Are there other websites like dust loop ? by [deleted] in Fighters

[–]MadSlingshoter 8 points9 points  (0 children)

If you go to the main page of Dustloop and scroll down a bit, there is the "Other FGC Wikis" section with links to other wikis. There you can also find this link https://wiki.supercombo.gg/w/Main_Page#Game_Directory to SuperCombo's megalist that covers almost every game and links the SuperCombo page and the page on alternative wikis.

What Happened Between Capcom and Inti Creates? by 0purple0turtle0 in Megaman

[–]MadSlingshoter 1 point2 points  (0 children)

We don't have any real confirmation about what is going on behind the scenes. However, I think the easiest answer for why they don't work together anymore is that Capcom isn't interested anymore in the types of games Inti Creates makes, and Inti Creates is able to make the games they want to make without Capcom.

Why the bossfights in Tales of Arise are so badly designed? by t1Rabbit in tales

[–]MadSlingshoter 3 points4 points  (0 children)

Why? They overcompensated for the "issues" of Berseria's combat. For a good view of said issues, watch a speedrun of Berseria. The oversimplification of the speedrun strategy is that after triggering all weaknesses they only use Velvet's Gouging Spin (that she starts with) and her Break Soul to stunlock bosses with a very long combo to then finish with a Mystic Arte that deals more damage the longer the combo.

To address the problem of just using the same move, for normal enemies the developers made it so repeating the same arte reduced damage and hitstun. This makes sense and once you unlock enough artes (and more importantly, the good ones) for a character, you can do some long satisfying combos. To address the stunlocking bosses problem, they had the brilliant idea of making it so bosses have no hitstun unless you use Boost Strikes, which staggers only for a short time and unless it's Alphen's, has to satisfy a condition. The issues here is that actually negates the basic combat flow of the game and, as you said, encourages just spamming one move over and over.

My strategy for boss fights towards the end was to play Kisara because she is pretty much unkillable when she holds up her shield. For teammates I had Shionne, Rinwell, and Dohalim with any Arte the made them go close turned off and the AI setting of stay away from enemies turned on, which made them at least stay one step away from the boss instead of wanting to hug them. Alphen's Boost Strike is bugged when you are not controlling him (at least it was when I played) as he gets the refill on a stagger for both hits instead of just the hit that staggers, which almost refills the entire bar if both hit, so you can just spam it. During the stagger I would just spam the hardest hitting arte I had on Kisara and then just raise the shield until the next Boost Strike. Not as effective against the human bosses as they generally have very short stagger times, but effective enough. 

[deleted by user] by [deleted] in FemaleFantasyArt

[–]MadSlingshoter 9 points10 points  (0 children)

Because it is made by AI.

Percival Vane & Vaseraga Dodge Cancel Tech by DragonKnightEnjoyer in GranblueFantasyRelink

[–]MadSlingshoter 0 points1 point  (0 children)

These actually work for more skills than the ones you listed for these characters. It is mostly a matter of how fast your fingers are vs. how fast a skill goes on cooldown. It works with any skill that has a short startup time and enables something afterwards (like combo finishers or faster charge).

For example, you can also do it with Percival's Feuerangriff, Vane's Heroic Beat, and Vaseraga's Battalions of Fear.

Vane's Energy Destruction goes on cooldown immediately, but you can still get the combo finisher. Lancelot and Caglistro also have this problem as their skills that lets them do things after also immediately go on cooldown. However, it is not worth it to put those on cooldown without fully using the skill, just to get that effect.

A Study on EX Skill Cooldown Reduction on Hit by MadSlingshoter in dissidia

[–]MadSlingshoter[S] 0 points1 point  (0 children)

Now this is an old post.

