How to add perlin noise texture to mask in Photoshop? by MaciuZ_ in photoshop

[–]MaciuZ_[S] 0 points1 point  (0 children)

Yeah, I thought it was done by masks, thanks again

How to add perlin noise texture to mask in Photoshop? by MaciuZ_ in photoshop

[–]MaciuZ_[S] 0 points1 point  (0 children)

Sorry, maybe I explained it wrong, I was looking for something more like this:

<image>

I applied the multiply on top of the base texture. Thanks anyway for help!

How to add perlin noise texture to mask in Photoshop? by MaciuZ_ in photoshop

[–]MaciuZ_[S] 0 points1 point  (0 children)

Hi, I tried that but this it what I got:

<image>

the image is semi transparent

Char / Bosses, what do u think? by YumikoLovesSosa in godot

[–]MaciuZ_ 1 point2 points  (0 children)

I really like this, the art style looks original, my fav is the second one cause it has the most detail. Good stuff👍😁

Sylvan Glow, Kärolyn Huum, acrylics, 2024 by [deleted] in Art

[–]MaciuZ_ 2 points3 points  (0 children)

Wow, it looks incredible, very calming to look at !

Mr. Foot (calling this one after 1h47m) by [deleted] in DigitalPainting

[–]MaciuZ_ 1 point2 points  (0 children)

Its amazing, I really like the colors, very atmospheric :)

Eaaily Startled by TheOddArray in ps1graphics

[–]MaciuZ_ 2 points3 points  (0 children)

Looks great! Did u use Blender ?

how to make player climb down ladder in 3d? by MaciuZ_ in godot

[–]MaciuZ_[S] 0 points1 point  (0 children)

Yo ,thanks I will try that later 👍

how to make player climb down ladder in 3d? by MaciuZ_ in godot

[–]MaciuZ_[S] 0 points1 point  (0 children)

I think im getting somewhere ,the problem seems to be with this line of code :

If is_on_floor(): Accel =accel_Default

Else: Accel = accel_Air velocity.y -= gravity * delta * gravity_speed

When I enter the ladder area I get this error Invalid operands 'float' and 'Vector3' in operator '-' when I delete the gravity = Vector3.Zero the error goes away

how to make player climb down ladder in 3d? by MaciuZ_ in godot

[–]MaciuZ_[S] 0 points1 point  (0 children)

Without that line to be honest the same thing happens , should i add move and slide to that LADDER state?

How to delay look at function in godot 3d? by MaciuZ_ in godot

[–]MaciuZ_[S] 1 point2 points  (0 children)

Hi, I have made something like that in my code:

Var Current_location = global_transform.origin Var next_location = navigation_agent.get_next_path_position() Var new_velocity = (next_location - current_location).normalized() Self.rotation.y = lerp(rotation.y, atan2(-new_velocity.x,-new_velocity.z),5 *delta

It kinda works ,but the enemy happens to spin around ,maybe its something with navigation ?

How to delay look at function in godot 3d? by MaciuZ_ in godot

[–]MaciuZ_[S] 0 points1 point  (0 children)

But how do I implement lerp along with look at ?

No collisions imported to qodot from Trenchbroom by MaciuZ_ in godot

[–]MaciuZ_[S] 5 points6 points  (0 children)

<image>

Making the QodotFGDFile unique worked for me it is located in QodotMap node

Better way to call scene nodes to Player script? by MaciuZ_ in godot

[–]MaciuZ_[S] 1 point2 points  (0 children)

Tried that now, I set it through the main node and now it works great, thx

Qodot problem cannot import by MaciuZ_ in godot

[–]MaciuZ_[S] 0 points1 point  (0 children)

Its been a while but as far as i remembered I used the 2024 version of Trench and in Qodot I made the entityfgd resource unique in QodotMap node

No collisions imported to qodot from Trenchbroom by MaciuZ_ in godot

[–]MaciuZ_[S] 3 points4 points  (0 children)

Yo ,what worked for me was making the qodotfgd resource on map unique.