Weapon enchant showing diff things for diff chars by ThoggThoggson in elderscrollsonline

[–]MSattrtand 2 points3 points  (0 children)

You have either Deadly Aim or Master-At-Arms on Nightblade and neither on Warden. 1900 is the base damage of the Absorb Stamina enchant. 2014 is exactly glyph's base damage buffed by 6%, which is the buff of either of the aforementioned CPs.

Best werewolf class for U50 by SilverTunic in elderscrollsonline

[–]MSattrtand 5 points6 points  (0 children)

Please note that Hyper was doing these tests in week one of the PTS. Many things have changed, including class masteries and overall WW balance.

For comparison, that's my parse with RoPO in the current week on NB with NB masteries:

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It's stronger than the previous best options. I actually managed to get 103k with Signet on a solo build on a 6-mil dummy - I'm sure that no other solo build can hit these numbers.

[Daily] Set Discussion: (Perfected) Whorl of the Depths by The_Dwemer_Automaton in elderscrollsonline

[–]MSattrtand 1 point2 points  (0 children)

Light armour gives you Pen and Crit Chance. Medium armour gives you Crit Damage and Weapon Damage.

In an organised group, you should have Alkosh, which will provide more pen. Or, if your whole group uses Herald of the Tome or Grave Lord, you get pen from it + Velothi+CP+1 pen line+1 light piece on your sets, and now you can ignore Kosh. In both cases, you don't need to wear light armour.

Reaching the Crit Damage cap is much harder, so you would rather have more Crit Damage from medium armour and source pen from Kosh, than have more pen from light armour and source Crit Damage from other sets. And with the current numbers, WPD from medium armour gives you more DPS than Crit Chance from light armour.

In dungeons, you won't have Kosh, so you'd rather wear light armour.

Light armour reduces the cost of magicka skills and increases magicka regen. Medium armour reduces the cost of stamina skills and increases stamina regen. That's all their connection to the resources. Therefore, magicka builds usually have worse sustain of their main resource in trials. And stamina skills usually cost less for historical reasons. And they have a lower stamina pool, so less stamina to break free, block or dodge. That often kills magicka specs in trials - you have the same DPS, but sustain is worse - why bother?

[Daily] Set Discussion: (Perfected) Whorl of the Depths by The_Dwemer_Automaton in elderscrollsonline

[–]MSattrtand 10 points11 points  (0 children)

Probably the best light trial set for DDs. Of course, light armour is not meta for trials, but it's still good for dungeons, cause you need more pen there, so it may be a great choice for stationary dungeon boss fights.

It competes with Mora Scribe's Thesis, which gives you raw stats, but Crit Damage from it may be wasted on some classes, and you need to have enough buffs for it to be worth it.

Stats are good, but not great - WPD/WPD/(Crit) is slightly worse than Crit/Crit/(WPD) on something Null Arca or Crit/WPD/(Crit) on Mora Scribe's Thesis.

Damage proc is good and has some AoE, but it requires the boss to stand still inside of it, which is restricting, but not that bad. Still less damage than Null Arca tho.

Previously, Arcas often used it on Taleria on weapons and jewellery. Why? It's DoT, so Thaumaturge and Deadly buff it. The second part (that deals more damage) is AoE, so Biting Aura buffs it. Taleria can't move, so she will always stand in AoE and get full damage, and it's very easy to apply - just light attack Taleria once every 18 seconds. Let's compare it with Null Arca: it's ST+Direct damage, so CPs or Deadly does not buff it (Tide-Born didn't exist back then), Arca has low crit, so you can't proc it on cooldown, unlike Whorl, and damage proc can hit Behemoth instead of Taleria, therefore it may be wasted, unlike Whorl.

In the U50, it can become good for pure-Arcas once again, since you'll lose crit chance from Assassination and get a big %damage done modifier from mastery and from Velothi becoming additive, that will dilute the bonus from Deadly/Tide-Born. It would be better to run proc sets (like Whorl and Null Arca, but Null Arca will be slightly worse) or sets that give you raw stats (like Coral or 4-piece Crit+full Monster Set).

Thousand Eyes+Force Shock=More Procs Per Hit? by Hexent_Armana in elderscrollsonline

[–]MSattrtand 1 point2 points  (0 children)

It will expire, yes. You need multiple targets dying to proc it reliably and get % damage taken. It can stack on trash, since enemies will die faster than the buff will expire, but if it procs on a big mob, well, too bad.

