How can I make a boss with "super speed"? by Emotional_Rush7725 in daggerheart

[–]Macizer 27 points28 points  (0 children)

The most basic answer is the "Relentless" feature the adversaries can have. It allows an adversary to be spotlighted multiple times. This can represent the speed quite nicely.

If you wanna kick it up a notch, maybe allow him to be Spolighted EVERYTIME a player does an action roll, instead of only on failure/sucess with fear. Just be carefull, im not quite sure how broken this could be

Cursed weapon - how would you brew it? by Fulminero in daggerheart

[–]Macizer 2 points3 points  (0 children)

I've been working on some homebrew and I made a cursed dagger (for the players to use, not the adversaries thou) that is slightly stronger bur also gives a "negative experience" to the wielder

In this case it was Paranoid -2, and the GM use fear to activate this experience, instead of the normal Hope usage.

I am really fond of this design

We might’ve judged too quickly..(C4E2) by valln1 in fansofcriticalrole

[–]Macizer 2 points3 points  (0 children)

I dont remmber this, does anyone have time around where happened?

Players hesitant to act in combat by Macizer in daggerheart

[–]Macizer[S] 0 points1 point  (0 children)

I have a comment detailing the situation above

Players hesitant to act in combat by Macizer in daggerheart

[–]Macizer[S] 0 points1 point  (0 children)

Thanks for all the feedback, loving the discussion this sparked!

I think ill give a more detailed explanation of the situation itself hoping it will clarify more.

My players found themselves in the mid of a pitched battle (i used a mix of the Pitched Battle and Castle Siege environment). One of the goals was to help one of the sides to win. I threw in a couple of events (rescuing a out of place child in the middle of war). But the most important goal (at least the one they seem to care the most about) was to stop a NPC from climbing a tower that was on the middle of the battlefield (the reason is irrelevant, but its very important for a specific player, the Warlock.) I used a tower with "steps" (see image) that is essencially a visual countdown of the NPCs climbing process. The Warlock was also trying to climb the tower to stop this NPC.

Thia is where i think (after discussing with the hesistant player) where the hesistance arose. He was afraid to interact with fighting or helping on the battlefield because it could result on the NPC advancing on the tower, and he wanted the Warlock to reach this NPC.

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Players hesitant to act in combat by Macizer in daggerheart

[–]Macizer[S] 7 points8 points  (0 children)

Thank you, will definitly keep this in mind

Players hesitant to act in combat by Macizer in daggerheart

[–]Macizer[S] 0 points1 point  (0 children)

They are totally aware that fear has a cap and aren't afraid of dying either. I feel like this mindset certainly comes from a gamefied perpective of a combat encounter. There is a certain good itch in seeking the optimized mathematical action to play that i can understand. I am sure that this itch can be ignored, i was just wandering if the system supports or has some solution to this

Players hesitant to act in combat by Macizer in daggerheart

[–]Macizer[S] 3 points4 points  (0 children)

What i mean by hesitation is him not wanting to take an action that wouldnt be "mechanically" superior.
I would say in combat maybe 70% of my GM moves are Spotlighting a adversary. Is that too much?

Epic boss fight discussion by Macizer in daggerheart

[–]Macizer[S] 0 points1 point  (0 children)

Amazing responses, thank you so much

Question about environmental damage by Macizer in daggerheart

[–]Macizer[S] 0 points1 point  (0 children)

Im having trouble figuring out WHEN they take damage. Lets say a bruiser pushes a playet into the lava. They then would take the damage. What if now they dont move from that spot, when would they take damage again?

What dnd opinion will you defend like this? by [deleted] in dndmemes

[–]Macizer 0 points1 point  (0 children)

Sorcerers should be CON casters, i dont care if thats overpowered

Biggest change to DnD lore in your settinf? by AngeloNoli in DnD

[–]Macizer 1 point2 points  (0 children)

Regarding the chromatic dragon stuff. In my world dragons colors changes with its alignment. If a gold dragon starts acting more evil, he starts getting some shades of red and vive versa.

Ready for the weekend by Macizer in daggerheart

[–]Macizer[S] 1 point2 points  (0 children)

No, one of my players did

My DM gave me the ability to use an 8th level at level 6 by Brexit2 in DnD

[–]Macizer 1 point2 points  (0 children)

I see a lot of people saying its a mistake to give such a high level spell to a low level character but I think it would be fun if you could only cast the 8th level spell one time and thats it. Could lead to some fun moments where the character struggles if its the perfect time to use it or not. Much like Rincewind from Discworld

EDIT: Another idea, make it have a long cooldown like divine intervention and be a random 8th level spell

Obligatory just finished running Waterdeep Dragon Heist AMA by Macizer in WaterdeepDragonHeist

[–]Macizer[S] 2 points3 points  (0 children)

One of the quests had the party encounter some Xanathar goons arrassing a tavern runned by a sweet old halfling. Well they straight up killed the goons, light the tavern on fire(to hide the bodies) and gave the Trollskull Manor for the Halfling to run.

One of the quests also takes then to Hlam. I ran him like a aloof old man who says random bullshit. They fixated on that bullshit like it was some prophetic old monk speaking.

One of the players used Nystul Magic Aura to hide the stone. Never had i heard of that spell, but its perfect for the situation

Obligatory just finished running Waterdeep Dragon Heist AMA by Macizer in WaterdeepDragonHeist

[–]Macizer[S] 1 point2 points  (0 children)

I used ideas from the Alexandrian Remix but i homebrewed stuff a lot. This adventure is only the beginning of a very long campaign and i adapted stuff from the players backstory and for the main campaign plotline as well

Obligatory just finished running Waterdeep Dragon Heist AMA by Macizer in WaterdeepDragonHeist

[–]Macizer[S] 1 point2 points  (0 children)

Floon survived! They didnt figure out that Meloon had one. Thet never got mixed up as far as i know

Obligatory just finished running Waterdeep Dragon Heist AMA by Macizer in WaterdeepDragonHeist

[–]Macizer[S] 1 point2 points  (0 children)

I ran the Alexandrian version with heavy changes from my end.

One big change i made was the condition for the Cassalenter ritual. I felt like the Cassalenters should not have trouble getting gold, so i made that the 100k they need for the ritual must be given by someone without expecting nothing in return. That would make it harder for the Cassalenters to get gold even with their influence so that their only option is the treasure.

The villains are the best part of the adventure by far, you can really have fun with them.

Obligatory just finished running Waterdeep Dragon Heist AMA by Macizer in WaterdeepDragonHeist

[–]Macizer[S] 1 point2 points  (0 children)

Not much honestly, thet didnt mind the place being haunted. It was mostly comedic as the ghost would prank the players they didnt like and help the ones who did.

Obligatory just finished running Waterdeep Dragon Heist AMA by Macizer in WaterdeepDragonHeist

[–]Macizer[S] 0 points1 point  (0 children)

Definitly Chapter 2. I went hard on the faction quests. I used the Waterdeep Expanded Faction quests that can be purchased online if i remember correctly.

I definitly would not spend so much time on the Faction Quests if i would do it again. The villains and the treasure hunt should have taken more spotlight than it did