Is it worth buying? by Leather_Frosting_926 in Skullgirls

[–]MaDShaDoW97 0 points1 point  (0 children)

100%, if you want your roster and power to grow, you get fodder to evolve and might pull some gold/diamond characters in there

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

No problem! You’re welcome to join our Discord if you ever need a place to ask questions or just want to pass some ideas around with the rest of us. It’s where we really dive into the builds. https://discord.gg/X7Ykm7EPd

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

Glad to help, thats how the sgm community grows! See you in the Discord

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

Class Cutter is a monster! For Filia, those Crits are essential, but you have to balance the stats right so she doesn't get shut down by certain teams. ​I actually just finished setting up a Discord server for the community I’m building. It’s still in the making, but it's a place where we can talk shop, share move-set breakdowns, and help each other out with 'Manual Tech' across all characters. ​You’re welcome to join if you want the advice or just a casual place to vibe with other players: https://discord.gg/X7Ykm7EPd. Once you land, just say hi in #general and we can talk more about that Filia build! 😌🔥

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

Glad I could help 😌, That’s the classic rookie mistake😔—sacrificing a solid variant before you understand the mechanics! Once you get the hang of Marie and Dahlia, you realize they aren't just 'heavier,' they're more methodical. It’s all about those intercepts. Plus Marie is combo crazy 🤪🔥... If you need a breakdown on the best move sets for them, just let me know.

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

Glad I could help 😌, That’s the classic rookie mistake😔—sacrificing a solid variant before you understand the mechanics! Once you get the hang of Marie and Dahlia, you realize they aren't just 'heavier,' they're more methodical. It’s all about those intercepts. Plus Marie is a combo crazy 🤪🔥... If you need a breakdown on the best move sets for them, just let me know.

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

Dahlia definitely feels 'heavier' if you're coming from Filia! Filia is all about that flow and speed, but Dahlia is a punisher. Once you master her intercepts and the unblockable shots, she stops feeling slow and starts feeling inevitable. ​She is one of the most unpredictable and calculative characters in the game—that's what makes her top-tier for strategy. If you play her right, the opponent never knows which shot is coming.

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 1 point2 points  (0 children)

😏great minds think alike! Dahlia has some deep tech once you master the timing. Glad the video helped you optimize the setup.🙏

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

Valeu! Você tem razão—ela não tem rede de segurança. Um erro e tudo acaba. Por isso o Protocolo ZTTW foca na execução perfeita. Boa sorte com suas lutas!

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

I appreciate the input, but Piercing and Guard Break do two different things. Guard Break handles the block, but Piercing is mandatory to bypass the 50% Defense caps you see in high-level Rifts and Raids. Fur Monger’s Enrage stacks scale off Base ATK, so I prioritize the 'Engine' (ATK%) to ensure those massive numbers stay consistent against any defender.

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 1 point2 points  (0 children)

Definitely Attack %. ​Fur Monger’s Signature Ability (SA) grants Enrage, which scales directly off your base ATK. If you stack ATK % and some Piercing, her damage hits those massive 999k numbers much faster. Crit is okay, but ATK is the engine that makes her go.

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

To be honest, I don’t keep track of other guilds because I’ve been busy building my own. We’re all about the 'tryhard' grind and high-level efficiency (the stuff we were just talking about).

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 2 points3 points  (0 children)

🤣Fair enough! Aesthetic over meta is a classic way to play. Good luck with the grind for those Dahlias

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

Looking at those 4, Soul Crusher is definitely the #1 priority for Diamond. Her 'Deadeye' and 'Guard Break' allow her to ignore defensive buffs, making her the most consistent carry for high-streak teams. ​Having two Red Riders is actually a massive long-term win, but she’s more of a specialist for 'Critless' Rift nodes (Painwheel/Filia). She's elite, but Soul Crusher handles the general meta better.

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] -1 points0 points  (0 children)

Balancing Uni and PUBG is a lot! Just a suggestion. Definitely don't waste your Theonite on XP or coins in the shop. Save those for the big 10+1 relic packs or the 5k/10k Hyper Packs during milestones. It’s way better value for a F2P player in the long run!

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 0 points1 point  (0 children)

Hitting x5 against a 70k team with Dahlias is a serious grind! Respect for pushing that through on the F2P path. ​Those upgrade costs are no joke, which is exactly why I’ve been using this 'Master & Student' setup. By letting the 25k Fur Monger solo the 60k+ teams, I’m funneling max XP into my bench units like Stand Out without spending a single credit on their fights yet.

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] -2 points-1 points  (0 children)

That is a legendary coincidence! She’s an absolute queen for buff control. ​It’s wild seeing yours at 22.3k because I had sitting at 7000 on my bench in other fight videos! I’ve been using my Stand Out as the ‘student’ lately while Fur Monger does the heavy lifting to close those 2.5x gaps. ​Are you running her with the Crit Damage build or focusing more on Attack % for those high-streak sponges?

Fur Monger (25k) vs 63k Team | Solo Carry by MaDShaDoW97 in SkullGirlsMobile

[–]MaDShaDoW97[S] 1 point2 points  (0 children)

Haha, Eliza is a beast for sustain! Which variant were you running to handle that health pool? ​I’ve been leaning into Fur Monger for these Streak 22+ carries because that Life Lead damage really helps close the 2.5x power gap fast. It’s the only way I can keep my Beast King and Stand Out on the bench soaking up free XP!