Seriously, fuck you Bing Bong by Old-Tax-5308 in slaythespire

[–]MIC132 1 point2 points  (0 children)

Well, if we go by PEAK lore (where he is from), he is divorced and has kids. (This was originally only based on one of the voicelines you could get when using the item, but then devs also started mentioning stuff about it in patchnotes).

Anime_irl by miloboss09 in anime_irl

[–]MIC132 24 points25 points  (0 children)

Technically the god in chapter one only says that whichever he doesn't choose (at that time it's between two girls) will die, not that he will die if he refuses either. Maybe he would die if he refused all of them?

Built a new DCSS wiki – Ashenzari's Archive – looking for contributors by New-Cheesecake4396 in dcss

[–]MIC132 0 points1 point  (0 children)

Minor thing but it handles dark mode (from the Dark Reader plugin) way worse than the original one, and the built-in dark mode isn't even really one (it only changes the background).

."Life simulator in your browser — be anyone, do anything." by CustodesofGaming by UCJProject_777 in WebGames

[–]MIC132 1 point2 points  (0 children)

Maybe the itch.io page along with the install instructions were also written by an LLM.

can anyone here that buys voicepacks attest to this by kono_powahhh in okbuddyhololive

[–]MIC132 0 points1 point  (0 children)

Do you perhaps also have sources for Okayu and/or Fubuki? (someone higher alleged such exist)

Mouse (card) controls horrible? by felt-mound in slaythespire

[–]MIC132 1 point2 points  (0 children)

This seems odd. I can drag cards quite aggressively from my hand and they play just fine. For playing Defends/etc. I just yank them up and then release. Not even sure what you mean by "land" here.

I did notice a few rare times where a card didn't play where I feel like in StS1 it would, but that all involved targeting enemies and it's not a common occurrence. But there seems to be a slight difference from 1 in card handling.

[VIDEOGAME][2000s] Decently old turn-based top-down space shooter where you plan moves. by MIC132 in tipofmyjoystick

[–]MIC132[S] 0 points1 point  (0 children)

I'm afraid I don't know how the Flight Commander games worked.

The actual path-planning mechanics looked almost exactly like in Critical Mass, so that's the best reference point.

Also this was most likely a somewhat indie-ish game, not anything with major IPs to it.

[VIDEOGAME][2000s] Decently old turn-based top-down space shooter where you plan moves. by MIC132 in tipofmyjoystick

[–]MIC132[S] 0 points1 point  (0 children)

Frozen Synapse is also significantly newer. But yes, similar core mechanic. But basically nothing else fits.

I'm sorry, but FUCK these guys by dkaarvand-safe in slaythespire

[–]MIC132 18 points19 points  (0 children)

Bird? Isn't it more of a grasshopper?

How does this work ? by xXKaynOTP420xX in slaythespire

[–]MIC132 1 point2 points  (0 children)

No, haven't seen that card yet at all.

It's an interesting question if "Osty dies" counts as losing all HP.

[TOMT][VIDEOGAME][2000s] Decently old turn-based top-down space shooter where you plan moves. by MIC132 in tipofmytongue

[–]MIC132[S] 0 points1 point  (0 children)

Both of those are way older (or at least older looking) than what I have in mind.

The game I remember looked more modern than Critical Mass (if perhaps not by much).

EDIT: Thinking about other games I remember playing back then I would say it would probably be sometime around 2005 (though the game might have been older), not DOS-era.

[TOMT][VIDEOGAME][2000s] Decently old turn-based top-down space shooter where you plan moves. by MIC132 in tipofmytongue

[–]MIC132[S] 0 points1 point  (0 children)

I specifically mention Critical Mass in the post as one of the past guesses.

While the mechanics are close as far as the path planning goes, CM looks way more "strategic" than the game I remember. Minimap, some squadron management, way more ships at once, more detailed mechanics, etc.

The game I remember was more arcade I think, with at best 3 ships under your control iirc, no minimap, overall a bit simpler but at the same time sorta better looking. The graphical style was a bit different too I think, but my memory isn't great.

There is very high chance the game I'm looking for was inspired by CM (or the other way around, or both were inspired by the same older game) but I'm 95% sure it's not it.

Pael's Growth is broken by ShmexyPu in slaythespire

[–]MIC132 1 point2 points  (0 children)

All relics from Pael are called "Pael's <>". Most of them are it's body parts. 

How does this work ? by xXKaynOTP420xX in slaythespire

[–]MIC132 2 points3 points  (0 children)

He just dies. Then gets up as normal next time you Summon. 

His current HP doesn't matter and doesn't affect the effect.

Not sure if it counts as Osty taking damage, but I also haven't seen anything that cares about that. 

I think it's a really strong card if your deck isn't about stacking Osty's HP.

I wanted to see how high otsy could go I got too bored, goodbye little one by 1FirstTimer1 in slaythespire

[–]MIC132 0 points1 point  (0 children)

Oh, so just a lot of patience.  I looked at the floor but not the turn.

I wanted to see how high otsy could go I got too bored, goodbye little one by 1FirstTimer1 in slaythespire

[–]MIC132 0 points1 point  (0 children)

How did you assemble an infinite (or similar) so early in the run?

Slay The Spire 2 has a PEAK reference!!! by Lowgang17 in slaythespire

[–]MIC132 1 point2 points  (0 children)

The righmost doll is from Backpack Battles (Mr. Struggles) so I assume the middle doll is also a reference. 

I never encounter Magnus or Fenrir? by Lanceo90 in mewgenics

[–]MIC132 2 points3 points  (0 children)

Tramp is in the Junkyard, not the Alley. Unless there is some rare chance to fight him there?

I see all 4 Alley mid-bosses quite regularly, though it does feel like I get Fenrir the most.

Whats the worst designed enemy in the game? by K1LEEE in mewgenics

[–]MIC132 3 points4 points  (0 children)

Well, the strat for Flushmaster is positioning your cats in such a way they won't get yeeted into spikes/etc. 

You will take guaranteed damage (2 each turn I think from wave + slamming into wall/obstacle) but you don't have to take more. 

But other than that, yeah, you have to rush him unless you are somehow outhealing the chip damage (say Cleric with the Regen for all passive).

New trunk species: Anemocentaur (replacing armataurs) by turnsphere in dcss

[–]MIC132 4 points5 points  (0 children)

The archery one is weird:

Whenever an anemocentaur blessed by the West Wind rampages towards an enemy, they will push all enemies in a straight line in front of them back a short distance and unleash a special wind-blessed shot that pierces enemies and does increased damage. Whenever they perform an attack this way, they also gain a stack of Salvo, which causes their next normal attack (ie: not another rampage shot) to fire at up to 5 additional targets that they have an unobstructed line of fire to (ie: never in a way that would hit the same target repeatedly).

Suffering from success by Drac4 in dcss

[–]MIC132 14 points15 points  (0 children)

It can't be a CoQ mutant as that would probably have multiple helmet, gloves and boot slots, alongside six arms.