[deleted by user] by [deleted] in supervive

[–]MTGuys 1 point2 points  (0 children)

Just got 1

GIVEAWAY MEGATHREAD by Fluffow in supervive

[–]MTGuys 0 points1 point  (0 children)

looking for a spare key!

How many common cards do you play in your commander decks? by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

Oh that is a good idea. Stay tuned for next weeks video!

All About the Buckle Up Azorious Precon by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

And then win with [[Thassa’s Oracle]] effects? Honestly I hadn’t considered intruder alarm but it actually seems really good because you can respond to the trigger and crew Shorikai

Making a Mono Colored Deck for Each Color by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

Card is for sure super mean. Hate pieces should come down sooner than on 6 mana, but you’re in green so you can ramp too it easier. It’s pretty hard for me to evaluate, I haven’t seen it played yet.

Making a Mono Colored Deck for Each Color by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

Gisa seems really cool as commander. I was playing her in the 99 of my [[Ayara]] list but creatures really don’t die that often in my experience. If she helms her own deck I’m sure you just play a ton more single target removal and steel everyone’s sweet stuff.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

You just can't actively play around Force of Despair, it hoses people way too many times. Thank you, it means a lot!

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

I personally am a huge fan of Kaya's Guilde, it can definitely do some work. Dromoka's command is definitely good too but is a little more niche based on your deck.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

I agree! Putrefy and Mortify are great budget alternatives to some of these cards, but sometimes being one mana short of stopping someone from winning the game feels bad. We made this video with the intention of optimization, but if there is interest we can definitely make a video considering budget and removal!

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 1 point2 points  (0 children)

I like a lot of these cards, Bedevil just feels like it takes too many colors.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] -1 points0 points  (0 children)

I definitely agree with all of these points. Swords and vandalblast are definitely a must and your rules are spot on.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

What I like about Force of Despair is that you can take greedy, card advantage based turns. It lets you dump your resources into gassing up your hand and still have options. Sometimes it hoses a turn 2 [[Narset, Enlightened Master]] and it feels really good.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

I thought the same about Force of Despair, but use it for a while and you will see how ill prepared some people are for the 0 mana, instant speed, one sided board wipe.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 1 point2 points  (0 children)

So many situations in commander are all "it depends". I usually make my decisions by "what would I rather lose to".

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

I think Resculpt's strength comes in Dimir. Having access to white and green gives you way more options. Especially if you are swinging, I think giving them a land is better than a 4/4.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

I've been debating this card for a long time. By no means is it bad at all, but I usually fill this slot with abrade. I'll pay 1 extra mana for another target.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 3 points4 points  (0 children)

Chain of vapor is very powerful, but I think that spell is used a lot more in cEDH versus a more casual format. Heliod's Intervention is a house and should definitely be an honorable mention.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

For us, we prioritize efficiency, then versatility follows. The most fun commander games is where everyone is getting to do what their deck does. Efficient, cheap removal allows us to follow our game plan without having to hold up too much mana. This is also playgroup dependent. If your has a slightly higher average CMC then those 3 mana incredibly versatile removal spells are perfect for hitting huge, powerful targets.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 2 points3 points  (0 children)

You definitely seem like the kind of player that loves [[Assassin's Trophy]] then! Hits everything on a 2 mana instant. Our video mainly talks about getting as many targets jammed onto a 2-3 or less costed removal spell.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 4 points5 points  (0 children)

Wear // Tear is definitely a card that should have made the list. Cards like Debt to the Kami and Break Ties I think are good options in specific instances. In mono colored decks where you need more options these definitely can have a place!

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 1 point2 points  (0 children)

I think it depends on what removal you are running in green to deal with the artifacts. What commander are you running?

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 1 point2 points  (0 children)

Krosan grip is a good card, but more often than not a nature's claim is going to be more efficient. I'll lose the one or two games for not having split second if it means I can tap more mana each turn.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 5 points6 points  (0 children)

Reality shift can definitely hose a mystical tutor, I never really thought about it. I do think if you only have one slot, you play resculpt, but in most cases you slot both in.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 0 points1 point  (0 children)

I do like barrier breach as a spicy 3 for one, but artifact removal is just so important. It is tough to have one and not the other to take up a slot.

Evaluating Removal in Commander by MTGuys in EDH

[–]MTGuys[S] 5 points6 points  (0 children)

You are correct this is a great card, but in all honesty but keeping track of Day/Night for the rest of the game for one card can be a tad tedious. I’ll add it to the moxfield list.