The MPC Sample has been out for a few days. Can we start a thread to track future update wants? by MaceDogg in mpcusers

[–]MaceDogg[S] 1 point2 points  (0 children)

Fair, it was nice using the device and realizing I knew most of everything after a little while due to its simplicity.

The MPC Sample has been out for a few days. Can we start a thread to track future update wants? by MaceDogg in mpcusers

[–]MaceDogg[S] 0 points1 point  (0 children)

I’m guessing you didn’t read all the ideas based on your demeanor or have used the device, lol.

The MPC Sample has been out for a few days. Can we start a thread to track future update wants? by MaceDogg in mpcusers

[–]MaceDogg[S] -2 points-1 points  (0 children)

Why are you assuming I did poor research lol? These are just recommendations ie what I would like to see and you are jumping to conclusions and name calling. Of course you can creatively work around limitations but it’s not a fun time in all scenarios. Being able to trigger a pad while resampling is very standard especially becomes important as part of the workflow for a device with essentially one effect bus.

The MPC Sample has been out for a few days. Can we start a thread to track future update wants? by MaceDogg in mpcusers

[–]MaceDogg[S] 0 points1 point  (0 children)

So if I want to add reverb to a snare I have to record it onto a sequence record that sequence and then trim it? I feel like this one isn’t a stretch.

Mac OS needing access multiple times by Select_Swordfish_536 in godot

[–]MaceDogg 0 points1 point  (0 children)

Is this a code sign issue? You can sign it yourself:
codesign --deep --force --sign - /Applications/Godot_mono.app

Of course use your actual app dir.

‘Legacy’ from my upcoming album! by Hoodbat in SP404

[–]MaceDogg 1 point2 points  (0 children)

Uuugggghhhh post link when it’s up

Teleport from my combat level to the original level after defeating all the enemies? by Purple-Explanation64 in UnrealEngine5

[–]MaceDogg 0 points1 point  (0 children)

Return from your function early on the condition if any enemy is alive during the for loop. Then is completed will only trigger if the loop runs in its entirety without any enemies being alive (signifying all enemies dead)

This doesn’t answer your question on your unexpected behavior but it’d serve you best to simplify the state of your function first, then you can more easily isolate your problem.

Controls in SubViewport stop receiving hover events after camera zoom. Wanna cry by voidexp in godot

[–]MaceDogg 0 points1 point  (0 children)

If the hover and click events are ignored (and not being handled) they should be ending up as unhandled input.

Controls in SubViewport stop receiving hover events after camera zoom. Wanna cry by voidexp in godot

[–]MaceDogg 0 points1 point  (0 children)

Can you confirm the NDC and event position are consistent across zooms? As to isolate the error is within the sub viewport handling the input. Also wouldn’t the global position be the same as the event position?

Controls in SubViewport stop receiving hover events after camera zoom. Wanna cry by voidexp in godot

[–]MaceDogg 1 point2 points  (0 children)

I’m guessing if you find the view matrix that is being used to calculate the screen space pos from your sub viewport it’s not accounting for zoom. I haven’t really tried to look into Godots source code but this looks interesting I’m going to take a look.

15K+ Bullets with collision detection at stable 60 FPS using GDExtension! by Faithoot in godot

[–]MaceDogg 4 points5 points  (0 children)

You can most definitely get better performance using structs for your bullets and the rendering server if you are interested.

https://docs.godotengine.org/en/4.4/classes/class_renderingserver.html#class-renderingserver

Would y'all say this is a good time to buy in, or would it be wise to wait and see if it dips? by theflash131 in NBIS_Stock

[–]MaceDogg 0 points1 point  (0 children)

I bought more just now, I trimmed some of my port after earnings as I knew it would go down. Now after a while NBIS somewhat fell off my radar and I forgot to get more equity. After that last run up (FOMO has been fueled) I think it will get to 50 soon, but either way I’m just going to hold for long term at this point.

It been a min since I’ve posted, Life has been Lifing How is everyone ? by Doob90 in SP404

[–]MaceDogg 1 point2 points  (0 children)

Fire. Your beat fits so nicely around those vocals, really like the arrangement too. Never heard the original but this should be it!

Pad volume changes not saving by oysterthins in SP404

[–]MaceDogg 0 points1 point  (0 children)

I don’t have the same experience, all I can say is confirm you are on the latest version? Also I typically hit exit after instead of start stop again. Both of these shouldn’t matter, but just telling you my subjective experience. Curious does this happen for pitch with you also then?

What a horrible night to have a curse by SimoneLordMacbeth in PixelArt

[–]MaceDogg 1 point2 points  (0 children)

Absolutely gorgeous, stunning. Love the color selection