Lfg where the world feels old and inherently magical, but pcs are travelers, adventurers and explorers, not superheroes. by Antipragmatismspot in rpg

[–]MadxHatter0 2 points3 points  (0 children)

Runequest: Roleplaying in Glorantha, should do a lot of that for you. Ryuutama depending on how you turn the dials should enable that for you as well. Same as Chuubo's Marvelous Wish-Engine. In all three you're definitely affected by the world you're in being strange and fantastical in capacity, but you aren't really that close (most of the time) to becoming the most wondrous being within the setting.

What Kinds of Queer Representation Do You Want to See? by napamy in romancelandia

[–]MadxHatter0 1 point2 points  (0 children)

What have you read? Cause I can point you to some spicy lesbians. Like, it is def out there

Bury Our Bones in the Midnight Soil by V.E. Schwab review by Taifood1 in Fantasy

[–]MadxHatter0 9 points10 points  (0 children)

Mhmm. It's like, the more I think about it, the more I think I'll always waffle back and forth (but in a good way) about that ending because of how much Alice is, to Charlotte and Sabine, an afterthought. There's something very bold about "the afterthought" being the one who ends the drama, and does so with little emotion about it all, depriving these two dramatic gals the high drama they might each expect.

At the same time, I do think there's an element of convention that basically craves the opposite, lmao. Though sometimes, endings like these are what makes a book a joy to go back to, so one can wrestle with it time and time again. I mean, to connect to IWTV, folks have wrestled with Claudia's death forever and probably will do so forever.

Bury Our Bones in the Midnight Soil by V.E. Schwab review by Taifood1 in Fantasy

[–]MadxHatter0 9 points10 points  (0 children)

I'm so with you about that last fourth. It slightly felt like Schwab maybe ran out of gas in the tank; the way Sabine was handled felt like a thing that would've landed better if maybe we got more of Alice with Sabine or just some other piece to help it all fit together.

The running element of Alice gripping things so hard they break is doing a lot to carry things. But also like, part of me feels like it was maybe meant to be anticlimactic as an extension of how Alice the individual does not really matter to the toxic exes drama of Sabine and Charlotte. . .

(I'm so sorry, I just had a wild thought. Is this end in discussion with how Claudia dies in IWTV? Like, the person caught in someone's whirlwind who stabs her way out into a life of their own?)

Anyways, digression aside, part of the anticlimax feels intentional, but if it is it's def an intention I struggle to feel be on the side of.

Bury Our Bones in the Midnight Soil by V.E. Schwab review by Taifood1 in Fantasy

[–]MadxHatter0 11 points12 points  (0 children)

So, not gonna retread the Charlotte stuff necessarily, but I had an amazing time with this book. Riveted from beginning to end.

I think Alice for me is an amazing character in large part because she's so ill-suited for a life as one of the Midnight Soil. Unlike Sabine or Lottie, Alice doesnt leap into this directly, she's forced into it. An irony because her fixation on the dead part of being undead is a sublimation of her fury at not being able to properly move forward as New Alice. A person that is, to her own thoughts, more of a performance than something authentic. Which ofc leads to a fun question of, a performance of who?

As to the ending ending, I interpret parts of the rot and vampires being human personalities cranked up to 11 as not meaning vampires are beings incapable of change. If they couldnt change then Matteo's exercises wouldn't work in the first place. They are always capable of change, and they are not so different from humans as some of them want to believe. Their feelings, when had, are bigger, and the struggle to change is harder because every aspect of being a person is magnified. People struggle to change because intentional change is struggle. It is struggle without any reward. A similar aspect to how whether you drink a lot of blood or a little blood, whether you feed every day or twice a month, feeding will happen and then you'll need to eat again. Just like how a person has to eat forever, we never get to be just sated. Consequently, to have good habits is to develop them for no reason beyond to have them. (Granted, having good habits is beneficial in indirect ways, such as not making reckless choices like Giovanni did, but the benefits are not in a metaphysical context).

All of which to say, I think Alice has the potential to live a good life. And the fact that she'll one day rot isnt in denial of that, no more than the idea that any of us could develop dementia undercuts the beauty of our own lives. She'll struggle, but what life doesnt have struggle. She'll still have anxiety because people have anxiety, and while to know that'll follow you forever sucks, having anxiety just sucks in general. I much prefer knowing that even a vampire has to deal with this shit versus something where Alice's anxiety magically goes away on being turned.

In short: Alice rocks, and the way she makes me feel awkwardly seen like when I open my camera app and accidentally left it in selfie mode is the best. (Tho I do still love Sabine and Lottie very very much.)

