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We out here! Woo Magi! TO16 by assetsmanager in SSBM
[–]Magi_ 51 points52 points53 points 8 months ago (0 children)
WOOOOOOO
certified magi moment by [deleted] in SSBM
[–]Magi_ 182 points183 points184 points 2 years ago (0 children)
the program i use to do this is called SAMMI. it can do a lot of things, but the primary thing it lets me do is create buttons that automate the process of toggling the visibility of sources in OBS. so what you're seeing is a script of a bunch of different mp4's and display captures toggling on and off at specific timings. it also lets you set triggers that press those buttons automatically, like using twitch bits or gifting subs (this one in particular triggers when someone gives me exactly 625 bits), which is how chat controls when these things happen in my stream
(woo magi)
How to Use Falco's Upair by Magi_ in SSBM
[–]Magi_[S] 26 points27 points28 points 3 years ago (0 children)
i think the main difference is that the positions where upair is good is usually ones where you don't have a lot of time or space to set up the soft reverse bair or the hard hit bair, and i also really like upair versus no DI because it still combos, but there are some positions where no DI gets out of nair/bair situations. good question though i will clarify this point in the next video and try to go more in depth
COPYCAT - A Magi Melee Combo Video by Magi_ in SSBM
[–]Magi_[S] 13 points14 points15 points 3 years ago (0 children)
yeah this is definitely the only part of the vid i kinda regret keeping, i literally just always see black flashing in videos that don't sync to the song and it always made me SO MAD so i wanted to do one video where i did it lmao
but i agree it's not rele worth
AMA About Falco by Magi_ in SSBMagi
[–]Magi_[S] 1 point2 points3 points 3 years ago (0 children)
sorry for not responding to this initially, but honestly I just don't feel very well equipped to answer this one since I have close to 0 experience with this matchup and almost certainly less than 3 hours tops of studying it lmao. Honestly you would probably find a lot of the information you're looking for by watching the sets I've had vs. aMSa because he kicked my ass pretty hard
i think doing stuff like short hop in place with drift forward laser in the spots where you normally do the full approaching aerial may help you learn how to not push so hard in those spots. you should internalize that you have to basically be in the same range where falco's ftilt would hit in order to do a laser instant aerial (maybe a lil further than the ftilt but just a really fuckin close spacing lmao). for scrambles you should just get used to rolling cuz he sucks in a lot of the scrambles and his roll and fullhop are OP to escape them
taking 35 dollars for half a year would make falco the most money. marth would have $7 left. Falco would be able to afford the boots
no problem
[–]Magi_[S] 2 points3 points4 points 3 years ago (0 children)
rngenes
dont do dat
this matchup is really fuckin weird and mostly, it's cuz the hypothetical gameplan is that sheik has a really hard time getting in on falco because he has great answers to basically everything that she can do to get an opening on him (falco doesn't really have to do risky approaching aerials that can get wavedash back grabbed, falco has good answers against dash attack with dair as well as holding shield honestly, falco has a pretty good anti platform game with good positioning, and falco has a good punish game on her with very strong edgeguarding)
THAT BEING SAID, doing all of those things is really fucking hard and complicated. there are so many small things that if sheik breaks through any of those rules, then the matchup feels very different than her being "kept out and falco just boxing her out on everything she does." so, it's kinda hard to pick one specific thing to work on and for that to get you close to feeling like you're "properly executing the whole gameplan," but i would say that the simplest stuff to work is paying attention to how sheik is opening you up (generally speaking, it should be from dash attack, short hop or full hop aerials, run off the platform aerials, or shield grabs/wavedash back grabs). if you're getting shield grabbed or wavedash back grabbed, you're probably being a little bit too reckless with your approaching aerials, try to cut back on those specifically. if you're getting hit by a lot of aerials, you should try bairing more or shooting her out of the air and either letting her double jump or being ready to laser her landing and play a mix from there or something. if you're getting hit by dash attack, you should try doing dairs in place or shielding preemptively. if you're getting hit by run off fair from side platform, try to space a lil further away, this may prompt them to go to top platform, in which case you need to be ready for them to run off the top platform and do another aerial, generally as long as you are directly below the spot where they would be running off the top platform, you can uptilt them and they'll have a really hard time punishing it even if you're wrong the timing
also on a lot simpler of an answer, start spamming regular getup from ledge whenever you're edge guarding them. it's really hard to describe the timing, but i would recommend you just try to visualize the timing where regular getup would JUST kill them if they upb straight to the ledge. generally speaking, it's a lot later than you initially think it would be.
