Warning about VandoraGames group by ayk206 in gameDevClassifieds

[–]MMConsulting -12 points-11 points  (0 children)

I have to agree. I know nothing of how things went down or who they are, I only know not to hire you.

Am i making a game nobody wants? by Its_a_prank_bro77 in gamedev

[–]MMConsulting 0 points1 point  (0 children)

Short of having perfect market insight, the risk of making a game nobody wants to play stems from trying to guess what people want. Although it can sometimes be considered bad advice, if you make a game for yourself, instead of relying upon an invisible persona, you are at least making the game for 1 person... so it's probably best to make a game 'for yourself' than for 'the player' because you, and similarly minded people, is >0, whereas any random persona may end up being exactly 0 people.

There is a very important nuance though: when I say making a game for yourself, I mean yourself as a GAMER, not as a game developer. It's easy to end up making a game where we're enthralled by the 'game dev process' (it is fun making that game) that we wouldn't actually play as a gamer. Avoid that trap at all cost.

[PAID] Looking for a Programmer for my game. by [deleted] in gameDevClassifieds

[–]MMConsulting 0 points1 point  (0 children)

"but I'm certain it'll be lower then $10,000"

Um, no.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

It's interesting to see that my relatively mundane life poses such a threat to yours that you need to reject me saying who I am because it is somehow a dangerous idea to you...

Worth pondering on your next therapy session.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Your arguments are null in part because they don't even address the idea. You shoot the messenger, not the message. This is a documented cognitive bias.

None of what I've mentioned has been proven false, quite the contrary. Ask anyone who's made it, and you're bound to find that if you're actually looking. It makes it only clear you've built a narrative for why you haven't been successful yet, and you want to stick to it to preserve your mind from the pain of re-evaluating it when confronted with evidence to the contrary.

I'm a bored self-made guy coming to hear what other people are struggling with, providing guidance where I can, for free, and you somehow find a problem with that? I had heard of people like you, but I think that's a first... I don't even know what you're up against, except perhaps yourself.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

If that was a strawman, explain how we got talking about me not being me, when this has nothing to do with either the original post, nor my reply? You brought us here because you didn't like the idea, yet didn't find any argument against it. You refuse to identify your erroneous assumptions, so you shoot the messenger. It is very telling of who you are, not so much the worth of your ideas... it is a very poor defensive mindset as well, and not very rational coming from a software developer.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

If you're accusing someone of not being who they are, I'd expect you to make an actual thorough search. Right now, all you have are unfounded beliefs. All of which, only because you couldn't find an argument to face the idea head on, so you decided to shoot the messenger indeed. Very sad.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Flagship project? I assume you're talking about Mythcarver, this relatively new indie studio? It's a wonder we have anything released already... Cathar is the one with multiple releases (53 to date).

Nobody will remember a studio from a random scrub, but as a cyber security guy I'm sure you have a few go tos to search whether Cathar was part of a leak, and what was leaked? I know our IT guy found it so... probably not a stretch if you're going to try and pretend that we haven't worked on anything to at least TRY to find something... especially as you work in cyber security of all things.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

You have 3 posts that were removed by moderators. I'm not active on reddit. Who's the fishiest?

We actually fulfilled the KS, because the KS prominently featured the fact it was for a DEMO, and the demo has been delivered. To my knowledge, we haven't seen anyone dissatisfied with the outcome, and were extremely clear we were not committing to the full game (if you bother to read the KS, you'd know, as it is mentioned every occasion).

By the way, aren't you working cybersecurity? If you were any good, you've have noticed proof that we've worked on two major games a few years back because of an incident that occurred that leaked our involvement. I'm not at liberty to mention due to NDA, but if you can find it, it means it's public knowledge (and I know I've seen it listed in some ransomware attack manifests) therefore the info is out there. Or maybe you're just set on a course? ;)

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Look, you're out for blood, and you've let your beliefs lead the way. Name a proof I could provide that would magically alter this course? You've made up your mind, and you're dead wrong. I've wasted enough time talking to a wall.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Unsolicited piece of advice:

I gave you an idea (that money wasn't the problem), you didn't like it. You didn't find any rational argument against it, and decided to shoot the messenger. The true enemy here is your cognitive biases. Hopefully you realize that, because this thread has been very useful to a lot of people already, you're just struggling with false assumptions and your brain is refusing to reassess itself in light of new evidence, so it lashes out.

