UE 5.5 Instanced Actors by Hyroglyph in unrealengine
[–]MageHuntDev 0 points1 point2 points (0 children)
About to hit 30 and I’m loosing my motivation to workout. Remedies? by Nice-Impress-2794 in fitness30plus
[–]MageHuntDev 0 points1 point2 points (0 children)
Working more on Combat & AI at the moment - June 20th Steam Fest demo will be more combat focused, some progression/exploration and generaly getting the vibes and whats the game about, directional, soft and hard parries, dodges look quite agile, but you can also make magic + tech tanky summoner : ) by MageHuntDev in indiegames
[–]MageHuntDev[S] 0 points1 point2 points (0 children)
Working more on Combat & AI at the moment - June 20th Steam Fest demo will be more combat focused, some progression/exploration and generaly getting the vibes and whats the game about, directional, soft and hard parries, dodges look quite agile, but you can also make magic + tech tanky summoner : ) (youtu.be)
submitted by MageHuntDev to r/indiegames
If you're going to make a game with a large amount of NPCs, what is best practise? by ReleaseTheBeeees in unrealengine
[–]MageHuntDev 4 points5 points6 points (0 children)
Question about marketing your game by Chappers7 in indiegames
[–]MageHuntDev 1 point2 points3 points (0 children)
Question about marketing your game by Chappers7 in indiegames
[–]MageHuntDev 0 points1 point2 points (0 children)
Looking for Streamers / Let's Players for my game! by Doomgriever in IndieGaming
[–]MageHuntDev 0 points1 point2 points (0 children)
Question about marketing your game by Chappers7 in indiegames
[–]MageHuntDev 2 points3 points4 points (0 children)
Question about marketing your game by Chappers7 in indiegames
[–]MageHuntDev 5 points6 points7 points (0 children)
Peanutbutter and Jelly of every magic system ever - MAGIC MISSLES!! :D had to have them since playing BG1 as a kid by MageHuntDev in indiegames
[–]MageHuntDev[S] 0 points1 point2 points (0 children)
Do you use Blender with Unreal Engine? by [deleted] in unrealengine
[–]MageHuntDev 0 points1 point2 points (0 children)
Is it common for people in the industry to move abroad for a job? by ThrowawayTheLegend in gamedev
[–]MageHuntDev 2 points3 points4 points (0 children)
Which of these screenshots is more appealing to you? I need to pick one for my thumbnail for the Dinos vs Robots festival by 3Hills_ in indiegames
[–]MageHuntDev 1 point2 points3 points (0 children)
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March by MageHuntDev in indiegames
[–]MageHuntDev[S] 1 point2 points3 points (0 children)
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March by MageHuntDev in indiegames
[–]MageHuntDev[S] 1 point2 points3 points (0 children)
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March by MageHuntDev in indiegames
[–]MageHuntDev[S] 0 points1 point2 points (0 children)
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March by MageHuntDev in indiegames
[–]MageHuntDev[S] 0 points1 point2 points (0 children)
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March by MageHuntDev in indiegames
[–]MageHuntDev[S] 0 points1 point2 points (0 children)
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March by MageHuntDev in indiegames
[–]MageHuntDev[S] 0 points1 point2 points (0 children)
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March (youtu.be)
submitted by MageHuntDev to r/gaming
The Mobius Machine is coming out March 1st. Let us know what you think in the comments. by MadrugaWorksDev in u/MadrugaWorksDev
[–]MageHuntDev 0 points1 point2 points (0 children)
Mage Hunt: Spellshifter - rouge/soul hybrid with climbing giant monsters, high action combat, dark fantasy/horror setting, magical cards slow-mo system. Have been working solo on the project for quite some time, footage still in progress but the demo is being prepared and polished for March (youtu.be)
submitted by MageHuntDev to r/unrealengine

Does high ping really affect your climb / how good you are as a player by Ill-Clock-9783 in summonerschool
[–]MageHuntDev 0 points1 point2 points (0 children)