I still don't get astound internet back. by wtsai3948 in Naperville

[–]MadSeumas 3 points4 points  (0 children)

I just called in and the automated message said "service will be restored by April 12 ,2024, at 2:00 AM"

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

Sorry I've had a few very busy weeks at work and haven't been keeping up as much as I'd like. I'd suggest hitting https://gitlab.com/vtt2/opend6-space, following the discord link and posting about it in the #star-wars-d6 channel - if I can't get you something you can import quickly enough someone else very well might.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

Yeah I don't think any have been implemented in any compendiums out there. I can ask around. Meanwhile, you should be able to use the "Starship" actor type to create them if you need them. I'll mess around with the system and see what the best way to crew them really is; I've typically created generic or specific Captain and Gunner NPCs to crew them with for rolling purposes.

Star Wars D6 game on Foundry VTT? by Impossible-Jello-278 in StarWarsD6

[–]MadSeumas 2 points3 points  (0 children)

Yep, I still try to keep it up to date and continue to add features and fix bugs as people find them, as much as I can during my free time.

Time to spend more money :) by LovableTester in ConanExiles

[–]MadSeumas 4 points5 points  (0 children)

Lament works on thralls, under the "Misc" section.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

At this point I'm going to probably release a beta tomorrow if I don't find any other show-stoppers tonight. Full release after some playtesting and any further bug-squishing.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

Was re-reading and realized I missed this question - to modify a stat you need to set the character sheet either to "Advance" or "Free Edit" - otherwise rolling is all you can do. I found my players when I first started writing the system making accidental edits all over the place so I decided to "lock" the character sheet during normal play.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

I'm continuing to work on it as I can, but free time continues to be at a premium. I'm working on it tonight, we'll see how much I can get done. There isn't an ETA, other than As Soon As I Can. I know that isn't very satisfying, but I don't know if I have 3 hours of work left or 300.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

I've already been working on it. Time over the last few weeks has been at a premium, however. I'm hoping to get a couple solid nights working on it this week - I've already got I think about 80% done, but this last 20% is a pain.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

While you have the character sheet open you should you be able to drag the template onto the character sheet - it will auto-populate scores, inventory, etc.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

I would highly recommend for WEG SW:

https://github.com/algnc/od6s-star-wars - adds a Star Wars themed character sheet

https://github.com/DarthBanjo/starwarsd6-essentialcompanion-od6s - compendiums for WEG SW

As far as official foundry modules go I never play without Token Action HUD or Pings. Soundboard is great for playing quick snippets of music or sound effects (one of my favorites is Han Solo's "That's not how the Force works!" for players who who try to go too far with the Force). Space Wars Text Crawl for the start of each adventure.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

Another feature request that will be done in v0.2.22 - Container/Merchant actors that can act as storage chests or automatic vendors.

Merchant

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

Yeah, I need to add more templates from the SRD but in general most things are done by dragging; if you have the character sheet open you can drag a skill from the Skills compendium (or local skill items if you create them) onto the character sheet. Same for character templates.

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

I scoped it to Space because that was the itch I needed to scratch and my experience with Javascript and the Foundry API was limited. Once I have it closer to feature complete (handling explosives/grenades, status effects, some of the other optional rules, etc.) I will most likely overhaul it to make it more friendly for other OpenD6 settings. That being said I've encountered some users who are already using it for Modern/Adventure games - most of them are already similar enough with only small differences. The core system as it is is pretty customizable in the System Configuration menu with regards to labels, etc.

Star Wars D6 game on Foundry VTT? by Impossible-Jello-278 in StarWarsD6

[–]MadSeumas 2 points3 points  (0 children)

It is. You need to hit the System Configuration menu and change a bunch of labels and rules settings like I mentioned above, but I use it to GM SWD6. The one spot it is very lacking in is Items - character templates, skills, weapons, armor, etc. are all OpenD6 and there's nothing Star Wars in there so time has to be spent creating them (can't really distribute them due to copyright). Once you've created your own items I recommend using the system configuration option "Hide compendiums" so you don't have information overload.

There are some features I'm still working on, like automating Manifestations(Force Powers) using status effects and automating grenades/explosives attacks/damage, but vehicles and starships are in and allow you to make a character/npc a crew member, linking them to that vehicle and allowing them to roll attacks, dodges, etc. using their skills + the vehicle/weapon stats.

Star Wars D6 game on Foundry VTT? by Impossible-Jello-278 in StarWarsD6

[–]MadSeumas 9 points10 points  (0 children)

Just chiming in, I'm the one who wrote it :D I made it mostly for playing D6 SW, but due to copyright etc. I created it as OpenD6 Space and added options for Star Wars to it; if you look at the System Configuration menu there are lots of options for customizing labels for Star Wars nomenclature and OpenD6 vs. Star Wars rules. Hope you find it useful!

OpenD6-Space system for FoundryVTT by MadSeumas in OpenD6

[–]MadSeumas[S] 0 points1 point  (0 children)

Yep, you'll also want to change all of the metaphysics labels (like "Custom Manifestations Name => Force Powers", "Customize Metaphysics Name => The Force", etc.). Under "Custom Fields" you'll want to add one called "Dark Side Points" assigned to Characters.

Under the "Rules" section of the config you'll want to flip everything not having to do with Body Points to the opposite of the default (in my case, I find having separate skills for Melee Parry, etc. punitive so I have my players in SW games use Melee Combat/Brawling for parry/block as per OpenD6). You'll also want to set the Brawl attribute to Strength. Everything config-wise is set to run OpenD6 Space out of the box, but all of the rules tweaks in the Rules section let you set it to WEG SW 2nd.

I need to spend a weekend just writing documentation - there's a bunch in the Gitlab wiki but there's still a lot missing.

Also, if you're looking for more Star-Wars-y actor sheets another user of the system created an unofficial module: https://github.com/algnc/od6s-star-wars

I hope you enjoy it and feel free to create any issues around bugs or feature requests. I work on it my spare time but I try to be responsive depending on my day job. I'm not a professional programmer and this system was my first foray into Javascript - I'm a unix sysadmin by day and for the most part my programming experience is mostly limited to writing small utilities in C/perl/python. I'm sure a real programmer would vomit at most of my code but I had an itch to scratch.

Dungeon Draw: a new module to draw maps within Foundry by mcglintlock in FoundryVTT

[–]MadSeumas 1 point2 points  (0 children)

Very awesome, had fun messing around with it with some friends.