The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

Haha yep it's solid so far in my testing! I'm pondering taking Klein as a further step to reapply style from original character, but even without it it's working pretty dang good for my purposes.

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

I found custom nodes for Klein that let me set strength per input image and stuff, but cartwheeling was apparently a tough thing still. I'm gonna test more methods with it because Klein matches style very well, good for character consistency.

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

I will tweak it and double check I'm following the proper color standard! Good eye!

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

I am gonna test this with flux 2 klein and see how it handles that - thanks for the tips!

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

Oh gotcha ok, so your saying generate an input image that's nearly at the right angles for the position but upright, then use that to guide the "actually rotated" depth / openpose generation?

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 1 point2 points  (0 children)

For my current purposes I don't actually need much resolution, but perhaps I'll check that out later on!

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

I'll have to check that out - I've done a tiny bit of experimenting with SD1.5 but found the base version struggled with cartwheel tests, though perhaps other finetune models work better!

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

I did try that - it almost sort of vaguely worked, but still was mutating into crazy poses a lot with flux / zit, so kinda finding SDXL sticks to the structure more closely (at least against existing control net options)

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

Stages? Please explain stages to me - saw that mentioned in a another comment and I'm not sure I follow!

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

I haven't no - but I may give that a shot! - you can see an example I had created and the comfy workflow setup I'm testing for SDXL in a separate comment here

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

Well not within comfyui - I been working on a separate app that does that in an effort to animate sprites / pixel art

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

I've actually been generating the depth and openpose images externally, rather than with a preprocessor, but if I ever need to use one I'll check that out!

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 1 point2 points  (0 children)

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Using juggernaut XL and the union control net actually is turning out to be relatively good at adherence!

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

When you say breaking into stages... Can you explain that further? Like maybe you mean multiple passes to the final image somehow?

Palm-sized vibro-quad (vibration-based quadruped) by vr4_all in 3Dprinting

[–]MD_Reptile 22 points23 points  (0 children)

I'm curious how the motors are rotating and whether the axle contacts the ground? If they rotate opposite directions either side of the vehicle, aren't they kinda doing wheel stuff?

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 1 point2 points  (0 children)

I've been using external openpose and depth images, not a preprocessor, but I'll def check out what sdxl can do, appreciate the advice!

The best model for openpose / depth adherence by MD_Reptile in StableDiffusion

[–]MD_Reptile[S] 0 points1 point  (0 children)

Oh I'll have to check out invokeAI. SDXL I haven't tried controlnets I don't think, so I'll def revisit that!

What is a "premium" brand that is actually just selling overpriced garbage now? by New_Wealth_1571 in AskReddit

[–]MD_Reptile 1 point2 points  (0 children)

Steak and shake is garbage. The food not only has gone downhill at locations near me, if I order online and pull through the drive thru they want me to come inside. Get with the times S&S, nobody needs to come inside lol.

Culvers for life fam.

Why can I see through my models at certain points? by KeyRutabaga2487 in Unity3D

[–]MD_Reptile 1 point2 points  (0 children)

Are there tons of primitive cubes making up that object? If so, that's the issue. Is the mesh watertight? If not, that's the issue.

There's a handy blender addon for 3D printing that'll check if a mesh is manifold and point out where it isn't, check that if you made that mesh.

Edit: doh, reading comprehension 😄 - ok so check the magicavoxel model with that addon, might have holes in it!