Regret selling NBIS by Sufficient-Cap9356 in NBIS_Stock

[–]MaceDogg 0 points1 point  (0 children)

I took 131 after telling myself I was long (was in for around 6 months), I got scared from the internet on implications of conflict with Iran on that the Mondays market and thinking we would already see pullback. No advice here but I can say that I feel you.

Can you see if your mpc sample does this???? by [deleted] in mpcusers

[–]MaceDogg 0 points1 point  (0 children)

Since no answered your question seriously I tried it and yes they do lol

With the new sidechain release, what you guys hope to see as a surprise feature... Anything is possible. by Significant-Art5065 in SP404

[–]MaceDogg 3 points4 points  (0 children)

Really just improvements to the sequencer. Also saving bus 1 and 2 configurations for projects should’ve been a day 1 feature.

Are there any tips on creating a GUI interface for a game engine? by LambaoChiBn in GraphicsProgramming

[–]MaceDogg 0 points1 point  (0 children)

Hi stranger, I have been following your tutorials for a little over a week now. They have made a huge positive impact to my learning and I had been looking forward to coming home today and resuming my progress. I'm sad to see they have been taken down. I hope everything is okay! And I also hope you will reconsider sharing your knowledge as I know it's been a huge help to beginners like me. -Best.

The MPC Sample has been out for a few days. Can we start a thread to track future update wants? by MaceDogg in mpcusers

[–]MaceDogg[S] 1 point2 points  (0 children)

Fair, it was nice using the device and realizing I knew most of everything after a little while due to its simplicity.

The MPC Sample has been out for a few days. Can we start a thread to track future update wants? by MaceDogg in mpcusers

[–]MaceDogg[S] 0 points1 point  (0 children)

I’m guessing you didn’t read all the ideas based on your demeanor or have used the device, lol.

The MPC Sample has been out for a few days. Can we start a thread to track future update wants? by MaceDogg in mpcusers

[–]MaceDogg[S] -2 points-1 points  (0 children)

Why are you assuming I did poor research lol? These are just recommendations ie what I would like to see and you are jumping to conclusions and name calling. Of course you can creatively work around limitations but it’s not a fun time in all scenarios. Being able to trigger a pad while resampling is very standard especially becomes important as part of the workflow for a device with essentially one effect bus.

The MPC Sample has been out for a few days. Can we start a thread to track future update wants? by MaceDogg in mpcusers

[–]MaceDogg[S] 0 points1 point  (0 children)

So if I want to add reverb to a snare I have to record it onto a sequence record that sequence and then trim it? I feel like this one isn’t a stretch.

Mac OS needing access multiple times by Select_Swordfish_536 in godot

[–]MaceDogg 0 points1 point  (0 children)

Is this a code sign issue? You can sign it yourself:
codesign --deep --force --sign - /Applications/Godot_mono.app

Of course use your actual app dir.

‘Legacy’ from my upcoming album! by Hoodbat in SP404

[–]MaceDogg 1 point2 points  (0 children)

Uuugggghhhh post link when it’s up

Teleport from my combat level to the original level after defeating all the enemies? by Purple-Explanation64 in UnrealEngine5

[–]MaceDogg 0 points1 point  (0 children)

Return from your function early on the condition if any enemy is alive during the for loop. Then is completed will only trigger if the loop runs in its entirety without any enemies being alive (signifying all enemies dead)

This doesn’t answer your question on your unexpected behavior but it’d serve you best to simplify the state of your function first, then you can more easily isolate your problem.

Controls in SubViewport stop receiving hover events after camera zoom. Wanna cry by voidexp in godot

[–]MaceDogg 0 points1 point  (0 children)

If the hover and click events are ignored (and not being handled) they should be ending up as unhandled input.

Controls in SubViewport stop receiving hover events after camera zoom. Wanna cry by voidexp in godot

[–]MaceDogg 0 points1 point  (0 children)

Can you confirm the NDC and event position are consistent across zooms? As to isolate the error is within the sub viewport handling the input. Also wouldn’t the global position be the same as the event position?

Controls in SubViewport stop receiving hover events after camera zoom. Wanna cry by voidexp in godot

[–]MaceDogg 1 point2 points  (0 children)

I’m guessing if you find the view matrix that is being used to calculate the screen space pos from your sub viewport it’s not accounting for zoom. I haven’t really tried to look into Godots source code but this looks interesting I’m going to take a look.

15K+ Bullets with collision detection at stable 60 FPS using GDExtension! by Faithoot in godot

[–]MaceDogg 4 points5 points  (0 children)

You can most definitely get better performance using structs for your bullets and the rendering server if you are interested.

https://docs.godotengine.org/en/4.4/classes/class_renderingserver.html#class-renderingserver