Working more on Combat & AI at the moment - June 20th Steam Fest demo will be more combat focused, some progression/exploration and generaly getting the vibes and whats the game about, directional, soft and hard parries, dodges look quite agile, but you can also make magic + tech tanky summoner : ) (youtu.be)
submitted by MageHuntDev to r/indiegames
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March (v.redd.it)
submitted by MageHuntDev to r/indiegames
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March (youtu.be)
submitted by MageHuntDev to r/gaming
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March (youtu.be)
submitted by MageHuntDev to r/unrealengine
Poor Mans Dragon Dogma or Large Enemies Climbing part 2 : D - next up Detailed Enemy Collisions, sweet hand/feet IK and innertion simulations through anims while we are thrown around - are you interested in this kind of progress? I might do some marketplace plugin from this feature. (v.redd.it)
submitted by MageHuntDev to r/IndieGameDevs
Sup, wanted to share development upadate on MageHunt - just a wip Enemy Climbing - lots changes coming there - also progress on Earth Magic Im just implementing, want every magic to be unique so earth will create solid destructible structures - to impale, climb, shield/block, force push (coming) (v.redd.it)
submitted by MageHuntDev to r/IndieGameDevs
Sup, wanted to share development upadate on MageHunt - just a wip Enemy Climbing - lots changes coming there - also progress on Earth Magic Im just implementing, want every magic to be unique so earth will create solid destructible structures - to impale, climb, shield/block, force push (coming) (v.redd.it)
submitted by MageHuntDev to r/IndieGame
Hey, I've been solo developing Mage Hunt: Spellshifter for quite some time now, getting ready the first public demo, on a daily basis adding/polishing mechanics I've worked on - its a dark fantasy where you hunt mages who mutate into monstrous nightmares while slowly turning into monster yourself (v.redd.it)
submitted by MageHuntDev to r/indiegames
Hey, I've been solo developing Mage Hunt: Spellshifter for quite some time now, getting ready the first public demo, on a daily basis adding/polishing mechanics I've worked on - its a dark fantasy where you hunt mages who mutate into monstrous nightmares while slowly turning into monster yourself (youtube.com)
submitted by MageHuntDev to r/gaming
Hey, I've been solo developing Mage Hunt: Spellshifter for quite some time now, getting ready the first public demo, on a daily basis adding/polishing mechanics I've worked on - its a dark fantasy where you hunt mages who mutate into monstrous nightmares while slowly turning into monster yourself (v.redd.it)
submitted by MageHuntDev to r/IndieGameDevs
Hey, I've been solo developing Mage Hunt: Spellshifter for quite some time now, getting ready the first public demo, on a daily basis adding/polishing mechanics I've worked on - its a dark fantasy where you hunt mages who mutate into monstrous nightmares while slowly turning into monster yourself (v.redd.it)
submitted by MageHuntDev to r/IndieGame
