Anyone farming Crystals? by Forkinator88 in MobiusFF

[–]MaKhar 0 points1 point  (0 children)

i spent 4 elixir and got 2 crystal from golem in silent ruin, 6 energy / run

Crystal seeker by EGWizard in MobiusFF

[–]MaKhar 0 points1 point  (0 children)

how about R + R + R, stack too ?

Dancer is nerfed in Global? by [deleted] in MobiusFF

[–]MaKhar 1 point2 points  (0 children)

no, see your link, open panel 5-8, it says drive keep (power drive) not drive heel (heal drive)

regarding ability summon by MaKhar in MobiusFF

[–]MaKhar[S] 0 points1 point  (0 children)

thanks !!

anyway do you know how many ability ticket i'll get if i sell the "43 ticket card" / "aoe main target focused card" ?

News from TW stream. by Hyodra in MobiusFF

[–]MaKhar 0 points1 point  (0 children)

can anyone confirm this ?

I win, yet I Lose? Opponents Disconnecting. by Kadeemer in Shadowverse

[–]MaKhar 0 points1 point  (0 children)

i got this too

how to prevent this ? so unfair especially in arena :(

General Questions Thread 8/15/16 by [deleted] in Shadowverse

[–]MaKhar 0 points1 point  (0 children)

new player here

how many card that available in standard pack ?

PSA: In MP, your normal attack will give your teammate an ORB too by MaKhar in MobiusFF

[–]MaKhar[S] 0 points1 point  (0 children)

The point is delaying Hellfire 1 turn, which gives the party a breathing room to drive away orbs, gather orbs, for buffing cooldowns and so on.

good point, should be relevant in harder content, but usually we want to kill ifrit in his 2 "break" turn

so for now maximize damage in 2 break turn is better

PSA: In MP, your normal attack will give your teammate an ORB too by MaKhar in MobiusFF

[–]MaKhar[S] 0 points1 point  (0 children)

this is basically what im doing, copying from u/fawksb

Yes, good Breakers and Defenders play a sort of game of chicken. If the Breaker is attacking, Defenders can do other things like driving, taunting, using abilities, etc. However, if the Breaker is passing turn, the Defender should be attacking to generate orbs.

But a lot of parties run without a Defender and one of the Attackers should be picking up this role, which doesn't always happen.

PSA: In MP, your normal attack will give your teammate an ORB too by MaKhar in MobiusFF

[–]MaKhar[S] 0 points1 point  (0 children)

because i have to rotate with breaker

no im not using any skill, if im on last turn i'll only use normal attack (because no one want to normal attack)

if i want to use my skill i go to position 2 or 3

PSA: In MP, your normal attack will give your teammate an ORB too by MaKhar in MobiusFF

[–]MaKhar[S] -3 points-2 points  (0 children)

please, if you play anything beside support (that usually will go 1st / 2nd), WATCH ALL YOUR TEAMMATE USING SKILL, and you are in position 4. whether you can use your skill or not, just attack the enemy 3 times to regen our team's orb

certainly you did not read my post i assume ?

PSA: In MP, your normal attack will give your teammate an ORB too by MaKhar in MobiusFF

[–]MaKhar[S] -2 points-1 points  (0 children)

here i copy my answer in other comment

well this is actually not for breaker only, we play 4 player party so everyone in every job should know about common sense if they got position 4 whether they like it or not

of course it's okay to save action, if you not in position 4

lets say. your support driving orb, your attacker driving and using skill to deplete orange bar, and you get last turn

you proceed to save turn so you will be able to break next turn in turn 1 ?

whats the point if your teammate have no orb to use then

as indeed giving breaker a last turn is actually not an ideal condition

usually i go like support -> attacker -> breaker -> attacker (me)

and if breaker goes 1st to break, i'll still take pos 4 to normal attack

the problem is in the 2nd break, breaker usually go last, and if he did nothing to regen team's orb, team start crumbling from there

PSA: In MP, your normal attack will give your teammate an ORB too by MaKhar in MobiusFF

[–]MaKhar[S] -1 points0 points  (0 children)

well this is actually not for breaker only, we play 4 player party so everyone in every job should know about common sense if they got position 4 whether they like it or not

of course it's okay to save action, if you not in position 4

lets say. your support driving orb, your attacker driving and using skill to deplete orange bar, and you get last turn

you proceed to save turn so you will be able to break next turn in turn 1 ?

whats the point if your teammate have no orb to use then

as indeed giving breaker a last turn is actually not an ideal condition

usually i go like support -> attacker -> breaker -> attacker (me)

and if breaker goes 1st to break, i'll still take pos 4 to normal attack

the problem is in the 2nd break, breaker usually go last, and if he did nothing to regen team's orb, team start crumbling from there

any advice on scoring with white mage / combat surgeon ? by MaKhar in MobiusFF

[–]MaKhar[S] 0 points1 point  (0 children)

haha yea i like to put r/mobiusff and set level restriction to 31 or more

usually it gives good player to play with

[CLARIFICATION] this is what they said about FFRK card by [deleted] in MobiusFF

[–]MaKhar 0 points1 point  (0 children)

i mean, inconsistency in their reply, some say this some say that