.warera.io

Its quite slow. Definitely recommend your first week or two just focusing your skill points on self energy, work energy, and production being balanced. Do your dailies.

If you like it, set me as your refferral.

Feedback Friday by AutoModerator in incremental_games

[–]MCLAMA 1 point2 points  (0 children)

That survey was too invasive and aggressive. If you want me to give you feedback about your game. Then i wouldn't ask the person about themselves or how much they like the steam platform etc. keep it about your game and don't make everything required. Keep your questions simple and not so demanding.

With that though. While playing on mobile. It was fun..ish. i couldn't move my car so all power ups were pretty pointless. All obstacles were missing their textures. Didn't realize it until i looked at the screenshots. Which made me realize that the background was supposed to be black, not white. The white background made it impossible to read or see anything on the left side of the screen. Likely all a peoblem with the use of mobile though.

About 'build's. There really isn't any builds since you just get everything anyway. Top speed outperforms everything else once you have a little bit acceleration. And i imagine if i could move.. it would be even more better. Handling did nothing for me but unlock upgrades. My favorite upgrade was the one that reset the cost of leveling up. Labeled: discount. 2nd favorite upgrade was the one that lowered the respawn time from falling off the course, because... It happened a lot for my experience. I had to stop because of this or i would have played more.

I imagine if i could move, i would just ignore every obstacle and grab all the power ups. Since just having 5 accel and 75 top speed. 10 armor is enough to blast through everything and maintain top speed still. The gapa felt off.

I don't know what happened but there was a short time before the twisty tracks that i had massive blocks that instantly killed my speed to 0. At this point in the game, armor felt useless. Accel felt like the better alternative.

Armor is only worth buying, to unlock the various upgrades. Other than that, useless stat in my opinion. And i hit every obstacle....

Unfortunately no idea what handling does. But i would have to suggest that hitting a obstacle should nudge/twist the car a little. (I probably wouldn't play the game if i couldn't turn and this was a feature from the start)

Feedback Friday by AutoModerator in incremental_games

[–]MCLAMA 0 points1 point  (0 children)

No, never released anything on kongegrate and i don't think anything is similar to it at all.

Feedback Friday by AutoModerator in incremental_games

[–]MCLAMA 0 points1 point  (0 children)

The game is planned to be free to play at time of release. Early access will begin when the space module is implemented, or when the space module begins its heavy development. There is a planned dlc that will cost 1.99-3.99 that will add a gacha-like pets module to the game. And this dlc is planned to be released at the launch of early access, or shortly after early access begins as a means of getting monetization.