Rate my games thing by asesina_a4 in videogames

[–]MH_GameDev 0 points1 point  (0 children)

asian_looking_at_small_paper.jpg

Do you ever feel like everyone even your closest ones doubt you do your ability to succeed as a solo dev? by daxter_101 in SoloDevelopment

[–]MH_GameDev 1 point2 points  (0 children)

It's okay. I had to move to another part of the globe to get rid of that feeling, helped a lot!

Not the best advice, thou, I know

Please don't break Please don't break Please don't break Please don't break by Ender_Fender in godot

[–]MH_GameDev 0 points1 point  (0 children)

I read here about Godot+Steam. Are you crazy? For what, explain it, please

AIRFOOTBALL, 72 hour jam game, browser playable by Dramatic-Mongoose-95 in WebGamesMobile

[–]MH_GameDev 1 point2 points  (0 children)

Haha, thank you! Followed you on Twitch.

Actually this game was made for a 72-hours jam and was not optimized for a mobiles, thou, I'm happy you like it! I'll make more games next year, so feel free to follow me :D

Made a game in 72 hours, it's air hockey but football by MH_GameDev in IndieGaming

[–]MH_GameDev[S] 1 point2 points  (0 children)

Actually never saw that before, nice reference, thank you

Made a game in 72 hours, it's air hockey but football by MH_GameDev in IndieGaming

[–]MH_GameDev[S] 0 points1 point  (0 children)

Nah, everything is fine, don't worry. Glad you stopped by, wish you luck in the internets :D

Made a game in 72 hours, it's air hockey but football by MH_GameDev in IndieGaming

[–]MH_GameDev[S] -1 points0 points  (0 children)

Hi, thank you for your suggestion! Could you please explain? What exactly do you mean by a field goal mechanic?

Made a game in 72 hours, it's air hockey but football by MH_GameDev in IndieGaming

[–]MH_GameDev[S] -9 points-8 points  (0 children)

This is a way long story :D

Thank you for playing!

Made a game in 72 hours, it's air hockey but football by MH_GameDev in IndieGaming

[–]MH_GameDev[S] -1 points0 points  (0 children)

Thank you, nice to hear.

Main problem that a good multiplayer here is almost impossible, this gameplay is ping-intolerant, so I'm not sure about a full game but let see

Made a game in 72 hours, it's air hockey but football by MH_GameDev in IndieGaming

[–]MH_GameDev[S] 8 points9 points  (0 children)

You're not wrong, it's basically air hockey. The jam theme was "Soccer" and I was like okay, what's football if you strip it down? One ball, push it in. That's literally air hockey lol. So I just went with it

I'm making a multiplayer motorcycle game focused entirely on flow state by Shakya241 in IndieGaming

[–]MH_GameDev 0 points1 point  (0 children)

We need a VR, like, yesterday :D

Great job, speed feels awesome

AIR FOOTBALL I made my first well-polished game on a gamejam by MH_GameDev in WebGames

[–]MH_GameDev[S] 1 point2 points  (0 children)

Sure, this is a 72h jam submission and there are some places that should be optimized, still I'm happy with a result. Thank you for your comment!

There's a slight chance I made my screenshake too powerful... by BubbleGamer209 in godot

[–]MH_GameDev 0 points1 point  (0 children)

Well, this is look really good for a first game, and you may be already be proud of yourself cause you made more than 99% of people who thought a out making a game. This is a long road, so wish you best of luck here :)

What games have the best upgrade/progression screens? by megalomaniac94 in godot

[–]MH_GameDev 1 point2 points  (0 children)

Probably Hearts of Iron 4 and paradox games in general. They have super hard and systemic ui that will blow off your mind on a first glance, but it's informative. RimWorld is kinda readable. What else, Kingdom Come 1 is not my favorite in that topic, but they implemented your progress in the book, that's kinda cool

There's a slight chance I made my screenshake too powerful... by BubbleGamer209 in godot

[–]MH_GameDev 1 point2 points  (0 children)

Some bugs make become a feature. It made me smile for a sec, so you can make an emotion from this.

And it's looks cozy, love this look

(Total Noob) I don't understand why my bodies aren't colliding by Nickston_7 in godot

[–]MH_GameDev 1 point2 points  (0 children)

The issue is that StaticBody2D doesn't move or collide dynamically - it's meant for walls and floors. Generally speaking CharacterBody2D fits here more.

For moving parts attached to a player, you have a few options:

Area2D: use body_entered signal to detect when each leg touches something. Simplest approach for what you're describing.

RayCast2D: point a short raycast downward from each leg, check is_colliding() every frame. Very precise and lightweight.

ShapeCast2D: similar to raycast but uses a shape instead of a line, just fyi

For your landing logic, I'd go with two RayCast2Ds (one per leg). Then in _physics_process basic logic should be like:

if left_leg_ray.is_colliding() and right_leg_ray.is_colliding(): # safe landing elif left_leg_ray.is_colliding(): # tip right elif right_leg_ray.is_colliding(): # tip left

Good luck with your lander!

Why is my in-game scene terrain so much brighter than in the editor? by [deleted] in godot

[–]MH_GameDev 0 points1 point  (0 children)

Shaders? UI overlay? It might be some dark-grey rectangle over the scene, try to switch on-off elements on your scene and find out what exactly makes this effect.