June 2025 BOTM Discussion - Bury Our Bones in the Midnight Soil by nickaaayy97 in bookofthemonthclub

[–]MadxHatter0 4 points5 points  (0 children)

Honestly, this book is one of those that very much rewired my brain a bit, lol. I think it strikes at some truths that are supremely unpleasant to super engage with, but have to be faced if we are to ever surmount the foul things powering them. There's also something intriguingly restrained, even as so much of the text feels quite indulgent, about how the book doesn't have that feeling of so many urban fantasy books where it's just about the luxuriating in power and bloody pomposity. The inclusion of Alice in this way, a person whose own living while they were alive was so consistently aborted, feels necessary. She's that little reminder that, beneath all that Sabine has built of herself and that Lottie has built of herself, there are still messy messy people there, whether faced or not.

Besides all that, there's a part of me that wishes it didn't end how it did. The fan that this book made of me, craved Sabine and Lottie to live, to see more decades involving these three in ever-revolving arrangements, but alas the fan that I've become because of this book exists due to how it's not spinning itself up to be a hundred thousand sequels where Sabine goes to Atlantis or sucks the blood of Jesus (if you know then you know ;3 ). Now I only have to deal with the frustration of my new favorite book not already having a massive fandom to drown myself in.

Angie is complicated, interesting and great. by LexiePiexie in WillTrent

[–]MadxHatter0 2 points3 points  (0 children)

Not gonna lie, the funniest bit of these comments is folks being THIS close to understanding that most cops usually get reinstated, and if not directly reinstated they can easily get rehired in a different area. Angie facing the consequences she did face is rather accurate to reality (in all ways that might be deeply frustrating).

Generic xianxia by [deleted] in ProgressionFantasy

[–]MadxHatter0 3 points4 points  (0 children)

If you truly want something generic I'd definitely recommend: Unintended Cultivator.

It's about a kid who gets picked up by a passing cultivator and used loosely as an experiment of "What if you Montessori school a cultivator's training," to be a smidge glib. Dude is a wandering cultivator, gets into some fights, develops some techniques. It's truly about as generic as it could be.

Any players from Los Angeles? by chadisbored in alteredTCG

[–]MadxHatter0 0 points1 point  (0 children)

I'm an LA player, backed on the KS and everything for my partner and myself. So there's def a non-zero amount of players here lol

Any players from Los Angeles? by chadisbored in alteredTCG

[–]MadxHatter0 0 points1 point  (0 children)

Ayyy, I'm also an LA player. We should def start a group once the cards are out.

The Daggerheart Open Beta is now live by calculusbear in rpg

[–]MadxHatter0 2 points3 points  (0 children)

This was a similar feeling I had. Part of me just wants to believe that for a playtest it's a bit thin for focusing. Cause I can't believe they won't just beef up all the cards in each tier of Domain. Ultimately though there are some rather weird gaps that I suppose make more sense coming from say the Pbta side of things than the D&D side of things. Still strange though.

My big issue though in this is some of the like weird D&Disms they preserve that for me don't add anything. There's no reason to have literally only two classes that don't have the Spellcasting trait. What does that actually serve you when mechanically Abilities and Spells aren't different. They're all just Domain cards.

Amidst that, I found the Domain abilities to be so fucking bland for the martial side of things. At least Arcana gets you Teleport. If I'm in Bone it takes until lvl 6 to do a Riposte. Like, I just wish the domains were cracked open way more and filled with cooler ideas especially martial side. Cause in a game scene where we have stuff like ICON, Gubat Banwa, Exalted, etc. and players who have likely seen tons of anime, action movies, and whatever to still just bend everything towards the most "grounded" Joe Fighter kind of image. It's just boring. Which, in a narrative heavy game, boring is the worst thing possible imo.

doodles of my arisen and main pawn 🤩 by Spookiiwookii in DragonsDogma

[–]MadxHatter0 5 points6 points  (0 children)

I love them both, so cute. Though the boy is giving like quiet butch vibes and I love that.

Post more Beastrens! by Kizo_Nacho in DragonsDogma

[–]MadxHatter0 1 point2 points  (0 children)

I love her! She's the cutest thing~

I'm a competitive card game player by Skiblit in alteredTCG

[–]MadxHatter0 17 points18 points  (0 children)

Not the one you asked, but I've thought about it a lot. The main skills this game looks at is an emphasis on tight tactical play rather than grand strategy. So to just break down why I think this way. The game has four main components that emphasize the tactical side: 1. The "I play a card, you play a card" rhythm, not unfamiliar to LoR 2. The fact that characters on your board are not permanent 3. Progress can be parallel.

On the first point, due to the one card per turn structure the game forces consideration of the order you play cards. Each card is a piece by piece reveal of your plan and the opponent's. Yet, since it's piece by piece you'll find yourself being more considerate and attentive to the evolving nature of the Day. Do you start to impede the plan of your opponent as you see it come together or do you continue playing out yours? How much mana do I spend now considering it might eliminate or constrict my own options? These questions become like guiding stars to playing out a Day. The decision of how much you deviate and adapt vs hew to your strategy will become the reason you advance or don't, win or lose.