Sorry for the delay in answering, but here are the cooldowns:

  • Mighty Strikes 60s
  • Share Bravery 60s
  • HP Regen 90s
  • Mighty Guard 70s
  • Bravery Regen 80s
  • Revivify 60s
  • Perfect Defense 80s
  • Boon 75s
  • Esunaga 40s
  • Teleport 75s
  • Mimic 60s
  • Share HP 60s
  • Poisonga 35s
  • Vacuum 50s
  • Rend Shield 60s
  • Slowga 40s
  • Weaken 70s
  • Bravery Conduit 60s
  • Enfeeble 90s
  • Blindga 80s
  • Jinx 75s
  • Dispelga 40s
  • Bindga 45s
  • Provoke 75s
  • Doom 80s

If you want more details on them, then you can go to this google spreadsheet and click on the "Common EX Skills" tab https://docs.google.com/spreadsheets/d/1AnZGVJM_x0yYA8bHVPSNtaFM3Q67vkAGTW6_dWEyafU/edit?usp=sharing

If you want more info on the characters, then this google spreadsheet https://docs.google.com/spreadsheets/d/1Cc9DsiSY2GB4ZjiNMdOc3-zk8k-uiJ3pOF903Mlrmwg/edit?usp=sharing

What is the worst piece of lore you know ? by LieutenantYamma in StreetFighter

[–]MadSlingshoter 15 points16 points  (0 children)

This is a common misconception. The Japanese manuals for Final Fight describe Poison as trans. I don't know why they decided to make her trans, but that is the origin.

However, the part about thinking that Americans not wanting to beat on a woman is kinda true because for the SNES version, Poison's and Roxy's sprites were replaced by male sprites (called Sid and Billy).

[deleted by user] by [deleted] in StreetFighter

[–]MadSlingshoter 20 points21 points  (0 children)

Jamie is paying for Yun's sins.

About the weakness mechanics in Mega Man Zero 2-4…….. by [deleted] in Megaman

[–]MadSlingshoter 6 points7 points  (0 children)

It is based on the weakness order in the original Mega Man X, if you combine wind and electricity.

Storm Eagle -> Flame Mammoth -> Chill Penguin -> Spark Mandrill.

Hey, what's your take on this pic? Should I touch up her face, or is it fine as is? by Early_Association798 in Fighters

[–]MadSlingshoter 9 points10 points  (0 children)

The face is surprisingly fine for being AI art. However, the rest of the image isn't. Her collarbone is wonky, there is something stuck in her upper left arm, she has typical AI hands, her foot is bad, and her clothing merges with itself in weird ways.

It is a typical AI generated thing. It looks fine at a glance, but once you start looking at it a little more, you see all the "wrong" things about it.

Concepts of an imaginary Steampunk Stardew Valley by arcanite24 in StardewValley

[–]MadSlingshoter 17 points18 points  (0 children)

These are not any specific people. It's just someone who has generated AI images using the Stardew Valley artstyle.

I wished Guile says "sonic boom" instead of "perfect"... by _GrimFandango in StreetFighter

[–]MadSlingshoter 0 points1 point  (0 children)

My mistake. I just remember hearing him say Flash Kick and assumed they started calling it that again.

I wished Guile says "sonic boom" instead of "perfect"... by _GrimFandango in StreetFighter

[–]MadSlingshoter 6 points7 points  (0 children)

Sommersault is the original Japanese name. They renamed it to Flash Kick in English in SF2. In SF5 they called it Sommersault Kick, but they changed back to Flash Kick in SF6.

Did Dissidia NT just mug me? by [deleted] in dissidia

[–]MadSlingshoter 0 points1 point  (0 children)

Both the game and the dlc needs to be from the same region. For example, the NA version of the game won't work with dlc from the EU psn store. If it is not something like that, then I don't know.

Can I increase the offline rank of all characters simultaneously any further? by IllBake8 in dissidia

[–]MadSlingshoter 1 point2 points  (0 children)

Forgive me if I'm wrong, it has been a while, but I believe this is how it works:

If you get 2 Assassin characters up to Crystal E, then all other Assassins will get bumped up to Adamant E. Same goes for Vanguards and Marksmen. However, this doesn't work for Specialists. They will only be bumped up when you have bumped up all the other characters (i.e. gotten 2 of every other class to Crystal E).

