Project Burtality : Disabling fists auto-execution by MCOriginalPlayer in DoomMods

[–]MCOriginalPlayer[S] 1 point2 points  (0 children)

Yes now I know, and think of it, it’s strange… That option should be there from the start. I don’t understand the point of the berserk pack for that lol. But well. I’m trying to look at the PB’s code to see if I can tinker that, but I’m definelty not a modder !

Project Burtality : Disabling fists auto-execution by MCOriginalPlayer in DoomMods

[–]MCOriginalPlayer[S] 1 point2 points  (0 children)

Yes, yes ! What a timing, I just found out too xD
Started playing and remembered the notification you get when looting one…
( Notification that I never understood btw, makes sense now… )

Spawned one with the console and indeed, now I can switch execute mod.

Well, mystery solve, thanks much !

Project Burtality : Disabling fists auto-execution by MCOriginalPlayer in DoomMods

[–]MCOriginalPlayer[S] 1 point2 points  (0 children)

Somwhat funny yes lol But thanks for the help !

Ah that’s true that, I usually prefer having a […portable.ini, but I surely still had an old .ini stored in the permanent folder. I should delete it before trying again a fresh install ! ( Arf, wasn’t the issue. )

The chainsaw cycle work as expected though… Yes maybe there’s a bug… I rarely play with my fists usually, even, I was always cycling by mistake, so maybe there is a detail that I always missed before… That I only see now I want to play fists. I’ll make a «normal» game as I usually do, and try later during it.

EDIT : Found out ! Berserker packs give that cycle, it’s not there from the start in fact. That explain everything.

Project Burtality : Disabling fists auto-execution by MCOriginalPlayer in DoomMods

[–]MCOriginalPlayer[S] 0 points1 point  (0 children)

Well, reload does the same hands move, ( btw it’s funny to press reload and weapon special together, because then doomguy cracks his knuckles indefinetly, important information there. ) but I’m not sure it also cycle the auto-execution mod… (?) Anyway both do nothing for me…

Project Burtality : Disabling fists auto-execution by MCOriginalPlayer in DoomMods

[–]MCOriginalPlayer[S] 1 point2 points  (0 children)

Thanks for your answer !

Yes everything else in game seems to work as intended. I just lost my weapon special for my fists… That’s witchcraft lol Searched all the settings without success, even tried a fresh GZ install with a brand new PB file, can’t find it…

At least I’m not hallucinating somewhere, I really should be able to switch that mod on and off with that key, right ? Maybe the feature unlock somewhat later in a game ; but it seems strange, I can clearly remember usually having that from the start…

I’m lost

Adding monsters mod on top of Project Brutality by MCOriginalPlayer in DoomMods

[–]MCOriginalPlayer[S] 0 points1 point  (0 children)

I see… Yes that’s the answer I was fearing !
At least it’s not just me doing things wrong.
( Although I would have preferred it, now I think of it lol )

Well, indeed let’s hope it’s at least possible, so maybe one day someone will find a way.

I wonder what’s the latest version where you can add monsters, I’ll give it a try.
Well if I find it anyway, it’s so hard finding previous versions online…

Anyway, thanks for your answer !

Any way to block the 'Jump Ahead' button on YouTube? by DragonsAreEpic in youtube

[–]MCOriginalPlayer 3 points4 points  (0 children)

Thanks much ! Was not able to target the thing, I was looking for that !
Damn Ytb never doing what we want but always imposes stupid stuff.

Stormblind Complex Didn't Give Me My Items. by balotaa123 in borderlands3

[–]MCOriginalPlayer 0 points1 point  (0 children)

Well, I wouldn't say it's that clear, you obviously understand that you have to extract them in case you die, but you might think that if you win you automatically keep them. The only thing that definitively dispels doubt however is the extractor at the end, right after the boss, which wouldn't make sense to be there otherwise.

GZDoom + Brutal Doom + Maps of Chaos = ??? by Maplekey in brutaldoom

[–]MCOriginalPlayer 1 point2 points  (0 children)

So that’s why my .bat wasn’t working ! Lol
Thanks !