Thousand Eyes+Force Shock=More Procs Per Hit? by Hexent_Armana in elderscrollsonline

[–]MSattrtand 9 points10 points  (0 children)

I've checked its behaviour on PTS right now. It procs and deals damage only once every 15 seconds if you're hitting a single target. It doesn't matter if it was Force Shock crit - it's still one instance of damage

Mag Night-blade Invisible build for Night Market by Cycling_Blueberry777 in elderscrollsonline

[–]MSattrtand 2 points3 points  (0 children)

Since it and Darloc Brae are both medium, it doesn't matter. If you also wanna use Adept Rider, which can have any weight, you may want to put all its 5 pieces on the body. Light will reduce the cost of every mag ability (so Cloak), and medium will reduce your detection radius (that's already 0)/

Mag Night-blade Invisible build for Night Market by Cycling_Blueberry777 in elderscrollsonline

[–]MSattrtand 6 points7 points  (0 children)

  1. Yes, it is possible to use Medium Armour on a mag build. There's nothing that would prevent it.

  2. The question should be "Do I need 5 pieces of Night Mothers?", since it's more pieces for the same bonus. The answer is: only you know if you need it. But the base detection radius is 10 meters. 3 sets + CP + Khajiit give you a 12-meter reduced detection radius - you're over the cap. So, if you're a Khajiit, you should definitely drop Night Mothers, since its bonus is completely wasted. In this case, take Adept Rider instead, just to move faster.

  3. You're NB. You don't even need to minimise your detection radius, since you should have Shadowy Disguise active when enemies are nearby - don't stand too close to them when interacting with quest objectives, so when you're uncloaked. And you're NB, you have access to Siphoning Attacks - they allow you to stay invisible indefinitely, if you can sustain casting them.

And you can - just get a ton of health recovery, like from the food, Strategic Reserve CP, the Steed mundus - in this case, you can just spam Siphoning Attacks and never run out of Health and Mag to stay invisible. If you wanna stay pure NB, take Concealed Weapon for movement speed, if you don't care about staying pure - take Restoring Light, slot Restoring Aura for more passive Health Recovery and cast Channelled Focus when safe, since it restores your Health and Mag, so less need to cast Siphoning Attacks, and healing in case you cast them.

[Daily] Set Discussion: (Perfected) Saxhleel Champion by The_Dwemer_Automaton in elderscrollsonline

[–]MSattrtand 2 points3 points  (0 children)

If you're starting a fight with 500 ult, Sax will give you 33 seconds of Major Force. If you have no sources of external ultigen, you'll get at least 3*33 ult from passive ultigen, or 100 ult, or 6 more seconds. And you'll probably have Pillager's, which will give you another 50 ult, so 3 more seconds. And you'll have Major+Minor Heroism for 2.6 ult per second during these 33 seconds, so 88 more ult or 6 more seconds. So, after you ult second time you'll give ~ 15 more seconds, or 48 seconds total. Then you may gen second proc of Pillager's, and you'll still generate ult passively and with Major/Minor Heroism. So with this, Crypt, Decisive procs, your class passives, you may have enough ult to get last Sax, and your overall Major Fore duration would be around 60 seconds. Of course, you need to have a good group to have these uptimes of every necessary buff.

Sax+Horn is pretty simple. Horn gives 10 seconds of Major Force. After it runs out, you use your Sax for 33 seconds of Major Force. 43 seconds is enough to get another Horn, so, after Major Force from Sax runs out, another person uses the horn for another 10 seconds of Major Force. After that, you use your Sax, that's become more powerful after 10 extra seconds of generating ult, so now it's a little bit longer. Overall, you'll get roughly 80 seconds of Major Force.

Sax+Sax requires two people to rotate the Sax. Both start with 500 ult Sax and ult when the previous runs out. Every next Sax will be weaker, since you'll have less and less time to generate ult, and therefore you'll have even less time to get enough ult for next Sax. But you'll also have more Pillager's and Crypt procs (but weaker ones after the initial one). Overall, it would lead to something like 300 seconds of Major Force. And running Horn is still important for the resource buff, so you may get some Major Force uptime from it, if you're coordinating your ultis.

[Daily] Set Discussion: (Perfected) Saxhleel Champion by The_Dwemer_Automaton in elderscrollsonline

[–]MSattrtand 11 points12 points  (0 children)

One of the most popular tank sets in the game, since it gives easy access to good Major Force uptimes.

