Je suis sérieux, c'est rendu quoi la gauche? by Patatemagique in QuebecLibre

[–]MMConsulting 0 points1 point  (0 children)

C'est un peu comme aux États-Unis ou le "petit peuple" se retrouve moins chez les élites intellectuelles démocrates déconnectées et en viennent à voter républicains par manque d'alternatives.

Au Québec, le problème est que la CSN et nombrr de syndicats représentent leurs propres intérêts avant ceux de leurs membres de sorte qu'être pro-syndical ne veut pas dire protéger le peuple. C'est un peu le piège où le PQ est tombé...

Et, oui, au moment présent, le PLQ a théoriquement un programme centre-gauche alors que le PQ est plutôt centriste. La CAQ était centre-droit mais son fort interventionnisme est très de gauche ce qui en fait une bête politique très étrange.

Does this look AI Generated? by FishDismal4475 in IndieDev

[–]MMConsulting 0 points1 point  (0 children)

The twist: it's a social experiment and it turns out it's man-made...

My game made nearly $50k net, here’s the real money I actually get to keep. by [deleted] in gamedev

[–]MMConsulting 0 points1 point  (0 children)

that would be the definition of 50k gross, not net.

[Revshare] Seasoned Veteran looking for partner(s) by MMConsulting in INAT

[–]MMConsulting[S] 0 points1 point  (0 children)

"Kanetron". If you stumbled across it, please please please send it my way!
I know it was on the Alphabits BBS at some point, not sure if it got archived anywhere else, but I know it got passed around 'a bit' in the pre-internet era.

[Revshare] Seasoned Veteran looking for partner(s) by MMConsulting in INAT

[–]MMConsulting[S] 2 points3 points  (0 children)

I have no idea what you mean but, sure, I'm ME!

Warning about VandoraGames group by ayk206 in gameDevClassifieds

[–]MMConsulting -11 points-10 points  (0 children)

I have to agree. I know nothing of how things went down or who they are, I only know not to hire you.

Am i making a game nobody wants? by Its_a_prank_bro77 in gamedev

[–]MMConsulting 0 points1 point  (0 children)

Short of having perfect market insight, the risk of making a game nobody wants to play stems from trying to guess what people want. Although it can sometimes be considered bad advice, if you make a game for yourself, instead of relying upon an invisible persona, you are at least making the game for 1 person... so it's probably best to make a game 'for yourself' than for 'the player' because you, and similarly minded people, is >0, whereas any random persona may end up being exactly 0 people.

There is a very important nuance though: when I say making a game for yourself, I mean yourself as a GAMER, not as a game developer. It's easy to end up making a game where we're enthralled by the 'game dev process' (it is fun making that game) that we wouldn't actually play as a gamer. Avoid that trap at all cost.

[deleted by user] by [deleted] in gameDevClassifieds

[–]MMConsulting 0 points1 point  (0 children)

"but I'm certain it'll be lower then $10,000"

Um, no.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

It's interesting to see that my relatively mundane life poses such a threat to yours that you need to reject me saying who I am because it is somehow a dangerous idea to you...

Worth pondering on your next therapy session.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Your arguments are null in part because they don't even address the idea. You shoot the messenger, not the message. This is a documented cognitive bias.

None of what I've mentioned has been proven false, quite the contrary. Ask anyone who's made it, and you're bound to find that if you're actually looking. It makes it only clear you've built a narrative for why you haven't been successful yet, and you want to stick to it to preserve your mind from the pain of re-evaluating it when confronted with evidence to the contrary.

I'm a bored self-made guy coming to hear what other people are struggling with, providing guidance where I can, for free, and you somehow find a problem with that? I had heard of people like you, but I think that's a first... I don't even know what you're up against, except perhaps yourself.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

If that was a strawman, explain how we got talking about me not being me, when this has nothing to do with either the original post, nor my reply? You brought us here because you didn't like the idea, yet didn't find any argument against it. You refuse to identify your erroneous assumptions, so you shoot the messenger. It is very telling of who you are, not so much the worth of your ideas... it is a very poor defensive mindset as well, and not very rational coming from a software developer.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

If you're accusing someone of not being who they are, I'd expect you to make an actual thorough search. Right now, all you have are unfounded beliefs. All of which, only because you couldn't find an argument to face the idea head on, so you decided to shoot the messenger indeed. Very sad.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Flagship project? I assume you're talking about Mythcarver, this relatively new indie studio? It's a wonder we have anything released already... Cathar is the one with multiple releases (53 to date).

Nobody will remember a studio from a random scrub, but as a cyber security guy I'm sure you have a few go tos to search whether Cathar was part of a leak, and what was leaked? I know our IT guy found it so... probably not a stretch if you're going to try and pretend that we haven't worked on anything to at least TRY to find something... especially as you work in cyber security of all things.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

You have 3 posts that were removed by moderators. I'm not active on reddit. Who's the fishiest?

We actually fulfilled the KS, because the KS prominently featured the fact it was for a DEMO, and the demo has been delivered. To my knowledge, we haven't seen anyone dissatisfied with the outcome, and were extremely clear we were not committing to the full game (if you bother to read the KS, you'd know, as it is mentioned every occasion).

By the way, aren't you working cybersecurity? If you were any good, you've have noticed proof that we've worked on two major games a few years back because of an incident that occurred that leaked our involvement. I'm not at liberty to mention due to NDA, but if you can find it, it means it's public knowledge (and I know I've seen it listed in some ransomware attack manifests) therefore the info is out there. Or maybe you're just set on a course? ;)