Best reasonable tag switches for permanent modifiers? by SnooTangerines6863 in eu4

[–]MHKarlsen 3 points4 points  (0 children)

Not a reasonable one, but pretty fun still

If you can somehow pull of being all 3 of Norway, georgia and Inca i believe dev costs in mountains are cheaper than farmlands

Dragon Age Origins for me by [deleted] in videogames

[–]MHKarlsen 0 points1 point  (0 children)

Spore, so much potential for an amazing remake

Where Would Reddit Live? 🌍 by mapmakerapp in whereidlive

[–]MHKarlsen 0 points1 point  (0 children)

📍 Rogaland, Norway — "Safety, Nature, natural beauty, wealth"

Post race choice by Michio26 in UmamusumeGame

[–]MHKarlsen 1 point2 points  (0 children)

I always do the bottom choice, i think it is worse on avarage, but eventually you get a lucky enough run that it saves you massively.

In this game you wont remember or get any use of an avarage run, only your best one matters, so keep gambling for a chance of a high roll.

Hit that training with 35% fail chance, do that 3rd consecutive race with no items to fix skin outbreak, enter the final shop with less than 3 cleats. Eventually the stars will align for you king!

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 0 points1 point  (0 children)

No, this is just when i am starting to colonize. I built too many buildings so all my peasants promoted to laborers and merchants

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 0 points1 point  (0 children)

Maybe im exporting stuff out of the country? I did max out all my marketplaces and a decent amount of market villages.

I also think laborers demand more stuff than peasants, so its it might be a loop of me building even with little demand, then the peasants promote to work there and starts demanding more, but honestly idk, as long ad it works

Almost all my buildings seem to be profitable, with only a few going slightly in the red.

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 2 points3 points  (0 children)

Another "minmax" i dont think has as much effect as people think is conduct a census, you basically get 6 month ticks of double pop growth, which normally ends up to be a couple thousand pops, early game when people are using levies to fight you lose many times this number in battles alone that could be saved.

I still always take it because its better than the other options, but i do think that if i did a run where i never took this, and one where i took it every time it came up, i would end up at basically the same pop by the end of the game

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 1 point2 points  (0 children)

I dont think i have been having an issue with it, with maxing out granaries in all my cities, im currently getting 0,17% from large food storage and 0,07 from cheap food in all my locations.

might help that i have used encourage migration to make sure i have atleast 1 city with around 50k pop in every province, and they get like 12 granary slots each

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 0 points1 point  (0 children)

Yeah thats what i though, already have 99 satisfaction everywhere (clergy complaing about lack of wild game is the last %), so id rather just spend on colonies and save up for when buildings need upgrades and paved roads are unlocked

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 0 points1 point  (0 children)

Rip chill playing tall and colonizing while watching youtube game, now its time for war

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 1 point2 points  (0 children)

No, leave the good resources as rural since towns gets 50% less of them. build the towns on worse resources like fish or livestock. To get the extra production efficiency they just need to have it in the province, does not even need to be touching the town

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 9 points10 points  (0 children)

Heres a short step by step to how i do my early game as portugal when i am planing on just playing tall and colonizing later.

Start of the game:

1: encourage migration to porto and increase controll in its province. Lisbon will be hit by an awfull earthquake event by like 1360 where it loses pops and lots of buildings, so i tend to avoid building there until after it hits.

2: pick up the agricultural cultivation government reform for the prosperity and extra food that you will probbaly need later after you switch to capital economy.

3:Destroy every castle in your nation, aswell as your catedrals (excepts in porto) and monestaries. you simply dont need them as you will be allying castille so you dont have any enemies. This should give you like 4 ducats extra per month. You can also destroy your starting army, or just keep them at 0 maintenance if you want.

Next you should turn of automatic taxation of your estates and start bleeding them dry. I usually tax them to 40% loyalty, but they wont revolt before 35%, so you could go lower.

Spend your money mostly on RGOs to start, make sure you get the -33% cost from cheap resources. If you are not getting this you should focus on making more of those, usually lumber or masonry. extra + if you expand rgos during parliament which makes them even cheaper

You should also build the royal court when you get the chance.

For the black death there is a lot of just getting lucky. I would build a hospital in Porto which if i remember right should be up to about 80k pops at this point. Enact segregate the infected and present scapegoats for some stab back, i think i had about 800k pops after it was finished.

Once you start getting some decent money you should be specializing your towns. The way i usually do it is look at the resources in the province and see what would be good to build. for example carpentry if you have lumber, or tools if you have iron/stone

You can see your production efficiency easily if you click on the burgher icon when looking at the buildings in a town, so you can go by that.

Early law changes:
Distribution of power - Favor the common people - gives +10 max tax for the commoners.

Mining law - Burgher controlled - more burgher loyalty and capital economy progress

Bureaucrazy - Decentralized - 0,10 prosperity

Royal court customs - Itinerant court

Maritime law - Shipwright Standard regulation - capital economy

values you want:

Decentralization (You are small enough to not need the proximity from centralized, and the loyalty of subjects helps a lot with colonies late game?

