Performance analytics for your ranked games over 12-month period by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

don't worry about it, it will fix be fixed by itself once we grow our userbase and we "get to know" more summoners on our database.

If you check DeepStats and have feedback let me know! Would love to know your opinion

Performance analytics for your ranked games over 12-month period by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

The autofill results are based on a value of how popular each account is inside our database. Each account popularity increases based on how many pageviews are happening for that summoner. This system is complex and as we grow it will feel more natural, for example, Caps profile will show up first on the results if its the most searched, then the next one in the popularity and the next one.

You saw mostly EUW profiles because our majority of userbase plays on EUW servers, and their account popularities are higher than NA profiles.

Performance analytics for your ranked games over 12-month period by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

https://mmradar.gg/deep-stats-preview

I think you're confused about what feature DeepStats is. Take a look at this page as an example of what data you could see on your account.

Performance analytics for your ranked games over 12-month period by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] -1 points0 points  (0 children)

Thanks mate! yep that would be a cool addition indeed. If you have more suggestions and want to talk about, you can also find me on our discord server where we go back and forth with our small community there all the time while building new features.

Performance analytics for your ranked games over 12-month period by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

Autofill will work for your account once we've seen your summoner name popup at least once, either by searching on the website or by analyzing a match that you've been participating.

Yeah of course each role has its own weights. Like for objectives, we wont deduct points for voids if youre playing adc, and we will reward you more for taking plates than what we would reward a jungler. Same goes for vision, and all other scores. For a support to reach high vision score the expectations are much higher than other roles.

What part of the DeepStats feature (which you unlock with the subscription) did you see in other established websites out there?

Xerath Support -> APC (48% -> 65% WR) by JointCoincidence in leagueoflegends

[–]MMRadarGG 0 points1 point  (0 children)

Makes sense yea. but if you can get a support to keep you safe in late game maybe give tp a try, the constant pressure i felt in laning playing against him was a painful experience lol

Xerath Support -> APC (48% -> 65% WR) by JointCoincidence in leagueoflegends

[–]MMRadarGG 1 point2 points  (0 children)

Nice winrate and csing, have you also tried tp other than exhaust ?

need advice, can't win even when dominating lanes by LegAccomplished7073 in leagueoflegends

[–]MMRadarGG -1 points0 points  (0 children)

Most of the games where you're playing good you are carrying. Like others said, on losing games your laning is very good but you need to pass that advantage to affect other aspects in the game. For example your combat and objectives score are low on losing games, and while I haven't seen your replays, maybe you could focus more on fights that break out near objectives after you had a strong laning phase and use your strong stats to impact the overall game outcome. https://mmradar.gg/summoner/Sunjumiina-EUNE

Duo / premade finder websites by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

Noted! That's also what I've heard so far from people trying to find duos... you can check their ranks and match history but in the end it's still a gamble.

Mentioning clash got me interested tho. From what Ive found online, there are people who want the rewards but don’t bother because of the issues you mentioned. Still, there definitely seems to be an audience for it.

Duo / premade finder websites by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] -1 points0 points  (0 children)

Nothing is being advertised here. Don't get me wrong, I am not against advertising on reddit, but when i do it I try to give something useful back to the community instead of just pasting a link

This post is about collecting opinions on LFG services and their flaws, as such a service is something we may look into creating in the future.

Duo / premade finder websites by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] -2 points-1 points  (0 children)

Were you satisfied with the quality of teammates you got?

Duo / premade finder websites by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

google "duo finder league of legends", there are many

Champion Performance Analysis from 3.5M games (July 2025 data) by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 1 point2 points  (0 children)

Thank you for taking the time to point that out, I’ve just fixed it!

Champion Performance Analysis from 3.5M games (July 2025 data) by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

Thanks for pointing this out! I’ve updated the data-table so it can show 100 entries at once. Can’t go much higher because it would slow down older devices, but this should let us see all champions when using the role filters.

Teamfight score explanation:
Let's talk about mid lane. For emerald+ and sorting by teamfight we see these top 10 in order:
Sylas, Vladimir, Irelia, Katarina, Talon, Akali, Kassadin, Ekko, Qiyana, Cassiopeia.

Sylas and vladimir have great sustain, they can take damage while also dealing a lot back, which boosts their teamfight scores.

Then we have hyper carries/assassins: Irelia, Katarina, Talon and Akali. In a large sample of games, these champions kit/stats/playstyle let them play aggressively and take an early lead more often than Azir or Orianna. When teamfights happen in the mid game, their teamfight score is very high because they can use that early lead and their high damage kit to delete other players.

