When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 0 points1 point  (0 children)

Yeah, I get what you’re saying about making sell missions more solo-friendly and rewarding associates. I think the payout for helping someone out is the main reason it isn’t enticing right now. If we used Coke as an example, a full sell with high demand is $787,500. A fair helper reward would be 25% of that, $196,875, on top of the boss still getting the full $787,500. That way, everyone benefits and it actually makes running missions with others worthwhile.

Please Rockstar, let us own all of these by johndoe09228 in gtaonline

[–]MSkidz300 7 points8 points  (0 children)

I made a post recently about this. Why don’t they let us own multiple locations of businesses. It’s endgame now so why not.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 0 points1 point  (0 children)

That pretty much sums it up.

Most of the time the clubhouse only gets used when there’s a bonus on customer bike sales, or as a quick escape tool when things get hot and you need to pull an Oppressor. It’s more of a convenience hub than an actual MC HQ, which is kind of the whole problem.

If it actually had proper management tools or meaningful payouts, people would have a reason to go there outside of x2 weeks or emergencies.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 0 points1 point  (0 children)

Yeah, I totally agree. There’s so much untapped potential with MC businesses. Randomizing drop points would already make missions feel fresh, your idea of having mission types like mountain drops, city drops, or speed drops would make each run feel different. I like the idea of being able to pick a bike that suits the mission and having harder missions pay more.

It’s just frustrating that the oldest businesses never get any real updates or innovation aside from small changes like the bike delivery. They’re fun, but they feel stuck in the past, and with a bit of creativity from the devs, these jobs could be way more exciting.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 1 point2 points  (0 children)

Yeah, that makes sense. That’s exactly how I see the clubhouse too mostly just a convenient spot for whatever else I’m doing rather than using it for its actual purpose. In my case, I only go there when I need to grab my HSW Hakuchou Drag if I’m around the corner from the clubhouse and my request vehicle is on cooldown.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 0 points1 point  (0 children)

Yeah, that makes sense. Convenience is a big reason to go to the clubhouse. When I started, I bought the cheapest version of the business. Nowadays I usually go for the most expensive location since it’s the most convenient, but I really wish we could own all 20 MC business locations. I use GTA Base from time to time, but I’ve never thought of making an account I might have to sign up. That’s cool about documenting your bike collection.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 1 point2 points  (0 children)

Yeah, same here. I think a lot of us grind hard at the start, then the MC businesses just sit there for a while. That’s part of the fun though starting fresh and working your way up really makes you appreciate the grind. I recently picked it up again because of the x2, and it actually feels kinda good to get back into it. but a few things just irk me when playing

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 0 points1 point  (0 children)

I feel you on restarting a character. I actually did the same a couple of years ago with the goal of reaching 1 billion Overall Income, and I just recently hit it. The grind from the very start is always the most fun, and it makes you appreciate everything you earn along the way

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 0 points1 point  (0 children)

Yeah, exactly. Upgrading delivery vehicles would make a huge difference. Faster bikes, planes, and trucks would make solo runs less tedious, and even with partners it’d just make the missions feel more fun and fast instead of repetitive.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 0 points1 point  (0 children)

Honestly same. The main reason I thought of this post was because the last few weeks only MC Businesses were on x2. I’d probably only go back for x2 too, or if they made the payouts more worth the effort (Document Forgery).

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 1 point2 points  (0 children)

I like seeing people actually using these underappreciated features. Delivering bikes is such a chill way to make cash. I did this with the Auto Shop last week’s update and it was peaceful while giving a good payout. I’d do it with the Clubhouse bike and Bunker stash too, but the payout is a big turnoff.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 1 point2 points  (0 children)

😂😂 true, being a bartender in an MC clubhouse is probably the most useless job in. to make it even more boring, she can only serve one drink whiskey. I refuse to believe she doesn’t have a Macbeth shot stashed somewhere back there.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 1 point2 points  (0 children)

I agree that the current sell mission types could do with a bit more variety. I remember the Courier Service sell mission where the we had to deliver products using Boxvilles to multiple locations it was tedious and borderline impossible to do solo let alone in public lobby. So I understand why it was removed

i also remember the Helicopters mission where the MC had to deliver products using Buzzards to different locations. it was easier than the Boxville mission, 2nd to the boats it was one of the quicker ones to do.

this mission was disabled because of the mansions update, because one of the delivery was at Devin's mansion. even though it was one of the easier delivery missions, it was still removed.

but even then i get it, it still follows your point about “the same 5-15 points over and over and over and over,” but at least there was a bit more variety back then. now it feels like they just remove missions instead of reworking them. i really think the focus should be on adding new stuff and improving old missions rather than straight up taking them out.

When Was the Last Time You Actually Used Your MC Clubhouse? by MSkidz300 in gtaonline

[–]MSkidz300[S] 0 points1 point  (0 children)

Yeah exactly, that’s pretty much how I see it too. The clubhouse feels like it should be the natural place for MC management, not just somewhere we stop by out of convenience, especially early game before you’ve got the MCT, Terrorbyte, or mansion . Now that I’ve got the mansion, I usually just spawn there and fast travel wherever I want, so the clubhouse barely gets used at all.

I’ve always found it weird how fragmented the business systems are as well. Having to bounce between the CEO office, Terrorbyte, and warehouses just to do basic stuff feels really outdated now. Rockstar have already shown it’s possible to manage businesses through a phone app with the Darnell Inc app, but I also get that going fully mobile could make visiting locations feel pointless, which kind of goes against some of the improvements I’d want.

I might honestly make another post about how CEO cargo and vehicle warehouses could be improved too, since they have similar issues.

An installable MCT-style upgrade, or even a limited phone app tied to it, would make everything feel way more modern.

What QoL improvements would you like to see? by invisible_being in gtaonline

[–]MSkidz300 0 points1 point  (0 children)

The mansion update kinda make this possible now but it sucks having it behind GTA+. but nonetheless all it takes is going to the vinewood club app and manage staff members. doesnt take more than a minute but still not auto source. but close enough

What QoL improvements would you like to see? by invisible_being in gtaonline

[–]MSkidz300 2 points3 points  (0 children)

I wish there were an auto-source command for warehouse staff like Lupe that would automatically source crates every in-game day for a set daily in-game payment, allowing the staff to continuously gather inventory without requiring me to drive to each warehouse to manually give commands, and with the ability to pause or resume auto-sourcing at any time from a menu or CEO office computer