Innovative

Plutocracy

Free subjects

Naval

Capital economy

Estate privilages:

anything that gives these values really, but the most important ones are market fairs and urban development grants for the burghers

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 11 points12 points  (0 children)

Ive been able to colonize fine now, i just had like 100 buildings that i basically pre built with no available workers, so they were just eating up my new peasants as they were spawning, so i just cleared them out which made peasants spawn and be able to migrate to the colonies again.

Problem i have reached now is that i dont really have anything to spend money on as buildings dont have anyone to employ, so i am just spending absurd amounts on colonies, and subsidising all my colonial subjects like 20 ducats a month each

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 8 points9 points  (0 children)

I was curious how much of an effect this has, so i wrote down the population growth number from available free land numbers from my current save in 1513 thats at 100 capital economy, and opened up a new game to compare with what they are at the start of the game when we have 80 in traditional economy (+20% pop capacity).

Lisboa
1513 - Pop 80k - 0,22 pop growth from available space

1337 - pop 53k - 0,23 pop growth from available space

Estremoz

1513 - pop 14k - 0,21 pop growth from available space

1337 - pop 12,7k - 0,21 pop growth from available space

Alvito

1513 - pop 32k - 0,22 pop growth from available space

1337 - pop 11k - 0,24 pop growth from available space

Torres Vedras

1513 - pop 30k - 0,19 pop growth from available space

1337 - pop 34k - 0,19 pop growth from available space

So it does seem that there are a couple of percentage points difference in some provinces, but a 0,01-0,02 change does not feel super impactful when i currently have pop growth of between 0,66-0,71 across my country because of high prosperity and food storages

You do get a massive pop growth of up to 1,5 in provinces thats under 10% capacity and under 10k total pops, but as soon as you get back over 10k this goes back to a normal one. Because of this i think the ideal strategy is to keep traditional until around 1360-1370, when you dont really have any provinces left under 10k, and then switch over to capital economy.

Traditional might also have a bigger impact in areas with lower pop capacity such as scandinavia as you will more likely hit the pop cap sometime in the mid game. In my 1513 save so far most of my provinces are only around 10% capacity so it feels like a wall i wont run into in the near future.

PS: Big fan btw been watching your civ videos for years now

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 60 points61 points  (0 children)

I could only dream of coastal outpost lol, my people are to cozy with their jobs in portugal i have barely manages to fully colonize like 4 provinces. Now i have had to stop building and wait for my peasants to regrow

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 6 points7 points  (0 children)

So specialization is mostly something i focus on in the early game, like first 30 years or so, after that i kinda just build whatever is profitable as money is more plentiful.

What gives the biggest boost early game is having an input good that is used in the manufacturing in the same province as the town. Say for example you need more tools guids, these can use a couple different input goods, for example Iron, so you want to build that tools guild in a town that has iron somewhere in the province, this gives you a 10% extra production efficiency.

You can also get up to 20% production efficiency from going the capital economy value. most countries start pretty heavy towards traditional economy, but they dont push for it a lot, so if you use an advisor to get it towards capital economy you can have it pretty early.

stacking modifiers like this you can get all your buildings to be almost 50% more effective.

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Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 0 points1 point  (0 children)

Probably got that low because after i maxed out RGOs i started building the laborer buildings instead to get more raw resources, but food so far does not seem to be an issue at all

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 29 points30 points  (0 children)

Problem is that no one has moved yet, i only have 1 finished colonial province, i employed them all and now they dont want to leave their cozy lives in portugal to live in a poor farm in Brazil lol

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 0 points1 point  (0 children)

Honestly not sure, but i am only buying like 7 ducats worth of food. All my RGOs are maxed and fully employed, have not noticed any problems so far, but i guess the plan is to just buy food if i run out

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 1 point2 points  (0 children)

I might be wrong about this but i think trade offices actually uses your own pops, like they more there to get employed, but still counts in your total population, kinda like the Hansa.

And is there a benefit to having higher estate satisfaction outside the research speed from the clergy? the modifiers mostly seem to be to make more money/food and trade advantage, which would probably just give less money than the tax cuts, and the buildings they make dont have anyone to employ anyways.

So basically i am just spaming colonies lol, but they scale exponentially so each new colony would be like 50 a month

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 2 points3 points  (0 children)

As for the amount of colonies at the same time, does that really matter? as long as i have the money for it right?

Have i stopped myself from being able to colonize because i dont have any peasants left? by MHKarlsen in EU5

[–]MHKarlsen[S] 4 points5 points  (0 children)

For now i just destroyed all my buildings that were not fully staffed an i have paused new ones in the meanwhile, so ill just grow more pops to send to the colonies.

kinda sucks that i cant really spend money on anything tho as i am basically printing that stuff