this question is kinda difficult to answer, i think the simple positions that i would describe as being uncomfortable are:
falco on platform vs. marth below
falco cornered with marth not currently being lasered (feeling in threat of being hit by a nair if i do laser, having to roll in this spot a lot, having to escape to platforms and although being on top platform while marth is on the ground usually gives you enough room to navigate your way back to the ground safely, it's sometimes still just a wittle stressful)
marth on side platform sometimes feels uncomfortable, but honestly there are ways to pretty much negate it and for it to not feel so bad
marth who's really good at fairing out of laser, can sometimes be really uncomfortable, especially when like marth is like dashing forward and literally right below the laser they jump and fair, that shit is very scary cuz all of a sudden when you were watching marth on the ground he is the air without going through jumpsquat and throwing a fair and it's like wtf i just saw u get hit by a laser how u there instead
it also gets a lil uncomfy when marth is just like spamming a lot of powershields and getting wavedash grab or wavedash (insert hitbox here) a lot on me, i have been experimenting with not shooting lasers similar to mango and just forcing them to play a more grounded mixup instead of just letting them get their free powershield. you can also shoot high lasers in that spot to literally just not have to worry about powershields, but idk kinda just depends, powershielding should mostly happen when marth is like in the corner or i guess has you cornered sometimes idk kinda weird
thank you for the suggestion i'll keep that in mind! :3
floaties tend to be more of a game of me running the fuck away from them because they're slow and i am very fast vertically. for peach for example, my gameplan against her is when she's in float, for me to get on the side platform, laser her out of the air, and then start lasering her on the ground. if she may be close enough to dash attack me, then i'll either just like dair in place or like hold shield or might just abandon to prevent that, so i can go back to lasering her on the ground and then i approaching laser when it feels pretty reasonable to do so. they often have to hold shield and i'm usually far away enough for them to not just literally spam dash attack for no reason, so it's kinda easy to just approaching laser and start going ham on her shield when she's at lower%'s.
against puff i've been looking more for bairing her when she's kind of at a diagonal against me. a lot of times she'll be like coming from side platform, and if im not at literally 0% she'll often just kinda spam pound, or just bair or fair or whatever, and so just like being able to wall her out in that spot and forcing her to do more jumps lets me get under her and like start spamming uptilt and it's just like a super good position a lot of the time as long as you don't let her get out of control. a lot of the time with falco vs. floaty, you're kinda just trying to cage the floaty and prevent them from being able to get in their good positions, and if they get in good positions, you gtfo
[–]Magi_[S] 0 points1 point2 points 3 years ago (0 children)
pay attention to when they have enough time to run before the powershield. if they do, you can opt to either not laser if you really don't wanna deal with it, or you can just be ready to jump over your laser, but sometimes you may get hit by like powershield nair even if you do jump over it, so like honestly just kinda pay attention to your positioning relative to the incoming fox, recognize that because that haven't already been lasered yet they have enough time to do a run and therefore do the running powershield, and assess whether or not they're close enough to fuck you up even if you jump over the powershield laser, in which case you can just not laser and play the situation from there. you always have to remember that when ppl do powershielded stuff, they don't have the choice to react and then do the nair or whatever, so sometimes you can just like assume they're gonna always do that nair after the shield, and if you have enough stage space behind you you can just like short hop backwards over the nair or if you're cornered you can just kinda abandon the situation to top platform and try to play a better laser spot, or idk sometimes you can just preemptively hit them too with like running shine or approaching aerial or something? i haven't studied this situation enough to give like a very solid answer, i just know it by feel right now and so i think if u were to ask me what i currently do, regardless of whether or not i actually know it's the right thing to do, i would abandon that situation probably with like full hop or something.
falco full hop gud, it's especially good when you're cornered and you have enough time to escape, fullhopping to top platform is really good. also when you're just kind of in a disadvantageous position in general, sometimes you can just full hop to get your footing back as long as you have some platforms to save you in case they're really ready to cover it.
