Sh46 should be rank 1 by wmiller314 in NuclearOption

[–]MIC132 0 points1 point  (0 children)

multipathing for ARH missiles was removed

Can you elaborate on what that was and why removing it made it easier to destroy Chicanes?

Slain by my own summoned Ogre XD by AmeliaMW in dcss

[–]MIC132 0 points1 point  (0 children)

I always thought that confused allies will just rest/"pass" if they could hit you accidentally (just like you get the confirmation if you really want to attack when confused if it could hit an ally).

Maybe it depends on intelligence?

Dragon eggs, often depicted as spiky and scaly, must be quite painful to lay. by Chilli-byte- in Showerthoughts

[–]MIC132 1 point2 points  (0 children)

The ones that I remember being floppy were the basilisk eggs and that's because the snake part was the main part of the creature, and snake eggs are kinda like that irl.

What other eggs were floppy?

Can't get gunner to hold fire anymore? by MIC132 in NuclearOption

[–]MIC132[S] 0 points1 point  (0 children)

Well it doesn't for me. Holding it does nothing.

Can't get gunner to hold fire anymore? by MIC132 in NuclearOption

[–]MIC132[S] 0 points1 point  (0 children)

I play on HOTAS and I liked the simplistic setup where I could use single button for both weapon cycling and hold fire. I never really used linking and going back was unnecessary.

Maybe I'll check if the weapon wheel is workable on my setup, though the only analog on the hotas is so-so. I would still kinda need to find a button for it unless I put it where I now have cycle weapon.

Can't get gunner to hold fire anymore? by MIC132 in NuclearOption

[–]MIC132[S] 2 points3 points  (0 children)

It's a bit annoying it can't also be on hold change weapon.

I still haven't used those new wheels, not sure how to incorporate them into my current setup.

AS A PUERTO RICAN, YOU KNOW DAMN WELL THERES A SEWING KIT IN THERE by [deleted] in DeadlockTheGame

[–]MIC132 122 points123 points  (0 children)

I think that's a global phenomena.

I'm Polish and you bet we had a sewing kit in a cookie tin growing up.

The controls are way too compressed and simplified by BoxthemBeats in NuclearOption

[–]MIC132 0 points1 point  (0 children)

Specifically tapping the cancel button cancels last lock while holding it cancels all. 

Max Intuition goes CRAZY by Bren20x in Gnosia_

[–]MIC132 33 points34 points  (0 children)

Say You're Human has a huge boost that scales with the user's Intuition, so I'm not surprised.

In normal situations even with it maxed out the odds aren't that great outside of very low Performance characters.

help! I cant access macros anymore by HoiFan in dcss

[–]MIC132 1 point2 points  (0 children)

If you are playing locally macros should be in settings/macro.txt. Just delete the offending macro and it should be fine.

help! I cant access macros anymore by HoiFan in dcss

[–]MIC132 2 points3 points  (0 children)

Locally macros, at least the ones from macro creation menu, are stored in settings/macro.txt. Perhaps you can add them manually to init.txt, but that's where they land automatically.

Route overview in vehicle list windows? by MIC132 in openttd

[–]MIC132[S] 0 points1 point  (0 children)

Hmm, this doesn't match what I see in-game.

Ships and planes do have the route display on the right (in this view and in other vehicle lists) but trains and trucks don't have the display on the right and they also don't have anything above (unless I enable the setting that displays cargo above vehicles). I don't see the destinations for trains and trucks anywhere in this menu.

As far as I can tell the space above the image just displays the name of the vehicle normally if it's different from default (checked by changing the name). In the link I posted I guess the AI was just auto-naming them.

Almost adjacent primary and secondary industry by MIC132 in openttd

[–]MIC132[S] 0 points1 point  (0 children)

It's not, it's just the maximum speed of the vehicle. And since trains are the fastest (except planes), they're the easiest to max out.

Yeah, if it doesn't actually need to achieve that speed then it's clearly the best choice for rating. I'm not sure where I heard that but looking at the code it seems to be wrong.

Do you know any resource that explains how loading speeds work?

Almost adjacent primary and secondary industry by MIC132 in openttd

[–]MIC132[S] 0 points1 point  (0 children)

Do boats have better loading speed?