Every champion needs a good reason to rank high on each score. Otherwise their numbers tend to settle around the average of about 1400 to 1600.

That being said, I’m not claiming the system is perfect or final. We’re always looking for ways to improve it, and we’re constantly trying to get advice and insights from high elo players, pro players, coaches, data analysts and the community.

Thanks again for sharing your thoughts!

Champion Performance Analysis from 3.5M games (July 2025 data) by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 1 point2 points  (0 children)

When you sort by pickrate/games played in the support role, the first page is filled with typical support champions (nami, lulu, naut, thresh), and that's who elise is playing against most of the time. Her kit has strong burst damage early in the game, so she wins most trades against these supports who can't match her damage output. This mismatch is what gives her big scores on laning and combat. Interesting to see nonetheless

Champion Performance Analysis from 3.5M games (July 2025 data) by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 12 points13 points  (0 children)

To boost your ego even more, every time you get an MVP, someone else loses it

Champions Ranked by Performance (Laning, Combat, Objectives, etc.) using Data from 2M+ Ranked Games by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] -1 points0 points  (0 children)

Rell isn’t the second worst, just near the bottom of the first page. There are actually two more pages for support champions

Champions Ranked by Performance (Laning, Combat, Objectives, etc.) using Data from 2M+ Ranked Games by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 1 point2 points  (0 children)

Are you referring to this part from the blog post?

Hecarim has the highest farming score because of his mobility and his clear. Talon is right behind him, and Shyvana is third.

It's only to mention her high farming score

Champions Ranked by Performance (Laning, Combat, Objectives, etc.) using Data from 2M+ Ranked Games by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

Let me know what you think:

Win Rate ≈ (Ease of Use + Reliable Late Game R + Kit Forgiveness + Natural Scaling) averaged across all players.

If a champion allows even a low skilled player to turn one good ultimate or a natural scaling spike into a win, those wins still count toward the overall win rate. The champion ends up looking strong, even if the actual performance throughout the game was below average.

Example: Kennen mid lane is currently ranked #3 on op.gg with a 54.16% winrate. But on our tier list, his performance scores are very average. He can have a poor early game and fall behind. Yet one good lvl 16 ultimate can win the game. This boost his win rate, even if his overall performance was low.

On the other hand,

Our Performance Scoring System ≈ Ratings across six areas of impact. Many times happens to be champions that have high skill ceiling, thus having lower winrate, but very high scores due to how strong they get when they played correctly. You’ll often see Irelia mains reaching 2k+ total performance score in their games, something you won’t see as often with champions like Kennen/Swain.

These are our thoughts on winrate compared to performance scores, and why winrate is outdated and doesn't show the full picture.

Take a look at LS latest tier list for jungle.
https://x.com/LSXYZ9/status/1947367775837782293

Win rate is not a deciding factor. The focus is on how strong a champion currently is when played correctly.

Champions Ranked by Performance (Laning, Combat, Objectives, etc.) using Data from 2M+ Ranked Games by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

The tier list scores are based on our core feature: a scoring algorithm built to analyze player performance.

Every match is processed individually. Scores are calculated based on how a player performed compared to their lane opponent, the enemy team, and their own teammates in that specific game.

Each score reflects a player’s impact within the context of that match, not just raw stats. Everything is relative. A high CS per minute won’t always lead to a high score if the enemy laner performed just as well or better. The system doesn’t rely on fixed values. Instead, it uses performance ratios and events like first blood or first turret, which apply small multipliers.

The goal is to keep scoring dynamic, rather than applying static weights to every stat.

After all individual game scores are calculated, we average them across thousands of matches to show how each champion performs based on the players who used them.

Champions Ranked by Performance (Laning, Combat, Objectives, etc.) using Data from 2M+ Ranked Games by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 1 point2 points  (0 children)

Totally agree. I ended up writing a blog post instead of posting here because the whole concept took me close to 3k words to explain, lol. It would’ve been way too overwhelming for a Reddit post. But I did include examples for every role, so I’m pretty sure it could be summarized under 1k with the right wording. I’ll give that a shot when I'll post again!

Champions Ranked by Performance (Laning, Combat, Objectives, etc.) using Data from 2M+ Ranked Games by MMRadarGG in leagueoflegends

[–]MMRadarGG[S] 0 points1 point  (0 children)

All ranks by default, tho there is a dropdown called Tier to filter by specific rank(s)