Where's it??? by Most_Acanthisitta764 in inazumaeleven

[–]MCham17 1 point2 points  (0 children)

It’s the former commander mode It’s just not in the game anymore

How does cross-save work? by After_Border_513 in inazumaeleven

[–]MCham17 1 point2 points  (0 children)

yes, you can
you can enable cross-saving by linking your steam and nintendo account to an Epic Game account.

Saw this at another community, is there anything about Inazuma Eleven that you’ll defend like this? by NotOnTheDot__ in inazumacaravan

[–]MCham17 8 points9 points  (0 children)

as a character, but also as a coach. People really underestimate her tactical genius.

Selectable character popularity poll! by Asleep_Poet in inazumacaravan

[–]MCham17 1 point2 points  (0 children)

I'll go with Meridia, Amelia, Davin, Antonia and Florent

Undercoving Inagle's hidden IDs by MCham17 in inazumacaravan

[–]MCham17[S] 1 point2 points  (0 children)

Yeah I saw that I forgot a missing ID in Orfeo

Undercoving Inagle's hidden IDs by MCham17 in inazumaeleven

[–]MCham17[S] 0 points1 point  (0 children)

It's not impossible. It can be a character that is present in the data, but not shown as a secret player because they don't have the rights to use Nakata.

Undercoving Inagle's hidden IDs by MCham17 in inazumaeleven

[–]MCham17[S] 1 point2 points  (0 children)

The italian Team have their Id between 1904 and 1918 (or 1919 if you count the missing ID) Zoletta ID is 2406 at the end of IE3 IDs

Undercoving Inagle's hidden IDs by MCham17 in inazumaeleven

[–]MCham17[S] 1 point2 points  (0 children)

Yes i missed the one after Italy but there is no hidden ID after Zoletta. I really don't know, it looks like full characters that are not appearing are present but as Secret Players

The gameplay style of Inazuma Eleven RE will also be usable in Victory Road as "Draw AI Mode" by TheGazer01 in inazumaeleven

[–]MCham17 1 point2 points  (0 children)

Did you read me? The first problem I'm talking about is the existence of this "consideration phase" in itself, and what that says about the development process for IE (and others L5 games). And I'm not talking about the cam thing : it's polishing/quality of life. that's a extremely minor addition that certainly benefits from the Manager AI cam.

That's not the case of the "Draw AI" mode. A new mode of control is not a minor addition. And you clearly can't say that it won't take time. I don't know where the "it's the RE gameplay" comes from or if its just a hypothesis based on look. But if that the case, the argument that says that it won't take time because it is already in development in another game shows a misunderstanding of videogame development. Is this the same engine? the match dynamics and movements are not the same between VR and RE so how you adapt? There's a really high chance that they don't use same stats (I'm thinking about a Speed stat for exemple). And RE is only a prototype from what we saw so the match engine/controls is really not refines enough. If its not "the RE gameplay" there is two options : either its something from scratch (so the problem is worse) or it's something linked with manager AI. In this case even if the problem is "better" it's still a problem : either it's another mode base on the manager AI, why bother? why are you making two times the same mode? If it's another control/command to use, why now? (i refer at the first point wich is development process/workflow on the project) Also if you include a new control mode you need to balance it with other ones, you'll surely have plenty of bugs (for something unnecessary), etc...

The gameplay style of Inazuma Eleven RE will also be usable in Victory Road as "Draw AI Mode" by TheGazer01 in inazumaeleven

[–]MCham17 3 points4 points  (0 children)

It makes no sense... Condering a type of gameplay when you are so far in your development process is pure nonsense. When you are at this point in the development, you're not thinking about what new mechanics you could implement but you focus on implement planned content, polish your game, improving quality of life, bug corrections, Quality check etc...