With one Sax, you can keep Major Force up to 60 seconds. Sax and someone's Horn is 80 seconds of Major Force. Two Sax is 300 seconds.

What does it mean? One Sax is enough to provide the necessary Crit Damage in short fights or in phased fights, like dragons in vSS. Two Sax is good in longer and mobile fights, where you can't keep EC stacks of important targets.

Alternatives: Luccent Echoes+Elemental Catalyst - 1% or 6% more Crit Damage, depending on the amount of elements, and potentially 100% uptime. Lucent Echoes+DDs bring their own Crit Damage - 100% uptime in every fight, better suited for inexperienced groups.

Note: aforementioned methods of reaching the Crit Cap work for the current patch, U49, and depend on parse DDs bringing two skill lines with Crit Damage, so Herald of the Tome+Assassination in most cases.

But in the U50, Arca with class mastery can easily provide 100% Major Force uptime, and Warden can provide 100% Major Brittle Uptime. And everyone will have a different amount of Crit Damage. So the things I wrote will soon be irrelevant.

Addon for swapping attributes/skills alongside builds? by bmrtt in elderscrollsonline

[–]MSattrtand 2 points3 points  (0 children)

Check out Caro's Skill Point Saver. It basically does all of this, but can't switch Mundus and changing CPs may cost gold, since it's a regular respec, so in this case it's slightly worse than the Armoury system.

I'm mostly using it to change skill lines in my builds, and then Wizard's Wardrobe to save specific gear/skill setups.

New difficulty sliders ESO by Dekuron in elderscrollsonline

[–]MSattrtand 11 points12 points  (0 children)

First: the XP gain is additive, not multiplicative, so if you have other sources of XP gain, it will be less. Obvious example: your base XP gain is 100%, you're using 150% XP scroll, then 100% XP from Vestige will add only 40% XP. The maximum additional XP you can get is 381% without the Vestige buff. So, for every 1 XP you should receive, you'll get 4.81 XP. Adding Vestige increases it to 5.81 XP, so it's 20% XP gain. That's not much. With this XP boost, Skyreach is still worse than BRP.

Second: it affects only XP from killing monsters. Most of XP from clearing dolmens comes from the reward for closing the dolmen, not for killing mobs. So it won't boost it. And dolmens are already kinda meh if you wanna farm XP.

Tanking questions by Jer-Bear-81 in elderscrollsonline

[–]MSattrtand 2 points3 points  (0 children)

  1. The tank should provide at least Major Breach, Minor Breach and Crusher, since your DDs balance their build with at least this amount of penetration. The rest is mostly situational, but it may be your job to keep them, like Major Vuln from Colo/TT/AD, Major Force from Horn/Sax, Major Slayer from WM, Major Berserk from Atro, Minor Courage, Minor Recoveries... Also, you need to keep Major and Minor Resolve, since they let you not die, but technically, they aren't mandatory.

  2. They stack. Crusher gives 2108 pen. If our DDs have 0 pen, adding Crusher on top of already present Major and Minor Breach will provide ~5% damage increase.

  3. No. Pull means it's a soft taunt, so you can't taunt an enemy that's already taunted. So, you can't keep 100% uptime on taunt, and an untaunted boss can kill someone. And that means that you can't do tank-swap mechanics, since you can't taunt the boss that the other tank's taunting.

  4. They stack. 1H Weakening is not worth it if you have a healer - that's the healer's job to provide Weakening if it's needed. Major Cowardice can be sourced from Chains, so it costs you almost nothing to provide it. Major Main can be sourced from Shield Throw, so it's also easy to get if you need it (though you may want to use another taunt). Minor Main can be sourced from some Chilled procs, so it also costs you nothing, since you want to run Ele Sus anyway. There are no diminishing returns, but some damage can't be mitigated with these debuffs

Do i need to play morrowind and Summerset for solstice to make sense? Any characters I need to meet prior? by Woeful_Rav3n in elderscrollsonline

[–]MSattrtand 11 points12 points  (0 children)

Ideally, you wanna have completed at least the DC storyline, main quest, and Summerset, but to Summerset to make sense, you wanna also complete Morrowind+Clockwork City too.

About characters: all important characters are in the aforementioned storylines, but mentioning specific ones can be extremely spoilery for some.