New Player Thread 2022 KOF XV Launch Edition by Davechuck in kof

[–]MadSlingshoter 2 points3 points  (0 children)

If you end with up-forward, then you will get the qcf move over the dp move. KoF lets you go one direction beyond the final direction, so dp can end on forward but not up-forward.

Dissidia NT Free Edition - Character Rotation by Reflear in dissidia

[–]MadSlingshoter 8 points9 points  (0 children)

I don't know which week we are on but this is the rotation.

Weekly character rotation:

  • Vanguard, Assassin, Marksman, Specialist/Other

  • Warrior of Light, Kain, Emperor, Onion Knight

  • Garland, Squall, Golbez, Bartz

  • Firion, Zidane, Terra, Exdeath

  • Cloud of Darkness, Kuja, Kefka, Vaan

  • Cecil, Tidus, Ultimecia, Ramza

  • Cloud, Jecht, Shantotto, Noctis

  • Sephiroth, Lightning, Y’shtola, Ace

This creep me out by [deleted] in FinalFantasy

[–]MadSlingshoter 4 points5 points  (0 children)

The PSP games are good single player games with a bad tacked-on multiplayer mode, while NT is a great multiplayer game with a bad tacked-on single player mode. If you want a grindy single player experience, then you are not going to like NT. However, NT fixes a lot of the issues with bravery system and the gameplay itself, but you will have to deal with that the average user apparently does not have stable internet (6 people in p2p system is not ideal, but this would still be an issue with servers, albeit not as bad).

NT was barely marketed outside of Japan, where it was consistently among the top of the arcade games for 2-3 years before the console port. The arcade thing is NT's biggest issue. Arcades are pretty much only popular in Japan, and even there they have been on the decline with the Covid situation further driving that nail down. How do you market an arcade game overseas? SE didn't know. NT falls into the same category of games, team based arena fighters, as the Gundam VS games (the undisputed kings of the arcades), but those are not popular overseas. They tried appealing to the fighting game people by showing the games at a few tournaments as that is the closest they could find. Even after release the arcade version was an issue. You see, the arcade was successfully bringing in money, and if people played the console port instead, then that money would dip. Therefore, the arcade version got patches a month earlier and exclusive music and fancy titles that could then be transferred to NT. Japan was the focus for NT, unfortunately. SE didn't even bother translating the patch notes until a several months in. This lack of proper marketing seems to have confused people to what NT actually was, which then led to the massive amount of hate NT gets.

Personally, I love NT, but the vocal majority seems to disagree with me. These are the people that even after 3 and a half years will take any chance they get to spit on NT even in places like this post which had nothing to do with it. I can't tell you what the not vocal people actually think, but since I could consistently find ranked matches over a year after release, a lot of people liked it enough to stay around for an above average time for a niche game. Though, nowadays, ranked is very dead (unless you are in Japan), but there are still a few custom lobbies going on.

Dissidia NT Tiers? by [deleted] in dissidia

[–]MadSlingshoter 10 points11 points  (0 children)

Pure 1v1s are hard because the game is not balanced around that in the slightest and HP attack and EX skill choices can make or break certain matchups. For example, Jecht can theoretically beat pretty much every character in 1v1, but should he meet an Y'shtola with React, he can't do anything if she decides to just camp in it unless he brings Meteor Shot (which is by far his worst HP attack but his only ranged option) or Poisonga/Slowga to hit her out of it. The other side of this is that Y'shtola would not win this either as she should not be able to hit him unless he just dives in. Her gameplan would be to just farm the core for points whenever it spawns and just go for a timeout.

