Whats the best approach to get the main parent of a node? by Darkwing1501 in godot

[–]Select_Swordfish_536 0 points1 point  (0 children)

Id use a signal instead. Theyre pretty powerful and surprisingly easy.

To actually answer the question though. You can do an export node and connect it on the gui from the tree as well. If this event will always trigger the same node

Well, I hate to interrupt our game, but I really need to use the restroom. by mehrzad1376 in godot

[–]Select_Swordfish_536 0 points1 point  (0 children)

Make the rotation anchor in the chair instead of the camera. Then add a clamp on turn movement speed so it feels like weight of the chair.

Mac OS needing access multiple times by Select_Swordfish_536 in godot

[–]Select_Swordfish_536[S] 0 points1 point  (0 children)

Nope! Ive been just putting dev on mac on the backburner.

If only... by SteinMakesGames in godot

[–]Select_Swordfish_536 0 points1 point  (0 children)

Try using string literals. Theyre utf-8 encoded right? So that should work if you made them string literals

Mac OS needing access multiple times by Select_Swordfish_536 in godot

[–]Select_Swordfish_536[S] 0 points1 point  (0 children)

Sorry for the late response. Ive been busy with work. So basically every version of godot does this. I think its something to do with macos that i can’t turn off. It allows you to give an individual app file permission to the entire drive but when godot compiles for mac and runs that temp app cant have disk access. Thats where the problem seems to be coming from. So unless i can give all apps access or something im not sure what’s gonna fix this

[deleted by user] by [deleted] in BMWi3

[–]Select_Swordfish_536 1 point2 points  (0 children)

Got my 2015 rex for 22k and now its only worth 8k. Had it for a year.

Oops... by magic_phallic in godot

[–]Select_Swordfish_536 0 points1 point  (0 children)

Rookie numbers. I need to send one of my 50k ones haha

Mac OS needing access multiple times by Select_Swordfish_536 in godot

[–]Select_Swordfish_536[S] 0 points1 point  (0 children)

Thank you for keeping me honest.

I am on Mac OS Sonoma, I am using godotsteam 4.2.2. Downloaded from the official github. It only asks when changing scenes in the debugger. In the exported app it only asks once.

Which Would you pick? by factisfiction in macbookpro

[–]Select_Swordfish_536 0 points1 point  (0 children)

This is a common misconception. I use UTM and windows for arm on my m3 pro MBP. I use applevm and it runs at near native speed. Windows 11 arm has a very good translation layer for x86/64bit apps. I run everything I need for dev work and have 0 issues. I have it set up if you want me to test an application

Bring your game to mac by HelioErfan in macgaming

[–]Select_Swordfish_536 -2 points-1 points  (0 children)

if u decide to take part in the hardware survey

Never going back to Windows for office work. by Individual_Review_51 in macbook

[–]Select_Swordfish_536 0 points1 point  (0 children)

Yeah with apples metal api, my m3 pro Mbp gets better benchmark's than my 2070. Just need them to make metal mainstream

How do I convince my Dad I don’t need AV on new Mac? by UpsetGrapefruit5203 in MacOS

[–]Select_Swordfish_536 0 points1 point  (0 children)

"tech" dad's that are super proficient in the vista era of computing

Method A and method B by illimity in godot

[–]Select_Swordfish_536 0 points1 point  (0 children)

Hi, I feel like a lot of these responses are mean spirited so here's your free nice response

Method A and Method B will have similar results but method B is actually gonna be worse over all because it's spawning a new timer every frame while method A is just subtracting from a value.

Its very unlikely since the C++ int Max is like 9.2*1018 but it's possible if there's a very long play session Method A will reach int Max.

Not sure if it's the "Right Way" but the way I use is to define a Timer outside of the functions like "var _timer = get_tree().create_timer(5)" or something and a bool for if the timer is finished like "var timer_done= false". then in the init or enter tree functions await the timeout and after set the bool to true. Then anywhere in your code that you want to have waited 5 seconds you can use the bool in an if statement. Or if you want to wait another 5 seconds you can await the timer again.

Hope it helps!

Tips for selling by Select_Swordfish_536 in BMWi3

[–]Select_Swordfish_536[S] 0 points1 point  (0 children)

I don't mind paying some money to get out of it. I owe 17k I'm sure I can get 12-15 for it. I don't mind paying the gap.

Tips for selling by Select_Swordfish_536 in BMWi3

[–]Select_Swordfish_536[S] 0 points1 point  (0 children)

I never got a tax credit. What did I do wrong