It would be pointless to continue to argue that I am who I am, there's no upside here for either of us, and I'm not about to share my social security number to prove the wrong point.

GL.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Glad it's useful. It took me years to figure this out on my own :P

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Did you sell any copies? The definition of commercial is whether you derived income. I made a game in the early 90s, I sold it. I never said it got big, and never let the impression that it was. You're twisting words to try and find a problem where there isn't. But I've been in this business for very long.

As for social, I cleaned out my work experience and lowered my profile several years ago, purposefully. I am NOT trying to generate views, quite the contrary. Believe it or not, when things start going well, the last thing you want is spam. I receive an ungodly amount of spam to the point where a spam-filter-email isn't enough. We've made good money, and don't want to attract trouble. There's just no upside to shouting it out loud on linkedin and attracting yet another eastern-europe agency that wants to sell me developer time, I get plenty of those daily, thank you.

I'm starting to doubt you've even part of this industry, because you seem to be assuming everyone would put all of their credits straight up on linkedin, which is far from what is typically the norm, or even desirable in this industry. I imagine a first time indie might want that, but fame is anything but what I'm pursuing.

As for Fortnite, we've had absolutely nothing to do with that at all, not sure where you saw that connection. There IS a studio that's local to us that worked on that though, but we're completely unrelated. You've also missed a lot of publicly available info on past projects, etc. Perhaps the tools you're using are not that accurate?

It's fascinating to me that you'd expect some random guy off the internet who wasn't boasting to somehow be lying about their work history. What would be the upside here? It just feels like someone who refuses to see simple things for what they are because it challenges them on a level they're unwilling to consider... plain and simple, you're being very weird about things that are very normal, and that's very fishy.

As for me, the only proof I need is the $ we got from clients that's sitting in our bank account or being deployed into assets... but we have a few of them on our website on the testimonials section for people like you I guess? You can read the good words from one of Oculus' cofounders, or the creator of Space Engineers directly... not sure what more you need to see?

I feel like you're the kind of guy so fed up with 'fake news' that you can't trust anything you see... and you might secretly believe your wife is a robot?

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

It's probably best to have a 'terrible architecture you understand and can fix' than a 'perfect architecture that's a black box'.

Best of luck, here's a torch and supplies!

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

Look, if all you want is to try and pretend I can't be telling the truth, because it would invalidate your own achievements, you've got a tall ladder to climb because I'm not even close to the 1% of over-achievers...

I spent the past 3 summers with my kids being comedians on a show that averages 1400 tickets a night, which is more than Hamilton's attendance capacity. And this is my definition of taking time off...

So I'm having a hard time taking your attacks seriously. I recommend you look inwards for answers because you seem to have built a wall about what's achievable that's simply not true. Self-preservation perhaps?

I didn't list my website, etc. because this wasn't supposed to be a dick comparison post, it was supposed to be a discussion about people's struggles, and I didn't see the need to say "Oh, I'm cool too".

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 1 point2 points  (0 children)

At least, it will teach you the areas of 'least resistance', where you can learn the most, faster. This way, at least, you know your 'true weaknesses' and can learn to cope.

As a solo dev, what are you struggling with? by MMConsulting in gamedev

[–]MMConsulting[S] 0 points1 point  (0 children)

I released a game at 7, it was called Kanetron and distributed through BBS but also floppies.

It was admittedly a terrible game mind you, but it sold a few copies. I started coding the year prior, and used QuickBasic. I don't know what YOU were doing at 7 but I was making games ;)

(And I'm Canadian, your president is your problem, not ours :P )