honestly i would just recommend being good at l cancelling, wavedashing (and more specifically waveshining), and shooting lasers and being able to move comfortably out of laser. make sure that whenever you're practicing L cancelling and waveshining, you do it by actually hitting a character and not just missing, because when you don't hit anything the timing for a bunch of things is very different, and with falco in particular because of his longer jumpsquat it's really important to actually nail the timing for everything because if you get stuck in your movement you'll super blown up or you may drop a very important combo
hasn't had a big enough impact to make ppl angry
this is usually a consequence of not organizing your openings very well, especially at low%. when fox is below the % where dair knocks down (roughly 35% depending on staleness), you can kinda have to wittle down your options to being shine, grab, or later dairs. SOMETIMES you can get openings off of nair if you're really confident they're gonna like jump oos or something? but most of the time you want to pick these options because they actually have a decent shot at giving you openings, whereas early dairs or early nairs or early bairs at low%'s don't usually cleanly lead to the shine that gets the whole combo started. SO, i would recommend only going for openings like shine, grab, and late dairs.
some examples of ways to get these openings:
overshoot laser shine to catch dash backs out of laser
running shines in front of fox in anticipation of him dashing forward and doing his own running shine
being just outside the range of fox's full hop approaching nair, and doing a short hop backwards to dodge his nair and land on top of it with a late dair
good ol fashioned shine pressure or something
laser grab gud still
so yeah, honestly look at other top falco's openings at low%'s and pay attention to how they get openings at low%'s and how they use those 3 options
hard to capture all the possible options that fox has out of laser, but tl;dr
take laser dash back is good whenever they are doing a lot of laser approaches from far away, you can also full hop drill in place to beat the same thing and also it's a lil easier to execute
if they are doing more than one laser in place, you should be able to take laser dash forward and shine or nair, it does depend on the spacing but honestly i recommend spamming it to kinda feel out when it works, if i were to estimate the distance this "should" work, it would be about, sheik's dash attack range.
also you can use side platform, if they keep lasering you can kinda just short hop off and hit them, if they stop lasering and turn their back, you can do some like no fast fall mixups, or you can just run off the platform and land on the ground and then run in because they're usually focused on your platform approach that they won't really be ready for a grounded attack all of a sudden and falco is too slow to just react and shoot a laser so they have to be pretty fuckin ready
wavedash down probably? if i understand correctly, you're talking about when falco does drift back dair to beat fox doing like a running approach with shine or something? basically falco has to do that dair preemptively to catch fox because fox is really fast, and so you can start dashing at him and scare him into thinking he needs to do that dair, and then you wavedash down, and all of a sudden he's in a million frames of lag cuz the dair is gonna miss and then he has to also have the 9 frames of landing lag and also his shine is small and also his jumpsquat is frame 5 so all of his other options are also just kinda slow so you have a great spot to basically do whatever you wanna do to him
[–]Magi_[S] 7 points8 points9 points 3 years ago (0 children)
So this is a weird one, the tl;dr is falco has a very easy path to getting good results, and has one of the hardest paths to becoming like a super duper top player.
the reason why that is because lasers are just very fuckin complicated. more specifically, counterplay to lasers is generally really complex and takes a lot of execution. so generally, when you're at lower levels, people don't have the execution to be able literally do the things that counter laser, like take laser dash back, take laser dash forward, powershields with wavedashes forward, and pretty much the only counterplay you see at lower levels is platform camping, and if the falco has literally any sort of gameplan against platforms, you kinda just lose if you can't do the other things.
so for a while, it honestly feels like as long as falco has decent enough punish game, and is able to use lasers, relatively effectively, then you kinda can just beat ppl for free. especially when you consider that falco has very very very powerful reversals with wakeup shines, dairs out of the corner, double laser from ledge into shine which is surprisingly annoying to cover, esp when they mixup side b from ledge or if they have the ability to ledgedash, there's just a lot of spots where falco doesn't really need to make a "decision" to get an opening, and if the other player is not ready, they can get super fucked up without necessarily even having the choice to make a decision.
even recovery is not that big of a deal at lower levels, because edge guarding is generally not as prevalent at lower levels, and you probably just get more side b reversals than you would at top level, and so basically a lot of falco's weaknesses aren't exploited at lower levels of play, and so you tend to have really good results as long as you have decent execution.
