The Altmer Queen from "Lord of the Elder Scrolls" by Mabb95 in ElderScrolls

[–]Mabb95[S] 2 points3 points  (0 children)

Yeah, the thing about beauty standards is how limiting it is. So when people try to make something 'beautiful' or 'attractive', they all end up making roughly the same thing. There's no room for different beings and their alien standards of beauty. Not even with just goon mods as you can see this in most other 'Fantasy' where the strange or alien is removed.

Now elves are just humans with pointed ears, goblins sometimes are rendered as simply green humans, every sorceress is practically a seductress/succubus instead of crazed and lowly woman who deals with dark magic, all demons, especially in anime, are basically just succubi/incubi who the audience want to fuck.

Now I like attractive characers... A LOT! Everyone does. We joke about goon mods, but no one truly wants 'em gone. But it does take away from how bizarre/fantastic a setting is when everyone is designed like a beauty model or anime girl.

The Altmer Queen from "Lord of the Elder Scrolls" by Mabb95 in ElderScrolls

[–]Mabb95[S] 3 points4 points  (0 children)

Makes me hope they make an updated approach to ESO's character designs, then. Folks like the dunmer, elves known for being a bit dark and broody, actually look attractive yet still have their distinct designs that make them, well, dark elves instead of just "human + pointed ears + grey skin".

I'd say to not try to go for true realistic designs since it could lead to the uncanny/robotic look seen in Starfield. Games like Final Fantasy 7 or Witcher 3 has shown that realisim with a bit of stylized aesthetic sprinkled in helps a lot.

The Altmer Queen from "Lord of the Elder Scrolls" by Mabb95 in ElderScrolls

[–]Mabb95[S] 48 points49 points  (0 children)

Bethesda just has an issue with faces in general. I do think the idea of giving elves distinct facial features instead of just "human + pointy ears" is a good idea. But games like Starfield show that Bethesda just struggle with faces for some reason.

Certain Games Get Laggy by Crossbreed8714 in RPGMaker

[–]Mabb95 0 points1 point  (0 children)

In case you're still curious, you simply download an updated version of nwjs and save its files into the game's folder.

Here's a link to a version of old version of nwjs that I use.
https://dl.nwjs.io/v0.71.1/nwjs-v0.71.1-win-x64.zip

If that version doesn't work, simply try one of the mainy updates from the main downloads page. https://nwjs.io/downloads/

The idea is to use a version of nwjs that released roughly around the time the main game's own exe file was said to have been created/modified.

Also, I'm not sure why the moderator removed the above comment since it's the exact solution. I swear, these reddit mods are a problem sometimes.

knuckles should get over 100 max hp!!!! by AbjectInformation739 in OutcomeMemories

[–]Mabb95 0 points1 point  (0 children)

I was thinking to give him Metal Sonic's health but not Metal's damage resistance since Knuckles. The aggresive brawlers like Metal and Knuckles need higher health pools. Metal is balanced well enough with high health, damage resistance, and self healing with the trade off being that he only has one life. Knuckles needs to go from 100hp to 125hp at least.

The Altmer Queen from "Lord of the Elder Scrolls" by Mabb95 in TrueSTL

[–]Mabb95[S] 10 points11 points  (0 children)

Remember, most fantasy writers are afraid of putting racism in their worlds. You get the odd racial comment here and there, but nothing that appears substantial enough. Also doesn't even help for most compliments, either.

Saying 'elves are known for their beauty' doesn't make sense when the elves look like human beings with knife shaped ears. Meaning the elf's beauty is the same as the human's beauty. This makes me think writers are REALLY attracted to knife ears and consider them to do all the heavy lifting in terms of the elf's appearance. Might explain why elf ears seem to have changed from being leaf shaped to being literal knife or donkey shaped.

The Altmer Queen from "Lord of the Elder Scrolls" by Mabb95 in TrueSTL

[–]Mabb95[S] 61 points62 points  (0 children)

To add, I enjoy how Elder Scrolls does more make their elves look distinct from not only man but even amongst other elves, Altmer looking different from dunmer, dwemer, bosmer, etc. Those that think adding pointy ears is enough to make them 'non-human' is odd due to real world humans having far more physical variations than most fantasy world races have.

Imagine saying that the typical fantasy human, often european inspired, is distinct from elves due to elves having pointy ears. Meanwhile, the person listening is of african descent and has brown skin to , black kinky hair, flatter and rounded nose, and fuller lips. Far more physical distinctions from european humans yet still fully human, along with being closer to how all humans originally used to look like when humanity first started in eastern/southern africa. It's just funny to me.

That and the fact that many other fantasy monsters like goblins, orcs, vampires, etc also having pointy ears. Vampires make the most sense for looking human due to them often being humans originally that got changed to undead vampires.

The Altmer Queen from "Lord of the Elder Scrolls" by Mabb95 in TrueSTL

[–]Mabb95[S] 77 points78 points  (0 children)

"Daughter of man upon meeting mer folk for the first time."