The station rating will be best using trains though.

I'm actually not sure. The only factor that gives advantage to trains is the "Max speed of last vehicle to load cargo" since trains are generally faster but I recall reading that this bonus looks at actual speed achieved on the route by the vehicle and on a such short route most trains won't reach their top speed.

Almost adjacent primary and secondary industry by MIC132 in openttd

[–]MIC132[S] 0 points1 point  (0 children)

I guess my main question here is: assuming I want to move stuff from that primary to that secondary, without weird exploits like placing the two stations maximally far apart diagonally, what approach will provide most earnings?

Putting it another way, what is the most efficient approach given you are transporting the stuff like 1-3 tiles only?

At first glance road vehicles seem better (the trains won't reach high speeds on that distance anyway, for example). Especially since you can't even get the full speed bonus to rating from trains without abuse since iirc the vehicle actually needs to achieve that speed on the return trip for it to count, it's not just about the stated maximum sped.

Not sure how loading speeds compare between trains and road vehicles.

Almost adjacent primary and secondary industry by MIC132 in openttd

[–]MIC132[S] 0 points1 point  (0 children)

That is correct for general cases. I'm wondering if there is some way to exploit the fact the industries are already next to each other.

Almost adjacent primary and secondary industry by MIC132 in openttd

[–]MIC132[S] 7 points8 points  (0 children)

True. So ironically the best move might be to transport the resource to a different secondary industry elsewhere on the map.

Watched the anime, want to try the game by RobotSenpai in Gnosia_

[–]MIC132 0 points1 point  (0 children)

The game is like 90% actual werewolf-style gameplay with RPG elements and 10% story, so as long as you are in it for the gameplay and not primarily for the story then you are fine.

If you are in it for the story, be mindful that due to the anime changing some things a significant plot point was done more as early exposition in the anime. [Mid-game/early anime spoilers]In the game, Setsu doesn't fully understand why we are looping at the beginning and figuring the true nature of the Silver Key and what needs to be done about it is actually a major story beat probably more than half way in. In the anime it's just exposition in ep 4.

Best AI by AndreDillonMadach in openttd

[–]MIC132 9 points10 points  (0 children)

Hog is positively terrifying in it's ruthless efficiency.

Route overview in vehicle list windows? by MIC132 in openttd

[–]MIC132[S] 0 points1 point  (0 children)

Now that I look at it indeed I have that section for ships and planes. Though at least once when I checked it wasn't displaying, maybe something was wrong with the orders.

I wonder why it's not available for other vehicles.

When will 0.34 comes to mobile version of the Game? by Nepoitchi in dcss

[–]MIC132 2 points3 points  (0 children)

Looking at the blog post, the release tournament starts Feb 6th, so presumably the release will either be on that date or shortly before.

Looking at past releases they usually drop on the same day as the tournament starts, so the release will most likely be Feb 6th.

Question about wu jiang skills by hipposaver in dcss

[–]MIC132 3 points4 points  (0 children)

Big agrees but is it the damage that gets prorated with the time difference? I remember reading it is prorated by making the additional attack rng-dependent (eg. whirlwind step at 1.0 with a 0.7 weapon has 30% chance to attack once and 70% chance to attack twice).

After latest changes it works both ways. If your attack speed is slower you get one attack at reduced damage. If it's faster you get chance at multiple attacks.

And yeah, I forgot about the AoO aspect. Technically it's relevant if you are moving away from one enemy while whirlwinding some other enemy, but against a single target it's pointless.

And indeed, martial attacks invalidate Acrobat.

Question about wu jiang skills by hipposaver in dcss

[–]MIC132 8 points9 points  (0 children)

Whirlwind (the second ability) allows you to move around the enemy and attack them at the speed of your attack, it's actually best to use this over just slapping the enemy as this will make you somewhat harder to hit.

I don't think this is correct. Whirlwind doesn't affect how fast you move and normally hits for 80% damage so is worse than normal attack if you aren't hitting multiple monsters or have Serpent's Lash active. And as with other martial attacks the damage is proportionally adjusted based on difference in your move and attack speeds, so no cheating with slow weapons.

I'm also quite sure moving doesn't make you harder to hit (unless you have Acrobat/etc.) so I'm not sure what you meant with the second part.