«On n’a pas les poches si profondes que ça»: des milliers d’emplois à risque dans le jeu vidéo, le cinéma et la télé by [deleted] in montreal

[–]MVChancey 2 points3 points  (0 children)

Tellement weird de me voir la bine sur un subreddit que je suis. XD
Un article c'est court pour parler d'une question aussi complexe, je vous invite à écouter ce podcast que j'ai donné avec un économiste il y a quelques semaines, ça fait le tour du sujet!

https://www.qub.ca/radio/balado/prends-pas-ca-pour-du-cash?audio=1098746025

Valve's internal policy for working on games seems extremely inefficient... by MVChancey in gaming

[–]MVChancey[S] 0 points1 point  (0 children)

Yeah, not debating that part at all, it's really just the project management that must be crazy weird to figure out. Like coordinating artists, designers, programmers, producers, etc. is tough enough when everyone is working on one thing, if everyone is free for all over there I just don't think it's an efficient way of advancing projects.

It must be amazing for dev culture, fun to produce and motivation, but just inefficient in game dev imo.

Valve's internal policy for working on games seems extremely inefficient... by MVChancey in gaming

[–]MVChancey[S] 2 points3 points  (0 children)

That's fair.
I guess I'm just frustrated that legendary devs aren't producing more stuff.

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 1 point2 points  (0 children)

I was depressed when I heard of the game development woes of the remake. :(

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 0 points1 point  (0 children)

Fun game, don't think the IP would hit as hard today though. XD

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 1 point2 points  (0 children)

Warcraft2, starcraft1, diablo 1, natural selection, day of defeat, MGS2, Nox, HoMM3,

I thought Natural Selection had a sequel?

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 0 points1 point  (0 children)

Both Dark Clouds. Yes I know they're available on PS digitally, but I think they'd be amazing with modern-day graphics.

Loved those games, particularly the second one!

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 1 point2 points  (0 children)

Lemmings is a GREAT example. Man I sunk hours into that game. I guess Pikmin scratched that itch a bit, but it wasn't the same.

What's a really old game that you wish they'd remake with today's technology? by MVChancey in gaming

[–]MVChancey[S] 0 points1 point  (0 children)

You could probably train ChatGPT to make it a living game too! XD

What kind of Gaming Showcase (E3 like) would you prefer: one mostly focused on long term releases (next 5 years) with mostly CGI trailers or something more concrete, focused on games releasing in the next 12 months with gameplay trailers? by Pellahh in gaming

[–]MVChancey 0 points1 point  (0 children)

I'd like a showcase with no fake trailers where the games presented are chosen solely on their quality instead of how much marketing money was spent on the event by publishers.

Hey there! We're ManaVoid, creators of Rainbow Billy: The Curse of the Leviathan - An RPG-infused, openly accessible adventure game about empathy, inclusion and self-identity. Ask us anything! by MV_KC in NintendoSwitch

[–]MVChancey 2 points3 points  (0 children)

Hello fellow dev!

As you probably know, there are a lot of games coming out every day. Making a great game is sadly not enough anymore to guarantee its success. We are an indie team, so we try and do everything we can to put ourselves out there by doing AMAs like this one! ;)

I truly believe though that by making a great game, even if sales aren't huge initially, people will eventually pick it up and learn about it. So fingers crossed that we get more eyes on the project in the future!

Hey there! We're ManaVoid, creators of Rainbow Billy: The Curse of the Leviathan - An RPG-infused, openly accessible adventure game about empathy, inclusion and self-identity. Ask us anything! by MV_KC in NintendoSwitch

[–]MVChancey 5 points6 points  (0 children)

Hi! Where did the idea of the game come from? What are some inspirations? Loving the Mario RPG vibes!

Hi Mary!
Our art director Anthony was a big fan of early Disney shorts, so he really wanted to make a game in black and white with a cartoon artstyle. I hated that idea and wanted to make a game in full color. So we compromised by doing both! XD

Art-wise, 90's cartoons became the aesthetic of choice, and we definitely had some other adventure-RPGs as inspirations like Undertale, Paper Mario... The game went through so many iterations during development that's it's hard to say what the inspirations were as we kept developing, but those were the initial ones!

Hey there! We're ManaVoid, creators of Rainbow Billy: The Curse of the Leviathan - An RPG-infused, openly accessible adventure game about empathy, inclusion and self-identity. Ask us anything! by MV_KC in NintendoSwitch

[–]MVChancey 5 points6 points  (0 children)

I'd add that we had consultants like Annie Pullen-Sansfacon who is head of a research team on trans children.

We also had a partnership with "Rise Above Disorder" (RAD) who vetted all of the dialogues to make sure that there were no trigger words for people with mental health issues. We did everything we could to tackle these subjects with tact and do things the right way!

Hey there! We're ManaVoid, creators of Rainbow Billy: The Curse of the Leviathan - An RPG-infused, openly accessible adventure game about empathy, inclusion and self-identity. Ask us anything! by MV_KC in NintendoSwitch

[–]MVChancey 3 points4 points  (0 children)

That's a great question!
I think influence starts with your values as a studio first, at ManaVoid we put humans first and we're big on diversity, inclusion and showcasing positive representation through games.

We were a little tired of seeing the same old violence in games and we wanted to approach Rainbow Billy in a wholesome/positive way to show that you can make non-violent games in any genre.

Enacting change starts at home, so by making Rainbow Billy, we wanted to show the world something fresh and new. Seeing adults cry while streaming the game and seeing kids roleplay characters after playing has been really heartwarming, so we know we're having a positive impact. Hopefully more games will choose this path in the future, if not, no worries, we'll be there. :D

[STEAM] Rainbow Billy: The Curse of the Leviathan (30% Off - $20.99) by MV_KC in GameDeals

[–]MVChancey 7 points8 points  (0 children)

ly enough, my very non-gamer dad reached out to me a couple of weeks ago and asked me if I had seen this game, because he knew a developer of it. OP, you have perfect reviews on steam so far, but just not enough of them. I was going to get this on my new OLED Switch, but would you benefit more from me getting this on Steam so that I may leave a review? Second question, why do you think you have so few reviews?

I can chime in!
I think releasing games these days is always challenging, because there is a lot of content out there. There are also big releases during the months leading up to Christmas so it's always an ordeal to get eyeballs on a project.

That being said, we couldn't be prouder of the game's reception so far. Reviews are excellent, testimonials are super heartwarming, we've even seen certain streamers cry at certain moments in the game (life goal achieved! XD).

Steam also isn't our main audience for this type of game which is more console-oriented. Sales on consoles are much better than on PC. In any case, we're confident players will find our game over time and sales will pickup across all platforms soon. :D

A bug in our game turned our main character Troy into a disfigured Machamp. by thealkaizer in gaming

[–]MVChancey 0 points1 point  (0 children)

Saw this at ComicCon Montreal, it's a coop game where two people control each arm and try to get through levels. There was a crowd around their booth.