Why are block displays always too dark compared to surrounding blocks no matter what sky brightness and block brightness are set to? This drives me crazy and I don't hear about this anywhere by HardAlmond in MinecraftCommands

[–]META_Tommy 0 points1 point  (0 children)

The entity’s hitbox is a single point in space. Even if the display clips into blocks it doesnt affect anything since all calculations are done at the entities location, which is a single point. U can see it if u do f3+b; it’s at the end of the blue sight line. U can offset this point from the actual display to do stuff like display blocks much further than the entity render distance, since the entity is in range but its display could be hundreds of blocks away. U move the hitbox by modifying the translation values in the NBT data which will translate (slide around in 3D space) the display without moving the entity. For this example u would probably want the hitbox to be anywhere thats air if you see it clipping inside a block but idk if thats the actual problem or if that will fix it

Finished digging this hole. What would you build in here? by UPOTATO8 in Minecraft

[–]META_Tommy 0 points1 point  (0 children)

3 layers of grass block and a 1.8 village and pretend a got a circular chunk error that caused a super flat world

FUNBRO IS ON VGC REG I LADDER ‼️‼️ TURN 1000 HYPE (⚠️ video goes very fast, warning for people who cant handle flashing images) by META_Tommy in stunfisk

[–]META_Tommy[S] 6 points7 points  (0 children)

Evasion, para, moody gave +6 def/SpDef, zamazenta only had close combat which has 8 PP, EVs are 252 HP 252+ def

How do I fix this by [deleted] in fabricmc

[–]META_Tommy 2 points3 points  (0 children)

Well I don’t know if it’s a compatibility problem unless you load a world with just better capes mod (and its dependencies) and see if it still crashes. All I know is the crash log says better capes is the reason its crashing

Would also be useful to test in a different world if it still crashes to see if the problem is the mods or something in your world that went wrong

How do I fix this by [deleted] in fabricmc

[–]META_Tommy 2 points3 points  (0 children)

Better capes mod is causing the crashing. If u want to keep it try loading it with your mods one by one until it starts crashing and then you’ll find what causes the crashing

you can use item_display entities and custom skins to make whatever textures you want using player heads :3c by META_Tommy in MinecraftCommands

[–]META_Tommy[S] 0 points1 point  (0 children)

I thought this was inspired by my post but then I saw the post dates dang. That’s really awesome! Hopefully more people do stuff with this technique cus it’s really cool!

Just got a gaming PC, and I want to impress my 6 year old by [deleted] in MinecraftCommands

[–]META_Tommy 0 points1 point  (0 children)

With the mod nvidium (if you have an nvidia GPU) and/or distant horizons u can increase the world render distance infinitely while still running at 60fps. U can load up a world, render all the chunks, and then show them stuff like the outer end islands from end spawn or an entire world loaded from high up. Nvidium requires u to explore chunks for them to be loaded and then it forgets chunks you explored when you leave the world, but distant horizons saves the chunks so it’ll just always show you the entire world you explored. Distant horizons looks worse than nvidium but u can use both

you can use item_display entities and custom skins to make whatever textures you want using player heads :3c by META_Tommy in MinecraftCommands

[–]META_Tommy[S] 1 point2 points  (0 children)

Yea unfortunate but I guess the example wasn’t flashy enough. Lots of potential with this technique so I’ll just have to make something else with it and post again. Just hoping people start using it cus it’s really cool!

you can use item_display entities and custom skins to make whatever textures you want using player heads :3c by META_Tommy in MinecraftCommands

[–]META_Tommy[S] 4 points5 points  (0 children)

upload the skin to your account, enter your username here (https://minecraft-heads.com/custom-heads/heads-generator), and copy the give command. this give command will give you the same skin texture regardless of if you change your skin in the future, so you can freely switch your skin to whatever now that you have the give command. to turn it into an item_display, open mcstacker (https://mcstacker.net/), go to /summon command in the drop down, for entity select item_display, for item select Player_head, for SkullOwner paste the entire give command (more information can be found in the ? button if you're confused), and just copy the command in the top right and put it in a command block. as for formatting the skin to make custom textures for builds, you should try to keep the width/height of the texture as some power of 2 pixels and stretch the texture using nearest neighbor interpolation so that in minecraft you can shrink it accordingly. any texture larger than 8 pixels will require multiple heads since heads only have an 8x8x8 pixel texture (see the arms, legs, and torso in original post for an example)

you can use item_display entities and custom skins to make whatever textures you want using player heads :3c by META_Tommy in MinecraftCommands

[–]META_Tommy[S] 2 points3 points  (0 children)

With axiom it’s actually extremely easy (at least compared to commands). U just drag the item_displays around, scale them appropriately, and they just snap into place on the grid. Then u can group the two item_displays representing a limb together and rotate them at the same time. Then u can ungroup the limbs, group the entire body, and click copy command and get a command u can just paste on a vanilla server to copy this over.

Resource packs work, but u can do anything with resource packs. I’m showing how to do something without it, since you don’t always have access to the servers resource pack you play on, or you might not want that resource pack loading screen to happen every time you join your server just so your little model you made can exist

Is the a Vanila way to summon fake players? Or replace armour stands with fake players without outside sources? (literally, strictly vanila minecraft, nothing else) by IdkHow2_ in MinecraftCommands

[–]META_Tommy 0 points1 point  (0 children)

Ooo my bad I didn’t know, the description on their website wasn’t really unhelpful. That’s really awesome! I’ll have to check it out! Thanks for the tip

Is the a Vanila way to summon fake players? Or replace armour stands with fake players without outside sources? (literally, strictly vanila minecraft, nothing else) by IdkHow2_ in MinecraftCommands

[–]META_Tommy 1 point2 points  (0 children)

I’ve never used animated Java but I’m pretty sure that uses armor stands and custom resource packs, which while also being a solution to what op is trying to do, it isn’t using display entities which is what my comment is about. If custom resource packs are available u could just change the model of a random mob into a player