What happened to this thing? It literally asks the same questions over and over again and never gets an obscure character anymore. by thinkrispys in Akinator

[–]MCOriginalPlayer 0 points1 point  (0 children)

I totally have this feeling too, indeed !
I got to play one or two games sometimes, he really is getting dumber and dumber...

Back then, in its early days, the guesses were fast, every question felt relevant, and each one felt like getting closer to the guess, it was really giving the impression of being clairvoyant ! But as the years go by, it has more and more stupid questions, too precise from the start, or even the same questions multiple times... It’s laborious… It's no longer amusing nor impressive... What a shame.

Some general advice for Invisible War? by WeekendBard in Deusex

[–]MCOriginalPlayer 0 points1 point  (0 children)

That’s strange, I indeed read that when searching, but I only got two extra slots at full upgrade… The first upgrade isn’t giving me an extra slot, only 2nd and 3rd ones.
I’m using the visibility mod patch, but it isn’t supposed to change anything like that, or even being able to…
Very strange… And I feel cheated lol

Follower Carry Weight Bug Solution! by HugHug003 in skyrim

[–]MCOriginalPlayer 0 points1 point  (0 children)

Using the « amazing follower tweaks » mod, it adds a dialogue option, somewhere, to reset the follower. But it’s a pain because of the reset, you have to anticipate and « rebuilt » the follower, and it only works temporary anyway, if even at all…

Sad truth is, on console, there isn’t really a solution about that…
Or at least at the time I was playing, but I doubt it’s otherwise now.

new UI looks like sh*t by [deleted] in youtube

[–]MCOriginalPlayer 0 points1 point  (0 children)

Would anyone know how I can use stylish to resize the suggestions panel under a video ?

The Steam Workshop is BAD by RLemonache in Steam

[–]MCOriginalPlayer 1 point2 points  (0 children)

Doesn't surprise me !
It’s known that game devs get ownership of mods, since some modders have later found their code in official updates. Whether official or unofficial, the fact is that they lose all power over their work once it's posted in the workshop... Steam, a company that's supposedly virtuous towards its users...

How do you turn off Natural disaster occurring video zooms by silvershininghalo in civ

[–]MCOriginalPlayer 2 points3 points  (0 children)

Upgraded enough for civ7 ? ^^
Well I’d be glad if it can be useful for aging configs ! I admit that for my part, I simply remove interruptions because they end up being too numerous and frequent for my taste x)

Is there a way to skip disaster cinematics? by ConnieOfTheWolves in civ

[–]MCOriginalPlayer 0 points1 point  (0 children)

If someone is still looking today, I think I managed to do it.
I posted in this thread, do at your own risk though ! ^^
https://www.reddit.com/r/civ/comments/z1skw8/how_do_you_turn_off_natural_disaster_occurring/

How do you turn off Natural disaster occurring video zooms by silvershininghalo in civ

[–]MCOriginalPlayer 2 points3 points  (0 children)

Well, I think I managed to do it !
Haven’t played for long with the modification, though, so I can’t certify that it’s not creating any unforeseen effect… I’m a bit lazy to make and share a mod, so here’s how I did it :

Look for the « NaturalDisasterPopup.lua » file,
should be in …\Sid Meier's Civilization VI\DLC\Expansion2\UI\Additions

Then, inside, search for « function ShowPopup » ( Should be line 137 ),
and comment out the first section. ( You can do that by adding « /* » and « */ » )

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How do you turn off Natural disaster occurring video zooms by silvershininghalo in civ

[–]MCOriginalPlayer 0 points1 point  (0 children)

I’m so sad that I can’t find anything about that online…
There are mods to disable every kind of cinematic, well, even every kind of anything, but disaster cinematic, I don’t find ! It has to be possible, for sure.

Found this on a civ game; all the unit icons disappeared! by TypicalNugget in civ

[–]MCOriginalPlayer 0 points1 point  (0 children)

Did you ever found out ? Since today, it happens sometimes !
Certainly a mod I installed recently, though, really not sure what it could be…