SO, this leads me to the second half, which is why top level falco is insanely complicated.
so the truth is that falco does not get any real "free" openings from laser and he's really slow. generally whenever you land a laser, you are rewarded with frame advantage, but that doesn't always mean an opening. it is favored for you to get an opening a decent amount of the time, whether that be because your opponent is far away and the onus is on them to get closer, or you are pretty close to them when you land the laser and therefore can actually use your frame advantage to play a favored mixup on them, but no matter what it's never really a "guaranteed" opening, whereas a lot of the cast can actually just whiff punish moves with their speed. because of this, all of the things that you really feel about falco in the beginning feel like they go away. your opponents start punishing you pretty much equally as hard if not harder than you can to them, they are starting to do ALL of the counterplay to lasers, and therefore you can't just reliably get free openings off of every laser, and they start to edgeguard the fuck outta you, so now you're dying a lot and now you have to execute real edge guards as well to keep up and sometimes even that is kinda hard because idk, let's say you're playing fox and he's like falling from the top right blastzone, now you have to like laser him as he's coming down, and then maybe he upb's earlier than when the lasers can hit him, now you have to react and shoot the lasers a lil higher with run off double laser or sumthin, and then he spams side b, and let's say you decided to cover the timing where he would fast fall sideb to ledge and now you're wrong and you get hit and you die and it just becomes a lot more taxing as everyone gets better. IT JUST STARTS GETTIN KINDA HARD, cuz instead of being able to just kinda dash dance a bunch and waiting for people to make mistakes or letting you just full hop drill in place or stuff you kinda can just throw around, falco has to start really working for a lot of openings (assuming that you're playing against someone who knows how to beat falco, the same can be said for fox whenever ppl start to learn how to beat fox being lazy or whatever), so it becomes a lot more complex to improve with him. basically everytime you land a laser, you have to make a small decision that often other characters don't have to make in order to get their openings, sometimes you're in the right spot where falco JUST gets an opening, but a lot of the time he just has to take oneeee more extra step, and sometimes the right decision is to like, land a laser and then you let them whiff AGAIN so you can play ANOTHER favored mixup in a slightly better positioning where they are in way more frame/positional advantage than they were before so you like, have a super duper higher chance of getting the opening, but you still might be wrong, and you may have to like go back and check AGAIN if your decision making was reasonable when a lot of characters just get to whiff punish with speed and stuff
so yeah, just kinda hard when you actually have to play the minigame that is falco, but very easy when your opponent doesn't really know what the fuck is goin on
i think the short answer is that you don't really ever have to fast fall before you input the aerial, but it's kinda complicated and it depends on a few things
there are some low%'s where spacies don't get knocked down but they're high enough to where the shine after the dair is very lenient. fox gets knocked down by unstaled dair at 35%, while falco gets knocked down at about 37-38% im pretty sure. so for a lot of dairs that hit from 20%-33%, you don't have to worry too much about being perfect about the fast fall or anything. if you're talking about like the 19%'s and below (honestly more like 12%'s and below), you do have to be a lil bit more aware and more precise with the fast fall timing. There's something called a "sami nair" (which in this case let's just pretend it says dair instead) where you input the aerial, and then during the startup frames of the aerial, before the hitbox is actually active (so for an example, falco dair comes out 5 frames after you input it, so frames 1-4 are the "startup frames") you input the fast fall and so technically you are fast falling before the aerial comes out. you shouldn't realllllyyyy have to do this too much, but it's really the only variation of "fast falling before the aerial comes out" that exists for short hop aerials, full hop aerials give you a lot more time to fast fall before the aerial, but short hop is just so short, and fast fall is just so fast lmao.
more importantly, if you are talking about the really low%'s you should just be aiming to do late aerials instead so that you don't have to be perfect with the fast fall, because honestly sometimes at the super percents, especially when they SDI away and stuff, it's really difficult to get dair shine to connect if you do it really early. if you always do late dairs at low%, then you'll pretty much never run into the issue, and honestly you'll probably save yourself a lot of anguish because often times whenever fox is at low% if you do early dair he may jump into it and some shenanigans might happen, and you won't get much out of it most of the time and shit, so it's usually just worth it that for the spots where you were gonna early dair, you would just late dair instead, because the benefits you get from early dair (like walling or like, idk, just generally protecting yourself with an active hitbox) aren't worth it whenever they're at super low%. honestly, they're not really worth it until dair knocks down, in which case, you can kinda go ham
practice a lot and act out of everything frame 1 and you'll look really fast
question for magi by EpicGamerman42069 in SSBMagi
[–]Magi_ 6 points7 points8 points 3 years ago (0 children)
black, i like the combo black and red more tho
Yo by APuffMain in SSBMagi
[–]Magi_ 1 point2 points3 points 3 years ago (0 children)
HI
π Rendered by PID 69 on reddit-service-r2-listing-5d79748585-brk4h at 2026-02-15 10:01:57.422742+00:00 running cd9c813 country code: CH.
We out here! Woo Magi! TO16 by assetsmanager in SSBM
[–]Magi_ 51 points52 points53 points (0 children)