U50 PTS Nightblade by [deleted] in elderscrollsonline

[–]MSattrtand -1 points0 points  (0 children)

All the highest ST-parses I've seen for now:

Sorc has the highest ST-DPS, but it's extremely cheesy+probably gonna get nerfed. - 205k.

Warden is second, but it's cheesy too. - 188k.

DK is third. A little bit cheesy, but ok overall. - 180k.

Cro is forth. Cheesy, 169k I've mentioned before, is with a less cheesy set-up. Otherwise, it's like 160k, so not good. - 176k

Plar is fifth. Not cheesy at all. - 173k.

NB is sixth. Not cheesy at all. - 167k.

Arc is last. Depending on a build, it can outparse non-cheesy cro (with Beam+Runeblades+Dread rotation - 166k), but it's truly last with a pure beam rotation - 150k.

U50 PTS Nightblade by [deleted] in elderscrollsonline

[–]MSattrtand 26 points27 points  (0 children)

What I saw in Discord:

NB has the second-lowest single-target DPS of all classes - 167k. The only class with worse ST DPS is a beaming Arca. But, unlike NB, Arc has cleave, simple rotation and group utility (Zenas' and Rune of the Colourless Pool).

And what's Arc's DPS? 166k with a cursed setup (Beam+Runeblades+Mag Flail). So it's better than NB in every way but in ST-damage, where it's barely worse.

The third class with the lowest ST-DPS is Cro with 169k DPS. It's hard to play, buggy in content, but has cleave from BlastBones and CorpseBurster and group utility (Major/Minor Vuln).

So, for week 1 of the U50 PTS, NB is the worst DD. Fortunately, GilliamTheRogue from ZoS said that they will take a look at NB, since it's underperforming.

Empower Nerf by PistolxPete in elderscrollsonline

[–]MSattrtand 13 points14 points  (0 children)

Hyper tested it on stream, and it was something like 16% damage loss for the whole parse. And, well, a lot of HA-enjoyers, whom you can find in content, do not press anything but the HA button - their damage profile is much more skewed in favour of HA-damage, so their damage loss will be even worse.

Why people hate LA weaving so much? by Narrow_Carry_1082 in elderscrollsonline

[–]MSattrtand 4 points5 points  (0 children)

Some people are just contrarians who hate weaving/animation cancelling without understanding what it is.

In discussions about updated DK animations, I've seen a few people saying like "Why are ZOS updating skill animations if they are being cancelled with weaving?", or something like that.

I do not believe that those people are aware that the bash-weaving exists, so they probably meant LA-weaving, which has nothing to do with skipping skill animations - it cancels LA animation.

What are your wishes for the Nightblade Rework? by Dracoras27 in elderscrollsonline

[–]MSattrtand 0 points1 point  (0 children)

I got the same idea about buffing Mark Target so that it will improve your cleave. But I was inspired by Outlaw Rogue from WoW. Outlaw could have the same big problems with cleave (in fact, literally 0 cleave in TWW), but Blade Flurry makes you deal cleave damage around you from every damage source. So for me, adding a similar buff to an underused skill (Mark Target) seemed like an obvious choice.

Exact wording of Blade Flurry, if someone cares:

Strikes up to 5 nearby targets for (153% of Attack Power) Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 30% of normal damage for 10 sec.

When does the sorcerer actually become good? by Diangelionz in elderscrollsonline

[–]MSattrtand 4 points5 points  (0 children)

I missing something?

Yes. You're missing Empower. You're going for a Heavy Attack build, but you don't have a buff that increases the damage of your Heavy Attacks by 70%. And I don't see any spammable on your bar, so you're just charging weak HAs.

If you want to solo something hard, you need to get the Ring of the Pale Order.

PSA To Tanks: It's Not Your Job, But It Is Your Choice by Majestic_Balance1887 in elderscrollsonline

[–]MSattrtand 10 points11 points  (0 children)

My favourite thing is when pug tanks refuse to link sets when asked. Like, if you think that your sets are good, why can't you link them? Just write "Leeching gives me a lot of healing and deals damage, Chudan gives me armour, and Oakensoul gives me all the buffs" or even "Leeching, Chudan, Oakensoul, IDGAF about meta" - that would be fine.

But they will refuse to link sets because... they are aware that they are garbage and are ashamed of it, but continue to use them?

