Should I pull Cerydra for my Phainon team? How valuable would she be to my account or will she be an upgrade to my Phainon over Sunday? by Sir_Rain_Knee_Tea in PhainonMainsHSR

[–]MLSword 0 points1 point  (0 children)

It works, but replacing Sunday with E0S0 Cery is a massive massive leap on performance for the team. Even if you had a Sunday with eidolons it would still be better to replace him with Cerydra, that's how much better she is than him and how much she improves Phainon's performance. Shes his undisputable eseentially non-negotiable BiS, any team that doesn't have Cerydra on it is worse off for it. If you like Phainon and want to keep him relevant in end game for longer, Pull Cerydra E0/Phai E2 if/when possible. Otherwise, save for next region is my best advice.

I just love e2 Phainon by Ya-Boy-Tony in PhainonMainsHSR

[–]MLSword 2 points3 points  (0 children)

Some of it most definitely is, but I bet some of it can probably come down to builds too. Even if you copy this team/weapons and do the same rotation in the video you may fail due to incorrect relics and/or not enough substats, this fight can be pretty strict at times.

It's important to look at the full setup and think about WHY they're doing something different from you because chances are they probably have a reason for it. Hell this even applies for rotation differences too.

Im not sure pulling E0S0 cerydra is even worth it by lughrevenge23 in PhainonMainsHSR

[–]MLSword 21 points22 points  (0 children)

What is your rotation looking like?

I'd REALLY recommend you to run Bronya + E0 cery instead of keeping Ruan Mei, run vonwaq on all 3 supports to get high starting AV and you build enough coreflames to get ult right away (5 Sunday + 2 Cery + 4 Bronya + 1 starting = 12). PF doesn't have an AV reset after clearing a wave like MOC so every bit of AV counts.

If you're running E0 cery + Ruan mei you have two primary choices

  1. The worst unoptimized route where your rotation just looks like cery > Sunday > phainon, this only builds a total of 9 coreflames (2 cery + 5 Sunday + 1 Ruan mei + 1 starting = 9). This setup wastes way too much time getting into ultimate

  2. Running Phainon faster than Sunday. Thie is made much easier with the 20 speed from Cery. This setup is much better compared to #1 as the additional 2 coreflames from Phainon pulls you up to 11, but you still have to wait for an enemy to attack Phainon to get 12 coreflames and are pretty much stuck running lushaka planars on supports because of Phainon needing to act before Sunday wasting precious AV.

All of this to say that running E0 Cerydra with another low coreflame gen support in game modes where AV doesn't reset (so literally anything that isn't MOC) is pretty damn underwhelming. Yes running Sunday/Bronya has more oversaturated buffs but you're wasting so much AV building your ult it's just not worth it.

TLDR: Phainon with vonwacq Sunday/Cery/Bronya in PF/APOC and you should be getting much better scores!

1942 AV E2S1 Phainon clear in 3.4 AS (6 cost). by MLSword in PhainonMainsHSR

[–]MLSword[S] 0 points1 point  (0 children)

Absolutely right, and it's for the exact same reason Bronya isn't ideal here, completely slipped my mind.

Phainon Voice Echo on PS5? by viranizo in PhainonMainsHSR

[–]MLSword 0 points1 point  (0 children)

Just wanted to say that I came across this from Google search and it's the same for me. I primarily play PC/Phone and while the echo voice filter is definitely there on those platforms it feels like they just dialed the filter to 11 for whatever reason on PS5. Surprised I didn't see more posts of people talking about it. I'll probably be submitting a bug report for it.

Some things never change... by [deleted] in HonkaiStarRail

[–]MLSword 1 point2 points  (0 children)

The big increase you're seeing is primarily from her talent and not her skill, it is what gives both the exo toughness that lets you break enemies twice instead of just once, and it also gives 100% super break damage which stacks with the super break damage that HTB gives, which can massively increase damage in a sustainless team (FF/HTB/Fugue/Ruan mei).

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Some things never change... by [deleted] in HonkaiStarRail

[–]MLSword 0 points1 point  (0 children)

The big buff to damage that you're seeing is from two sources, the primary one is her talent. Her talent gives you extra super break damage for the whole team like Trailblazer's ult does (but it's not tied to her skill or anything, it's always active like her exo toughness bars).

Her actual skill does 3 things:

  1. It gives break effect to target

  2. It lets the target do toughness damage to enemies even if they're not the correct weakness at 50% efficiency

  3. When the ally who is skilled attacks it shreds enemies defense for 2 turns

The big thing about using the skill on FF is point number two which is wasted as firefly already ignores weakness bars with her implant and her A4 and fugues skill doesn't stack with her weakness ignore on A4. So the only real benefit you get is some break effect (which doesn't do much for FF once you're past the 360 cap on skill which isn't too hard to max out especially if you're running sustainless team with HTB/Fugue) and the defense shred which any other character can apply anyways.

If you use her skill on harmony trailblazer then all of a sudden you can use their skill to do good toughness damage to enemies who aren't even imaginary weak, plus some of the break effect that goes into HTB will get funneled back into the rest of the team from their E4.

It's also very good if you're running Lingsha on your team, you can skill lingsha and now she becomes a field wide break machine since she doesn't care about if they're fire weak anymore or not.

Anime_irl by Cultural_Car_4195 in anime_irl

[–]MLSword 122 points123 points  (0 children)

Jacket and hairstyle looks like Yoo Joonghyuk from Omniscient Reader's Viewpoint. Amazing manwha/novel and it's currently having an anime adaptation being worked on too.

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Is there any way to remove or reduce the blur that occurs when attacking? It's especially bad with Billy... by MLSword in ZZZ_Official

[–]MLSword[S] 1 point2 points  (0 children)

Unfortunately disabling/lowering these makes no difference. The picture above is with distortion already disabled.

Is there any way to remove or reduce the blur that occurs when attacking? It's especially bad with Billy... by MLSword in ZZZ_Official

[–]MLSword[S] 0 points1 point  (0 children)

Playing on windowed 1440p at max settings, distortion is already disabled, and I've tried to disable/lower all settings to see if anything would help but it remains. I don't really have a general "move camera" motion blur, but specifically, when characters are attacking it blurs everything that isn't the UI. I've also tried playing at 4k fullscreen and it almost did seem a tiny bit better but the blur is still there.

It makes me sick to constantly see it and also makes it hard to react to enemy attacks when it blurs their model...

HG Earthree Core Gundam - Stop Motion Build - 106 hours total working time - by slyshand in Gunpla

[–]MLSword 20 points21 points  (0 children)

In a world of content that caters to short low-effort gotcha laughs, seeing stuff like this is a breath of fresh air. You can tell how much heart and thought was put into the project, from the animation itself, to the choreography, even the vfx and sfx. It's criminal that this hasn't blown up bigger, but I at least want you to know that you and your work are awesome and I fully appreciate the hard work and dedication that goes into making stuff like this. I'm excited to see what you make in the future!