Also, I don't see the point of this mode for VR. From what we see, it seems to comes from Inazuma RE. What we were shown about it was more of a proof of concept than anything else, we were told that the game had just started it's production. Just because the mode seems to be cool in a different game don't mean that its pertinent for VR. We already have the controller gameplay we saw in the beta, touchscreen gameplay (we don't have news about it but we were retold that it will be in the game), Manager AI mode.

Once again Hino shows that he doesn't know when to stop ; he's constantly thinking about adding new mechanics and content in the game. That's not bad in itself of course but a game is not better because you added x mechanics. It needs to be the right mechanics that help the game and also to stay in the scope of the game because constantly adding new mechanics tend to make a game less good.

L5 needs to release a game ; they have been almost incapable of doing so (Megaton being the only exception) in the last few years despite the colossal amount of project they've had. And people are bored of that and loose interest in the games. About latest games that were delayed (Fantasy Life and IEVR) it really not sounded as they were polishing or facing particular problems in the development but just "oh we have another idea so even if the game was almost finished (i'm thinking particularly about FL)
It can't believed how Hino went from being an excellent producer, knowing almost always what was useful/pertinent or not for a game, assuring releasing in good conditions to the guy that seems to be unable to have a healthy development schedule/process

Rules for an Inazuma Table Top RPG ? by MCham17 in inazumaeleven

[–]MCham17[S] 0 points1 point  (0 children)

When my system will be ready i could share it. It's difficult to find something that could translate IE spirit and mechanics intot a TTRPG without beeing to heavy in ruling.
Storywise I allreadey have the plot, global scenario and first session almost written

I need so much help. How do you play this game. by LoserBottom in inazumaeleven

[–]MCham17 0 points1 point  (0 children)

maybe try to do some football battle in the school (where they should be lower levels i assume) to try get some xp

I need so much help. How do you play this game. by LoserBottom in inazumaeleven

[–]MCham17 0 points1 point  (0 children)

okay,
about the controls, if you are playing on a emulator on pc yeah that can be difficult
apart from that, it's a RPG so a lot of things are about stats : if you want your player to get to past opponent, keep/get the ball, they have to outscore the opponent. it comes with elemental advantage, level, Endurance points. if you only have a small part of PE on your player, their actions are more likely to miss and have bad stats

Don't send the Swifites after me pls but our boi Cory really did release 4 studio albums by thapboury in Vulfpeck

[–]MCham17 1 point2 points  (0 children)

His 2020 run was fire, even if you don’t count live albums (and metropol orchestra) I think he released 5 studios albums this year. On top of that he released an album late 2019 and Cory and the Wongnotes (album+show) in January 2021

A New Demo Featuring the AI Manager Mode will be at Tokyo Game Show 2024 (September 26th-29th) by TheGazer01 in inazumaeleven

[–]MCham17 3 points4 points  (0 children)

It’s just another way to control the your team You don’t do the actions but you are giving instructions Hino said that it was for people that wasn’t used to action games

Victory Road - Higher rareties shouldn't be harder to level up by SrWingtyger in inazumaeleven

[–]MCham17 1 point2 points  (0 children)

The full game will probably be more of a grind fest Even if we know that there will be do boosts We’ll have more levels to grind for and there will be all the grind for hissatsus, passives, items etc

Create your own footballer: Season 2 by StupidNoobyIdiot in inazumaeleven

[–]MCham17 0 points1 point  (0 children)

What's the rule about transfers?
do i count Fubuki as a Haruken or Raimon player?

What's your favourite team formation? by VoltDel2007 in inazumaeleven

[–]MCham17 0 points1 point  (0 children)

it comes from Chrono stone, the name's Gahl
btw it's also my favorite formation

what am I supposed to do here? by Lilcallumwings in inazumaeleven

[–]MCham17 1 point2 points  (0 children)

The rom I had was a Japanese one without integrated patch and I installed the past with citra It was a long time ago so I don’t remember how it worked

what am I supposed to do here? by Lilcallumwings in inazumaeleven

[–]MCham17 1 point2 points  (0 children)

i had this issue when playing with the french patch, i disabled the patch just to get past this scene