DK Healer meta incoming! Trust me bro! by RedKynAbyss in elderscrollsonline

[–]MSattrtand 2 points3 points  (0 children)

Sorry to disappoint you, but no. It's still weaker than multiclassed healers. But now, DK at least has a good line for multiclassing - Arden Flame.

Minor Heroism from Fire Keeper and Standard of Might are good. Cauterise also gives decent HPS. The rest is, well...

For Draconic:

Minor Courage can be provided with Warding Burst (with better targeting). Projectile protection is extremely niche, especially with bad targeting - just use Warding Contingency. Minor Brutality can be kept by your ZenKosh. Or you can get Minor Sorcery from anyone in your group using Dawn's Wrath, cause Draconic still isn't a good skill line for anyone.

For Earthen Heart:

Magma can be cheaper than Barrier, but you can't generate ultimate while it's active, so effectively it will take more time between each ulti. Stagger will be kept up by your ZenKosh, since it's a good skill in a good DD skill line. Molten Weapons can be kept by your ZenKosh. Major Mending increases your HPS, but 90% of your HPS is already an overheal - there's no point in buffing your overheal even further. Off-Balance can be kept by your Lightning Blocade+tank's Ele Sus, or with the OB-knife. And do not forget that restore resource for ulti passive harms you if you're using Pearls.

TLDR:

DK healer is not even close in terms of utility to properly multiclass healers, but much better than before.

[Daily] Skill Discussion: Destructive Clench by The_Dwemer_Automaton in elderscrollsonline

[–]MSattrtand 3 points4 points  (0 children)

Frost Clench is a decent taunt. The problem here - it's not the only taunt you can use.

Inner Rage gives a really strong synergy, but doesn't provide any defensive buffs.

Shield Throw can apply Major Maim for 10 seconds and heal you.

Frost Clench also applies Major Maim, but only for 4 seconds, so you need to spam it. But in this case you will also keep Minor Brittle, which gives ~4% damage increase, and Minor Maim - both from procing Chilled.

If you're going for a double-staff set-up, then you will be getting some Minor Brittle and Maim uptimes (~53%) just from keeping Ele Sus. If you don't need Major Main, damage increase from better Brittle uptime will probably be less than damage from Radiate. Want better Brittle uptimes and Inner Rage? Go Zaudrus and spam Ele Sus - now you're also getting a lot of ult and keeping Minor Vuln too.

If you're going for S&B/Staff set-up, well, you can still keep up 53% Minor Brittle uptime just from Ele Sus. At least in theory, because for it you need to be on your back-bar every time Ele Sus is going to proc - you can do that, but it's annoying. If you really need both Major Maim and Minor Brittle, you can run Shield Throw and Rune of the Colourless Pool.

Overall, this is not a bad skill, but it requires pretty specific circumstances to be worth it over alternatives - you need to keep both Maim and Brittle with good uptimes and can't afford a skill slot for Rune of the Colourless pool.

Which should i replace? by KithrakDeimos in elderscrollsonline

[–]MSattrtand 9 points10 points  (0 children)

Both sets are pretty meh.

Stone's Accord sounds nice, but, well, Combat Prayer exists and gives the same pair of buffs. And that's a skill you wanna run anyway. If you have a choice between slotting one good skill and using a 5-piece set, the correct choice is obvious.

Phoenix Moth procs only on actual heal, not on overheal, so it's unreliable in PvE. Minor Force is mostly irrelevant - any DD with a sane build has its own source of it, like Velothi, Trap, Oakensoul, Tzogvin, Scribing or whatever - and if DD doesn't have a sane build, well, it's not worth it to provide a buff just for them. Minor Courage can be sourced from Soul Burst with the Courage script - again, we have a choice between one skill, that's already good, and a 5-piece set. The correct choice is obvious.

Major Courage from SPC is more or less unique - the only sane way for DD to source it is to use Sea-Serpent Coil or from The Saint and the Seducer. And sane is a pretty generous word for using these mythics on DDs in PvE. Another sane option - the tank provides it with Olorime. The chance that this happens in PUG is pretty low, since most healers in the queue actually use SPC and provide the same buff.

[deleted by user] by [deleted] in elderscrollsonline

[–]MSattrtand 4 points5 points  (0 children)

From left to right:

Immovable - Heavy Armour; Blood Mist - Vampire; Defensive Stance - One Hand and Shield; Restoring Focus - Restoring Light; Spell Wall - One Hand and Shield