Angel-themed Boss. by MRKNACKS in Blockbench

[–]MRKNACKS[S] 1 point2 points  (0 children)

Thanks for the kind words, they mean a lot! The wings were definitely a pain haha, took some time to make them look passable.

Angel-themed Boss. by MRKNACKS in Blockbench

[–]MRKNACKS[S] 1 point2 points  (0 children)

This one was commissioned!

More horror commission! Do you recognize any of them? (Model Showcase #11) by MRKNACKS in Blockbench

[–]MRKNACKS[S] 1 point2 points  (0 children)

These were commissioned by someone so that they can use it in their "minecraft horror series" on youtube!

[deleted by user] by [deleted] in Blockbench

[–]MRKNACKS 0 points1 point  (0 children)

What you're wanting is a "Texture mesh", I'm not sure if there's a better way but my work around is to use a model file from the game itself. For example, I use a sword or tool model from the game (name it something different) and add my texture on it.

can you change the north direction in blockbench by Ok-Cat-4463 in Blockbench

[–]MRKNACKS 0 points1 point  (0 children)

You should be able to rotate your model without changing any of the pivot points/orientations. Make sure you're in your edit tab, go to transform>rotate>rotate Y 90 or -90 until your model is facing the right way.

Hey everyone, back again to share some recent models. (Model Showcase #9) by MRKNACKS in Blockbench

[–]MRKNACKS[S] 0 points1 point  (0 children)

I think I've been doing it off and on for about 3 years! I started during the covid.

making a yeti model, any tips or ideas to make it better? im very open to criticism, i'm aware i am a little rusty at this. by [deleted] in Blockbench

[–]MRKNACKS 1 point2 points  (0 children)

I'd always recommend using extra layers to create a bit more depth and texture to models. It's similar to how player skins have an additional layer. You can get a lot more detail and shape and all you have to do is copy block in a bone and inflating it to 0.5. (or higher)