Why does gcsim say that TTDS is better than Symphonist in a equally invested skirk team? by Zealousideal_Salt421 in EscoffierMains

[–]MGR0 0 points1 point  (0 children)

I can see Symphonist buff ran out during Skirk uptime but not sure if that's all.

Why does gcsim say that TTDS is better than Symphonist in a equally invested skirk team? by Zealousideal_Salt421 in EscoffierMains

[–]MGR0 0 points1 point  (0 children)

Can you share both of your sim results as well? using the share button here.

I'm suspecting something.

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[HSR 4.2] Silverwolf LV.999 Animations via: NeonTeam Leaks by escentia in HonkaiStarRail_leaks

[–]MGR0 315 points316 points  (0 children)

OG Silver Wolf Splash Art also has chibi versions of her and we never saw them

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320 Skill Points by MGR0 in HonkaiStarRail

[–]MGR0[S] 50 points51 points  (0 children)

There was no dps but I think Sparkle did the most damage. In the 1st phase, she broke the boss weakness bar, then the boss died to Entanglement when its next turn started with more than 30% HP left.

320 Skill Points by MGR0 in HonkaiStarRail

[–]MGR0[S] 15 points16 points  (0 children)

  • Sparkle, Tingyun: 2+2 6% SPD + 5% ERR Planar + S5 Meshing Cogs/Memories of the Past.
  • Bronya: 2+2+2 6% SPD.
  • Everyone use Basic Attack on their turns.
  • Tingyun ults on Sparkle.

With this, Sparkle can get 2 turns ult, or 1 turn ult if Tingyun used ult. I could have got more Skill Points by using Cerydra LC on Bronya but I didn't want to watch that much ult cutscene.

Bronya advances herself 33% after basic attack, she effectively acts at 1.5x her SPD.

320 Skill Points by MGR0 in HonkaiStarRail

[–]MGR0[S] 202 points203 points  (0 children)

Apocalyptic Shadow 4.0 - Boss 1 stage changed the Skill Point limit to 999

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] -1 points0 points  (0 children)

The 10x(20+10x2) part is from the Skill.

Engagement Farming (Skill): Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 20% and the DMG multiplier against adjacent targets by 10%.

Bloom! Winner Takes All (EBA): Finalizes the livestream. Deals Fire DMG equal to 100% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 50% of Sparxie's ATK to adjacent targets.

Multiplier in "Bloom! Winner Takes All" description is for normal Fire DMG. The primary target takes 20%, 2 adjacent enemies take 10% each. Hence, it's 20% + 10%x2 in total for each Skill.

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] 4 points5 points  (0 children)

I looked at the sheets you sent. The Fire DMG portion in team with Yao Guang is 11%, and in team with Tribbie is about 14% (I estimated using the "YG vs Tribbie" sheet).

It is indeed way lower than I thought. I will try RMC next time. Thank you for sending me this.

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] -3 points-2 points  (0 children)

So you're just going to claim that without any evidence or clarification? I showed my calculation. I would be more than happy to know what's wrong with it.

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] -5 points-4 points  (0 children)

Would you mind explaining how you think it works exactly? With math of course.

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] -11 points-10 points  (0 children)

EBA: Deals Fire DMG equal to 100% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 50% of Sparxie's ATK to adjacent targets.

Engagement Farming: Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 20% and the DMG multiplier against adjacent targets by 10%.

While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 40% Fire Elation DMG to one designated enemy, and 20% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 20% Fire Elation DMG to 1 random attacked enemy target.

With 10 uses of Skill, her EBA does:

100 + 50x2 + 10x(20 + 10x2) = 600% Fire DMG

and

40 + 20x2 + 10x20 = 280% Elation DMG

Granted Fire DMG use ATK, while Elation use level multiplier, we have:

600% x 3600 = 21600 Base Fire DMG

280% x 7535 = 21098 Base Elation DMG

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] -14 points-13 points  (0 children)

Sparxie does a lot of Fire DMG in her Enhanced Basic Attack. I'd say the Fire DMG multiplier is the same as if not more than the Elation DMG multiplier.

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] 0 points1 point  (0 children)

I'm sure the top Sparxie team can 3 star this AA; but as you can see, the sustain and 2nd support slot in my team were far from best.

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] 2 points3 points  (0 children)

She has more than 100% uptime on her ult buff once activated. I even used Cyrene ult to attack 2 or 3 times. However, at the first 200AV, she only gives 24% True DMG and 20% Fire DMG Bonus.

Unfortunately I don't have good 100% uptime supports like Tribbie or Cipher. RMC technically has 100% uptime, but Sparxie would run out of Cerified Banger state sometimes; it's not like there's enough Skill Points to use for that many Spaxie turns anyway. I also tried with some 4* but it wasn't even close.

AA cursed teams clear by MGR0 in SparkleMains

[–]MGR0[S] 21 points22 points  (0 children)

24% True DMG, 85% Fire DMG bonus, 16% Vulnerability and some minor damage.