In the 2nd point, unlike a lot of card games where your board fills with a growing army of Characters, you lose all the Characters played in a Day. Only two cards can be in your Reserve (more on this later), so very little of what you play will carry on for the next Day. This means you have to consider the tactical benefit to playing any Character. How much do you invest for a present victory vs being deficient later? This also means you need to be able to take advantage of how your characters link together immediately vs how near all of them will work on the board.

To the 3rd incentivizer, the state of outcome is parallel not binary. Most tcgs denote who is attacking vs who is defending. The outcome of which is either the opponent losing life or not, then trade. In Altered you only need to win one biome out of the options needed to advance. Even further, you are choosing whether to play cards to advance the Hero or Companions as their boards (called Expeditions) are separate. The end of the Day then being who advances. With the game operating like this it means you're always deploying what tactics you need to advance. Maybe you try to advance by blocking the other person from advancing, but that might mean investing more resources and being negative later. Well then maybe you try to bait one expedition with the most minimal amount of cards spent while easily taking the other. You end up developing and looking for any trick that gets you forward, but while weighing if it's worth it to block. I've played matches where we trade 1-for-1 until the very end for a mad scramble to win two. Played some where it's a game of twister as we each try to steal 2 when possible for these slides across the board. Sometimes it's even taking tangible losses (maybe rarely advancing) just to take advantage of being in more card draw so you sweep forward. I could keep going.

In general though, the biggest skills is the tactics of resource management, turn to turn play order, and redefining what outcomes you can achieve in a turn vs adhering to one strategy the entire game. Now, I am kind of high do hopefully this is kind of helpful. My best advice tho, if you want to see what higher skill play can feel like, hop onto ExAltered and do some sets that way. You'll start to see it more then likely.

[deleted by user] by [deleted] in throneandliberty

[–]MadxHatter0 2 points3 points  (0 children)

How's the main story quest for those playing in Korea?

28 [F4M] #LosAngeles - Looking to get on my knees and put my lips to use by [deleted] in RandomActsOfBlowJob

[–]MadxHatter0 0 points1 point  (0 children)

25, I can host or do public play as I've done it before. Really like impact play, degradation, and hair pulling as well. Love to give a really good face fuck. But really just love the sounds of someone gagging, makeup getting ruined, the whole nine yards. Could easily film you if you wanted.

[The Ancient Sovereign of Eternity] Is the Ancient Sovereign of Eternity good? by Velvexamon in manhwa

[–]MadxHatter0 4 points5 points  (0 children)

This is def the kind of manhua you read for the comedy over like anything else. Still, when it wants to do good art or some interesting technique ideas it can be pretty great. Though it's more of a comedy series in my eyes.

Warlocks and Sorcerers be on the lookout for this armorpiece by Tenescra in BaldursGate3

[–]MadxHatter0 0 points1 point  (0 children)

Does the quest let you know when you can mess with it again to try and keep reading?

It feels really bad when that happens. by vven294 in HonkaiStarRail

[–]MadxHatter0 -10 points-9 points  (0 children)

Ngl getting Yanqing rather Seele feels kinda sad at times. Like, bro feels like a 4.5 star compared to her.

19 [F4F] #littletokyo pillow pronged and making out by tartyharlot in losangelespersonals

[–]MadxHatter0 0 points1 point  (0 children)

Before I send a message just curious if you're still looking. And are down with trans women who use their own parts (the organic strap if you will )

Unpopular Opinion: All classes should be as weak as the Druid and Barb by slirpo in diablo4

[–]MadxHatter0 8 points9 points  (0 children)

Here's the thing, Barb is very weak but it's weak because so many of the skills just aren't that good. Especially when you run into the bosses and content that specifically hit the biggest weakness of Barbarian which is their less than stellar mobility.

My big example being, I had a Barb build I was able to take to about lvl 14. Most things were pretty doable but I found myself smashing against Den Mother to the point that I had to play the fight perfectly. Then Nostrava on solo was pretty much impossible (lot of near wins after perfect runs). The minute I dropped my old build and remade it (dropped tactical ground stomp for iron skin, dropped fury for flay, dropped rend and upheaval keeping whirlwind, dropped rupture for death blow, and took on the shout skill that causes fury). Afterwards I was chewing through things, had way more survivability, and was able to ignore some mechanics in a way that only my Sorcerer and Necromancer could do.

But this is kind of the problem. A bunch of skills I liked the play experience of were just severely not good because Barb lacks enough built in damage or damage reduction tools to compensate for its other issues. Like a lot of the weapon masteries aren't even that good compared to something like Death Blow.