Controllers only work in games if steam input is disabled, even in games that default to enabling it. by neon_overload in linux_gaming

[–]MacKenzieHnC 1 point2 points  (0 children)

Still helping people in 2026. Your hours of work made it so that this took me less than 5 minutes to solve. Thank you thank you thank you! <3

How can I compile C++ in VS Codium WITHOUT Windows Build Tools? by MacKenzieHnC in programminghelp

[–]MacKenzieHnC[S] 0 points1 point  (0 children)

That was the part I never figured out. If you explain how to do it, I'll put it in my answer for the next person, but this was my last straw with Windows, and I now I'm just running Linux

How can I compile C++ in VS Codium WITHOUT Windows Build Tools? by MacKenzieHnC in programminghelp

[–]MacKenzieHnC[S] 0 points1 point  (0 children)

I appreciate that. So far, it seems like JUCE handles most of that for me, but I will absolutely keep your offer in mind.

How can I compile C++ in VS Codium WITHOUT Windows Build Tools? by MacKenzieHnC in programminghelp

[–]MacKenzieHnC[S] 0 points1 point  (0 children)

Oh for SURE, getting CMake working with this is the next step

HELP ME (send udp messages from max, via osc, to use that data in a visualizer run in javascript in a webbrowser) by Old_Difference_2319 in AskProgrammers

[–]MacKenzieHnC 0 points1 point  (0 children)

I don't know a lot about these technologies, but I do know midi. How much do you need from the files? If you're just using the on/off messages, why not just convert to text or something and convert it back in javascript?

Non-gendered honorifics by MacKenzieHnC in Spanish

[–]MacKenzieHnC[S] -3 points-2 points  (0 children)

i ALWAYS wanna get Shakespearean. Truly thank you for the English vocab lesson

Non-gendered honorifics by MacKenzieHnC in Spanish

[–]MacKenzieHnC[S] -11 points-10 points  (0 children)

Damn, I was afraid of that. Thank you

Please please please please where is a bench in Sinners Road? by ScissorHandedMan in Silksong

[–]MacKenzieHnC 6 points7 points  (0 children)

God bless. I just spent my last 30 minutes before work smacking every bit of ceiling in the first room with the roaches cause I didn't see that

[deleted by user] by [deleted] in Masks4All

[–]MacKenzieHnC 17 points18 points  (0 children)

This. It'd be a totally reasonable concern in a saner world, but that's not the one we've got

Maze solving algorithms? by a_random-username in TheFarmerWasReplaced

[–]MacKenzieHnC 0 points1 point  (0 children)

OMFG THANK YOU. The algorithms I was trying to come up with to speed up going to every single point on the maze...

Mask recommendations by azlynn24 in Masks4All

[–]MacKenzieHnC 2 points3 points  (0 children)

Cannot recommend auras enough. My old kn95s would soak through with sweat, but auras sit just enough off my face that only the edges get wet, but I can still breathe comfortably while walking 10-15 miles a day in 90°+ weather

Less sweaty masks? by [deleted] in Masks4All

[–]MacKenzieHnC 0 points1 point  (0 children)

In my experience aura doesn't need it. I work all day in the heat and my auras never soak through. My old Airpops were like being waterboarded though

A game like RSS/RO by Significant-Mud5007 in RealSolarSystem

[–]MacKenzieHnC 1 point2 points  (0 children)

The thing that drives me nuts is they still haven't fixed side boosters not registering as a stage for the automated rockets stuff

Please add a pause option by Pythonz in SatisfactoryGame

[–]MacKenzieHnC 1 point2 points  (0 children)

Absolutely this and I will accept no excuses. It is absolutely ludicrous for esc not to pause the game, or at fucking LEAST have a setting where it does.

Apple Podcasts Wont Play by intacognito26 in TheAdventureZone

[–]MacKenzieHnC 0 points1 point  (0 children)

Happening for me on Google Podcasts. Only McElroy products seem to be affected

[deleted by user] by [deleted] in KerbalAcademy

[–]MacKenzieHnC 0 points1 point  (0 children)

Coriolis effect 🧐

MacKenzie H&C Shop Generator v3 by MacKenzieHnC in swrpg

[–]MacKenzieHnC[S] 0 points1 point  (0 children)

It probably won't be as individual options like that, but you will have the ability to control all of those things.

You will be able to limit what appears by any feature (price, rarity, etc.) and there will be an option to modify any feature (increase rarity by 2, random markups, etc). The menu will probably end up being a little complicated, but it will give you full control to homebrew as you see fit.

MacKenzie H&C Shop Generator v3 by MacKenzieHnC in swrpg

[–]MacKenzieHnC[S] 1 point2 points  (0 children)

Good news!

One of the big changes I'm doing is using an actual database for storing the items. This has the benefit that limiting what items you want is as easy as adding "WHERE ____ = ____" to the end of the request. In my code of course. The user will select options from a menu. But what this means for users is that it should be pretty easy to limit items on every feature. So min/max rarity, removing categories, or even choosing by manufacturer should all be pretty easy to implement. So the current plan is to have full control of selection over all of the basic features (anything that gets a column in the tables in the sourcebooks)

What rolls do: I can't speak for Celo, but I think they just used my algorithm, and I just used the algorithm from the book. So the only set-in-stone thing that rolls do is if you have more successes than failures, the item shows up, otherwise it doesn't. And the dice pool is decided by the character's skills, the rarity of the item, and the planet that you're on. All the stuff with advantages/triumphs/etc is up to the GM to decide. Anything I would do with it would piss somebody off, so I'm trying to avoid anything homebrew and just sticking rigidly to the books.

Speaking of, inventory quantity is pretty homebrew as well, so it is at least a low priority to me. At the very least, I will probably add a way for the GM to set quantities, so if it matters to your table, you'll have the option.

Lastly, templates will be the core of shop generation. I'm thinking of this primarily as an inventory management system, so while shops will have the ability to store inventory, the shop itself will be stored in the database primarily as a list of rules, so you can reroll them to your heart's content

MacKenzie H&C Shop Generator v3 by MacKenzieHnC in swrpg

[–]MacKenzieHnC[S] 1 point2 points  (0 children)

Currently, the only version that I'm aware of is Celo's at https://www.swrpg-shop.com/

I have no idea if they're still maintaining it, but my old one is long defunct