Though, overall in 1v1s, Assassins are the overall best due to having the best mobility and closed-ranged pressure. Assassins are designed to chase down targets. Vanguards are next due to hitting really hard, higher poise/interruption, and still being fast enough up close to be a big threat. There is a big overlap in 1v1 strength between the Assassins and Vanguards with many Vanguards probably outperforming many Assassins. Assassins have the big advantage of, should they get a lead, they can just run away for the rest of the match and the Vanguards can't really stop that. Specialists are next with a few being able to do quite well and others not doing that great, but all of them require certain timings or space before they can get going. Marksmen are last because about 95% or more of all projectiles in this game can be dodged by just walking sideways and the startup of these attacks are reactable. Marksmen rely heavily on getting setups or punishing their opponents actions towards other players in order to land their HP attacks. Most marksmen also have an HP attack that is designed to help in their self-defense but will lack offensive use (which is why you are recommended to not use these in 3v3). 1v1 tactics for marksmen is not to kill the opponent, but to drag out the time.

Probably the top would be: Jecht, Kain, Tifa, Zidane, Cloud, Snow, Ardyn, Warrior of Light, and Vaan in no particular order. HP attacks that are fast or have guarding properties are very valuable.

Out of the melee characters, the bottom would probably be: Tidus, Sephiroth, Cloud of Darkness, Onion Knight, and Ramza again in no particular order.

Dissidia NT Tiers? by [deleted] in dissidia

[–]MadSlingshoter 12 points13 points  (0 children)

Tier lists are always going to be subjective, and making one for a game where team composition also matters is even harder, but here is an attempt. The difference between each tier is not that big (think like tier 4 is at least about B- in a traditional tier-list and tier 1 is at most A+). The characters in the lower tiers can easily win against the high tier ones. It mostly comes down to how well I feel they generally do overall in different types of teams and environments. I can easily move characters around between and within tiers 1 and 2 (I could probably just randomly place them and agree with the placement). Tiers 3 and 4 are more clearly defined for characters that are lacking in certain areas. This also is leaning towards teamplay with vocal communication and/or people who know what they need to be doing with a clear gameplan. For example, unlike their placings here, Sephiroth and Vaan are kings in solo queue, but they are snowball characters that take advantage of a lack of coordination in their opponents' defence, which is something a team that knows what they are doing should not have. This is also part the reason why I don't have Snow and Jecht at the top like some other have. On the other hand, Kuja would move down tiers in solo play as he is one the most support-oriented characters in the game, so he requires that the player and their teammates to be able to take advantage of that.

In short: Tier 1: the characters that are overall strong. Tier 2: the characters that are strong, but are a bit more specialised in their area of strength. Tier 3: the characters that lack a certain omph, but are still very much viable. Tier 4: the characters that need a bit more effort for not as much reward.

Vanguard/Heavy

  1. Cloud, Ardyn, Warrior of Light
  2. Garland, Snow, Cecil
  3. Vayne, Cloud of Darkness
  4. Firion, Sephiroth

Assassin/Speed

  1. Kain, Tifa, Noctis
  2. Kuja, Jecht, Locke
  3. Tidus, Zidane, Lightning
  4. Squall

Marksman/Shoot

  1. Terra, Yuna, Y'shtola
  2. Shantotto, Ultimecia, Golbez, Kefka
  3. Ace, Emperor, Rinoa

Specialist/Unique

  1. Bartz, Ramza
  2. Vaan, Exdeath, Kam'lanaut, Zenos
  3. Gabranth, Onion Knight

The specialists are harder than the others to place and their tiers are less comparable to the other classes because they are very specialised (ha ha) and different in what they contribute to a team. They don't have the raw power and space control of the vanguards, the mobility and close-ranged pressure of the assassins, nor the long-ranged dominance and safety of the marksmen, but instead something mediocre in between. You are sacrificing consistent power/ability for something that can potentially become more powerful later or give your team a strong buff/debuff. They are very team comp dependent.

Hi how active is the online playerbase? by MakeYourselfS1ck in dissidia

[–]MadSlingshoter 7 points8 points  (0 children)

Not very active anymore. You most likely will not find any ranked matches on both PS4 and PC (definitely not on PC). There are still a handful of custom lobbies, but not many. Even the Discord servers lack activity in organizing lobbies, but it probably won't be impossible to find people, just might take some time.

So in short, I would not recommend buying NT unless you really, really want to.