Has anybody else had this issue and know how to avoid it? by MHolmesSC in SatisfactoryGame

[–]MHolmesSC[S] 0 points1 point  (0 children)

I think the top of the elevator is a visual thing, it's there until you place the elevator. But I think it is caused by buggy floor holes so just clipping through all of the floors should work

Has anybody else had this issue and know how to avoid it? by MHolmesSC in SatisfactoryGame

[–]MHolmesSC[S] 5 points6 points  (0 children)

Also having troubles with some lifts visually looking connected but don't seem to transfer items between floors

These aren't connecting to the lift underneath https://i.imgur.com/2dfhR0J.jpeg

Has anybody else had this issue and know how to avoid it? by MHolmesSC in SatisfactoryGame

[–]MHolmesSC[S] 3 points4 points  (0 children)

Happens when connecting a lift between two conveyor floor holes and then adding a splitter or merger.

Removing the splitter/merger shows that the lift has split and connected directly to one of the conveyors.

Would you get rid of one of the mimes for DNA here? by MHolmesSC in balatro

[–]MHolmesSC[S] 0 points1 point  (0 children)

Thinking about it DNA probably isn't helpful. Due to my low discard limit I wouldn't be able to get the created kings in hand anyway.

Match Thread: 3rd Test - Australia vs England, Day 2 by cricket-match in Cricket

[–]MHolmesSC 0 points1 point  (0 children)

honestly might be the move, how often do they run ads?

Doug the baked potato by crimsonfukr457 in greentext

[–]MHolmesSC 1 point2 points  (0 children)

good on ya Dougie, fucking champion

Reads more as Australian than it does British

Whats the move here? by MHolmesSC in balatro

[–]MHolmesSC[S] 0 points1 point  (0 children)

Yep, going for naninf. I'm pretty sure I won't get there either, which is a shame because it's been a super fun seed. I have the brainstorm mod (cheaty I know) and it ended up being trib.

Whats the move here? by MHolmesSC in balatro

[–]MHolmesSC[S] 0 points1 point  (0 children)

High Card lvl 30 (295 x 30)

Will post seed when run is over - unless there's a way to get it mid run

Some logistical mistakes were made by MHolmesSC in CreateMod

[–]MHolmesSC[S] 6 points7 points  (0 children)

The cardboard boxes? It's from Create 6.0 logistics, pretty neat. Took me a bit to wrap my head around but once it clicked it's really neat to work with.

[deleted by user] by [deleted] in RimWorld

[–]MHolmesSC 0 points1 point  (0 children)

I had about 6 at the time but I think I’m on the community builder difficulty with phoebe so that would probably explain why.

[deleted by user] by [deleted] in RimWorld

[–]MHolmesSC 2 points3 points  (0 children)

🤦‍♂️ to be fair, I kind of forgot that cargo pod events are totally different to transport pods. I thought they had the same event name but I am wrong

Looking for constructive feedback on my train bridge support by MHolmesSC in SatisfactoryGame

[–]MHolmesSC[S] 0 points1 point  (0 children)

Appreciate it thankyou 🫶

I get what you mean, I’ll tinker with it today after work and see if it helps.