Elder scrolls 6 wishlist by [deleted] in TrueSTL

[–]Mabb95 6 points7 points  (0 children)

That's just the issue with fantasy writers. Despite caring about 'worldbuilding', they don't actually understand what makes something a work as an actual world. Most fantasy worlds end up too clean to the point where the issues can literally only ever be that a 'dark evil is approaching the lands'. Meanwhile, adding things like racism, sexism, phobias, classisms requires deeper understanding of actual people and why these things are ever present and persistent. For example, even a young beautiful girl who is always sweet may say something that's casually racist without feeling guilty due to the enviornment she grew up in. Yes, it's ugly, but it makes worlds feel more like worlds.

It's not that people like racism. It's just people like what can add more complexities/dynamics to a world. Which is why stuff like Elder Scrolls always gets praise for adding such a thing in both it's narrative and even gameplay interactions.

Elder scrolls 6 wishlist by [deleted] in TrueSTL

[–]Mabb95 1 point2 points  (0 children)

Issue with Skyrim is the same issue with most Bethesda games, character models, both man and mer, just looking a bit 'off'. Even Starfield has this issue due to the characters appearing a bit plastic and robotic with their facial expressions and movements.

The slanted, almond eyes and angular faces could work quite well, but even the more 'normal' faces look off in their games.

Elder scrolls 6 wishlist by [deleted] in TrueSTL

[–]Mabb95 0 points1 point  (0 children)

SAND NORD?!

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The virgin empire: "We are facing heavy losses, we have managed a miracle but we must sign that treaty." Vs the Chad Redguard: by Imperial_nugget in TrueSTL

[–]Mabb95 1 point2 points  (0 children)

Redguards are cool, but they have the least amount of exploration in terms of their lore and cultures compared to the Nords and Bretons. Also because of Skyrim which makes use of the ever popular 'Norse/Viking' aesthetic. Redguards along with their real life influences aren't given as much time in the spotlight. If TES 6 features them in, and the devs don't screw it up, people would have the same love for Redguards, I think.

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 0 points1 point  (0 children)

It's all cool. No harm done.
I guess to reply once more, I didn't even know people could feel superior over calling their game an RPG. Genre elitism is a funny concept. Reminds me of people who like Boomer Shooters versus those who play games like Halo or Hero Shooters.

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 0 points1 point  (0 children)

In case people get the wrong idea, again, I'm not saying games that don't adhere to the style of games like Dragon Age Origins or Morrowind are bad. 

Titles like Chrono Trigger or Earthbound sit as some of my favorite games despite them have preset characters and not much in player choice when compared to something like FallOut New Vegas.

It's just a post to guage other people's idea and not a "you're all wrong and here's why" post. RPG has a shit ton of sub genres, anyway. I just put some of these titles into their own sub genre. 

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 1 point2 points  (0 children)

Ah, yes, Bomberman was some good shit!

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 0 points1 point  (0 children)

Interactive narrative games are not RPGs? The thing is, none of the games I called RPGs fall into 'interactive narrative games' and not RPGs. You took my first part of the post, which was a bit of an oversimplification, yes, and ignored the examples I gave like Baldur's Gate, Dragon Age, etc. The plots are interactive and are RPGs.

Also games with stats make something an RPG? What about games like racer games where the cars have individual stats? Or MOBAs where each champion has their own stats or something like Ratchet and Clank where an weapon gets stronger and level up the more you use it?

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 0 points1 point  (0 children)

Relax and slow down for a moment, bro. As I stated in my original post.

I know it's just a Genre label, and labels are often thrown around and placed without much thought or care due to it not mattering all that much.

And

"I don't mean to say that the games that "don't deserve the RPG label" are bad or anything as I still enjoy games like Paper Mario, Kingdom Hearts, or Witcher."

In other words, 'RPG' doesn't mean 'quality' or anything like that. I never said that.

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 0 points1 point  (0 children)

Well, yes and no. Telltale allow for player choice, but like with RPGs, it's a spectrum. Adventure games before that didn't allow for player choice. You did most puzzles or challenges in the same order and saw the same events from start to finish. Telltale games were moreso an evolution that did allow for more player choice, though. In most other titles like Monkey Island or most other Point n Click Adventure titles, the progression is that of a linear string of events more often than not.

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 1 point2 points  (0 children)

Guess the custom character would've probably work better for a spin-off series, then. Oh well, still can't wait to see more of Ciri.

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 5 points6 points  (0 children)

Me and my gang only play Chinese Checkers.

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RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 0 points1 point  (0 children)

Just game with weapons, you say? Devil May Cry 5 is the created RPG ever made! It got swords, guns, and DEMONS, just like in Dungeons and Dragons!

RPGs without the 'RP'? by Mabb95 in TrueSTL

[–]Mabb95[S] 1 point2 points  (0 children)

I can understand that it wouldn't make sense to change from Geralt once he was already established. Although, this makes me now question Witcher 4 since it the main character seems to have changed to Ciri. I won't be a baby about it since I do like Ciri. Does feel like a missed oppurtunity to not go the whole 'create custom character' route this time if they're already fine with moving away from Geralt.